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Kolling, Michael – ACM Transactions on Computing Education, 2010
Greenfoot is an educational integrated development environment aimed at learning and teaching programming. It is aimed at a target audience of students from about 14 years old upwards, and is also suitable for college- and university-level education. Greenfoot combines graphical, interactive output with programming in Java, a standard, text-based…
Descriptors: Computer Software, Computer Assisted Instruction, Computer Science Education, Programming Languages
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Rich, Peter Jacob; Hu, Helen; Christensen, James; Ellsworth, Jordan – Grantee Submission, 2019
This report provides a comprehensive look at computer science (CS) education across Utah elementary, middle/jr. high, and high schools as of 2018. The Utah Expanding Computing Education Pathways (ECEP) team sent out a survey to all public schools in the state of Utah. The survey presented targeted questions depending on whether it was completed…
Descriptors: Computer Science Education, Public Schools, Teacher Attitudes, Enrollment Trends
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Warin, Bruno; Talbi, Omar; Kolski, Christophe; Hoogstoel, Frédéric – IEEE Transactions on Education, 2016
This paper presents the "Multi-Role Project" method (MRP), a broadly applicable project-based learning method, and describes its implementation and evaluation in the context of a Science, Technology, Engineering, and Mathematics (STEM) course. The MRP method is designed around a meta-principle that considers the project learning activity…
Descriptors: Student Projects, Active Learning, STEM Education, Learning Strategies
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Gross, Kelly; Gross, Steve – Art Education, 2016
This article describes a unit in which students were able to create projects that went far beyond the initial scope of what the authors imagined due to the scaffolded and sociocultural learning environment (Vygotsky, 1978). The article begins with an explanation of constructivism, design thinking, and Science, Technology, Engineering, Arts, and…
Descriptors: Design, Constructivism (Learning), Transformative Learning, Sociocultural Patterns
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Ramamurthy, Karthikeyan Natesan; Hinnov, Linda A.; Spanias, Andreas S. – Journal of Geoscience Education, 2014
Modern data collection in the Earth Sciences has propelled the need for understanding signal processing and time-series analysis techniques. However, there is an educational disconnect in the lack of instruction of time-series analysis techniques in many Earth Science academic departments. Furthermore, there are no platform-independent freeware…
Descriptors: Data Collection, Earth Science, Climate, Environmental Education
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Shadiev, Rustam; Hwang, Wu-Yuin; Yeh, Shih-Ching; Yang, Stephen J. H.; Wang, Jing-Liang; Han, Lin; Hsu, Guo-Liang – Journal of Educational Computing Research, 2014
This study aimed to investigate an effectiveness of unidirectional and reciprocal teaching strategies on programming learning supported by web-based learning system (VPen); particularly, how differently effective these two teaching strategies would work. In this study novice programmers were exposed to three different conditions: 1) applying no…
Descriptors: Web Based Instruction, Programming, Computer Science Education, Reciprocal Teaching
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Ronaldsson, Lennart; Skogh, Inga-Britt – ACM Transactions on Computing Education, 2014
In this article, the development of the Swedish informatics curriculum during the 1970s, 1980s and 1990s is studied and described. The study's design is inspired by the curriculum theory presented by Lindensjö and Lundgren [2000], who suggest using the concept of arenas (the arenas of enactment, transformation and realisation) when discussing…
Descriptors: Foreign Countries, Information Science, Curriculum Development, Educational History
Mbogo, Chao; Blake, Edwin; Suleman, Hussein – International Association for Development of the Information Society, 2014
The aim of this paper is to explore the use of an application that scaffolds the constructions of programs on a mobile device. The application was developed to support novice learners of programming outside the classroom. This paper reports on results of a first experiment conducted to evaluate the mobile application. The main research questions…
Descriptors: Foreign Countries, Programming, Scaffolding (Teaching Technique), Questionnaires
Li, Li; Wei, Xiao – International Association for Development of the Information Society, 2014
Vocabulary learning is the foundation of second language learning. Many E-learning systems have been developed to help learners to learn vocabulary efficiently. Most of these systems employ Ebbinghaus Forgetting Curve to make the review schedule for learners. However, learners are different in learning ability and the review schedule based on…
Descriptors: Management Systems, Second Language Learning, Second Language Instruction, Profiles
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Werner, Linda; McDowell, Charlie; Denner, Jill – Journal of Educational Data Mining, 2013
Educational data mining can miss or misidentify key findings about student learning without a transparent process of analyzing the data. This paper describes the first steps in the process of using low-level logging data to understand how middle school students used Alice, an initial programming environment. We describe the steps that were…
Descriptors: Electronic Learning, Learning Processes, Educational Research, Data Collection
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Wilson, Amanda; Hainey, Thomas; Connolly, Thomas M. – International Journal of Game-Based Learning, 2013
Newer approaches such as games-based learning (GBL) and games-based construction are being adopted to motivate and engage students within the Curriculum for Excellence (CfE) in Scotland. GBL and games-based construction suffer from a dearth of empirical evidence supporting their validity as teaching and learning approaches. To address this issue…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Technology Uses in Education
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Ivanovic, Mirjana; Budimac, Zoran; Mishev, Anastas; Bothe, Klaus; Jurca, Ioan – Informatics in Education, 2013
Under the auspices of a DAAD funded educational project, a subproject devoted to different aspects of teaching the Java programming language started several years ago. The initial intention of the subproject was to attract members of the subproject to prepare some teaching materials for teaching essentials of the Java programming language. During…
Descriptors: Foreign Countries, Programming Languages, Instructional Materials, Higher Education
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Pinder, Jonathan P. – Decision Sciences Journal of Innovative Education, 2013
Recent developments in agent-based modeling as a method of systems analysis and optimization indicate that students in business analytics need an introduction to the terminology, concepts, and framework of agent-based modeling. This article presents an active learning exercise for MBA students in business analytics that demonstrates agent-based…
Descriptors: Active Learning, Business Administration Education, Graduate Students, Masters Programs
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Mumba, Frackson; Zhu, Mengxia – Journal of Computers in Mathematics and Science Teaching, 2013
This paper presents a Simulation-based interactive Virtual ClassRoom web system (SVCR: www.vclasie.com) powered by the state-of-the-art cloud computing technology from Google SVCR integrates popular free open-source math, science and engineering simulations and provides functions such as secure user access control and management of courses,…
Descriptors: Computers, Virtual Classrooms, Assignments, Internet
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Uysal, Murat Pasa – Turkish Online Journal of Distance Education, 2013
Teaching object-oriented programming (OOP) is a difficult task, especially to the beginners. First-time learners also find it difficult to understand. Although there is a considerable amount of study on the cognitive dimension, a few study points out its physiological meaning. Moreover, it has been suggested that neuroscientific studies and…
Descriptors: Cognitive Measurement, Cognitive Processes, Difficulty Level, Programming
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