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Moffett, David W. – Online Submission, 2019
The Education Program Provider Chair's objective was to create a student legacy artifact archival retrieval system. The goal was to have the database system operational by Spring Semester, 2019. The purpose of the new system was to house and index student and pre-service candidate product across performance levels reflective of the program's key…
Descriptors: Databases, Computer Science Education, College Faculty, Departments
Velez, Martin – ProQuest LLC, 2019
Software is an integral part of our lives. It controls the cars we drive every day, the ships we send into space, and even our toasters. It is everywhere and we can easily download more. Software solves many real-world problems and satisfies many needs. Thus, unsurprisingly, there is a rising demand for software engineers to maintain existing…
Descriptors: Computer Science Education, Programming, Introductory Courses, Computer Software
Moral, Cristian; de Antonio, Angelica; Ferre, Xavier; Lara, Graciela – Information Research: An International Electronic Journal, 2015
Introduction: In this article we propose a qualitative analysis tool--a coding system--that can support the formalisation of the information-seeking process in a specific field: research in computer science. Method: In order to elaborate the coding system, we have conducted a set of qualitative studies, more specifically a focus group and some…
Descriptors: Coding, Qualitative Research, Information Seeking, Computer Science
Mishra, Shitanshu; Iyer, Sridhar – Research and Practice in Technology Enhanced Learning, 2015
Background: Problem posing, the generation of questions by learners, has been shown to be an effective instructional strategy for teaching-learning of complex materials in domains such as mathematics. In this paper, we demonstrate the potential of problem posing in two dimensions. Firstly, we present how problem posing can result in unfolding of…
Descriptors: Problem Solving, Programming, Computer Science Education, Teaching Methods
Israel, Maya; Chung, Moon Y.; Wherfel, Quentin M.; Shehab, Saddeddine – Computer Science Education, 2020
Background and Context: Elementary computer science (CS) can be engaging and challenging for some students with disabilities who struggle with complex problem solving. Objective: This study examined academic engagement of students with autism spectrum disorder (ASD) in elementary CS instruction. Method: A mixed methods case study was used to study…
Descriptors: Elementary School Students, Computer Science Education, Autism, Pervasive Developmental Disorders
Sofroniou, Anastasia; Premnath, Bhairavi; Poutos, Konstantinos – Education Sciences, 2020
The UK higher education has been one of the top destinations for international students over the last few decades, and it is beneficial to the UK local and national economy. However, recent changes of the governmental policies on the way UK universities are funded and the recession that still affects economies around the world have left many…
Descriptors: Student Satisfaction, Student Needs, Student Surveys, STEM Education
Ouaja, Mariem; Widiati, Utami; Basthomi, Yazid; Jahbel, Khalil – TEFLIN Journal: A publication on the teaching and learning of English, 2020
This study aims at discovering the emotional intelligence and receptive English skills of Tunisian IT students, studying the relationship between the two variables, and determining the best predictors of receptive English skills among the emotional intelligence categories. It involved 31 students of the Higher Institute of Technology and…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Foreign Countries
Sadik, Olgun; Ottenbreit-Leftwich, Anne Todd; Brush, Thomas Andrew – International Journal of Computer Science Education in Schools, 2020
The purpose of this study is to identify secondary computer science (CS) teachers' pedagogical needs in the United States. Participants were selected from secondary teachers who were teaching CS courses or content in a school setting (public, private, or charter) or an after-school program during the time of data collection. This is a qualitative…
Descriptors: Secondary School Teachers, Computer Science Education, Student Centered Learning, Teaching Methods
Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software
Sahin, Yasar Guneri; Celikkan, Ufuk – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This paper investigates the gaps between industry and academia perceptions of information technology fields, such as computer science, software engineering, and computer engineering, and it identifies areas of asymmetry between curricula and industry expectations. The study mainly focuses on the skills required of IT professionals…
Descriptors: Higher Education, School Business Relationship, Industry, College Faculty
Awuah, Rebecca; Gallagher, Kristel M.; Dierker, Lisa C. – Statistics Education Research Journal, 2020
To evaluate the impact of a multidisciplinary, project-based course in introductory statistics, this exploratory study examined learning experiences, feelings of confidence, and interest in future experiences with data for undergraduate students in Ghana, West Africa. Students completed a one-semester, introductory statistics course utilizing the…
Descriptors: Active Learning, Student Projects, Statistics Education, Introductory Courses
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Munn, Carol A. – ProQuest LLC, 2020
This research study explored robotics as the catalyst for computational thinking (CT) by sixth-grade students as they are engaged in a science lesson. The interactions, understandings, and applications are discussed, along with the participants' connections and implementations of CT concepts (decomposition, abstraction, pattern recognition, and…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Danielle Marie Cadieux Boulden – ProQuest LLC, 2020
The integration of computational thinking (CT) and computer science (CS) into formal K-12 learning experiences are critical for students to be competent 21st Century problem solvers. Building student competency with these areas is dependent upon educators who have the pedagogical content expertise to integrate CT and CS within their disciplines…
Descriptors: Capacity Building, Computation, Thinking Skills, Computer Science Education
Sung, Woonhee; Black, John B. – Journal of Research on Technology in Education, 2021
This study examined what factors might have a positive impact on students' learning outcomes in mathematical understanding and computational thinking skills. Specifically, whether the proposed instructional design combining computational perspectives and an embodied approach in mathematics learning improves (a) mathematics learning, (b)…
Descriptors: Instructional Design, Mathematics Instruction, Teaching Methods, Outcomes of Education