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Huang, Xiaoyi; Kim, Nayoung; Christianson, Kiel – Language Learning, 2019
When introducing new words in a second language (L2), presenting vocabulary with concurrent gestures might facilitate learners' recollection of new words. Previous research has suggested that this gestural advantage might hold only for gestures that overlap with the semantics of the words. Dual coding theory predicts that learners should learn…
Descriptors: Nonverbal Communication, Vocabulary Development, Second Language Learning, Coding
Dandan Yang; Zhanxia Yang; Marina Umaschi Bers – Computer Science Education, 2025
Background and context: Despite the growing importance of computer science (CS) education, high-quality CS curricula for students in kindergarten to lower elementary grades are lacking. It is also unclear how students from underrepresented groups such as female students, students from low socioeconomic status, and students with disability respond…
Descriptors: Computer Science Education, Early Childhood Education, Program Effectiveness, Programming
Sokratis Tselegkaridis; Theodosios Sapounidis; Christos Tokatlidis; Dimitrios Papakostas – IEEE Transactions on Education, 2025
Contribution: This study focuses on microcontroller circuits and aims to: 1) investigate the impact of formal reasoning on students' post-knowledge using catastrophe theory; 2) compare the different combination sequences of tangible user interface (TUI) and graphical user interface (GUI); and 3) assess the usability of both interfaces and explore…
Descriptors: College Students, Electronics, Electronic Equipment, Engineering Education
Burrows, Andrea C.; Borowczak, Mike; Mugayitoglu, Bekir – Education Sciences, 2022
Computer science, cybersecurity education, and microcredentials are becoming more pervasive in all levels of the educational system. The purpose of this study was partnering with precollegiate teachers: (1) to investigate the self-efficacy of 30 precollegiate teacher participants towards computer science before, during, and after three iterations…
Descriptors: Computer Science Education, Computer Security, Coding, Partnerships in Education
Critten, Valerie; Hagon, Hannah; Messer, David – Early Childhood Education Journal, 2022
Guided play activities were developed so that coding clubs could promote computational thinking skills in preschool children. The clubs involved fifteen children aged between 2 and 4 years, including a group of children with communication difficulties. The children took part in an action-research scoping study over three coding clubs involving six…
Descriptors: Preschool Children, Programming, Coding, Play
Lakshminarayanan, Srinivasan; Rao, N. J. – Higher Education for the Future, 2022
There are many grey areas in the interpretation of academic integrity in the course on Introduction to Programming, commonly known as CS1. Copying, for example, is a method of learning, a method of cheating and a reuse method in professional practice. Many institutions in India publish the code in the lab course manual. The students are expected…
Descriptors: Integrity, Cheating, Duplication, Introductory Courses
Padayachi, Sasha; Maistry, Suriamurthee Moonsamy – International Journal of Higher Education, 2022
This study investigates the implementation of the methodology, Interactive Qualitative Analysis (IQA) (Northcutt & McCoy, 2004) during the COVID-19 pandemic, to understand how non-major accounting students learn Accounting 101 in a threshold concepts-inspired tutorial programme. Even though IQA is a predominantly qualitative method, it…
Descriptors: Nonmajors, Accounting, Business Administration Education, Qualitative Research
Gorman, Garry; McKelvey, Nigel; Dowling, Thomas C. – International Journal of Game-Based Learning, 2022
This paper describes a growth mind-set intervention with Junior Cycle Coding students in a disadvantaged school in Ireland. This intervention builds on the work of O'Rourke et al. (2016) and applies findings to a computer programming setting where gamification is used to incentivise growth mind-set behaviour in students learning to code. Data…
Descriptors: Game Based Learning, Coding, Computer Science Education, Disadvantaged Schools
Govind, Madhu – ProQuest LLC, 2022
In recent years there has been an increased push for K-12 computer science education. A major reason for this push is the growing evidence that introducing young children to coding can enhance their interest and promote their learning of foundational skills needed to thrive in today's technologically rich world. However, little research has…
Descriptors: Grade 2, Elementary School Teachers, Teacher Attitudes, Robotics
Ana Maria Villanueva – ProQuest LLC, 2022
Emerging technologies in the classroom are paving the way towards high-quality, hands-on distance learning. Augmented Reality (AR), which overlays virtual information into the physical world, provides a promising solution for the development and delivery of collaborative educational content. Frameworks such as ARkit, ARCore, have enabled AR…
Descriptors: Computer Simulation, Educational Technology, Barriers, Robotics
Andrea Domínguez-Lara; Wulfrano Arturo Luna-Ramírez – International Association for Development of the Information Society, 2022
The automatic code generation is the process of generating source code snippets from a program, i.e., code for generating code. Its importance lies in facilitating software development, particularly important is helping in the implementation of software designs such as engineering diagrams, in such a case, automatic code generation copes with the…
Descriptors: Programming, Coding, Computer Software, Programming Languages
Aaron Hogue; Nicole Porter; Molly Bobek; Alexandra MacLean; Lila Bruynesteyn; Amanda Jensen-Doss; Sarah Dauber; Craig E. Henderson – Administration and Policy in Mental Health and Mental Health Services Research, 2022
A foundational strategy to promote implementation of evidence-based interventions (EBIs) is providing EBI training to therapists. This study tested an online training system in which therapists practiced observational coding of mock video vignettes demonstrating family therapy techniques for adolescent behavior problems. The study compared…
Descriptors: Electronic Learning, Allied Health Personnel, Observation, Cognitive Processes
Mackenzie K. Martin; Patricia A. Snyder; Brian Reichow; Crystal D. Bishop – Journal of Early Intervention, 2022
The purpose of this study was to examine the comparability of counts of embedded instruction learning trials when different methods of viewing and recording direct behavioral observations were used. In 13 classrooms, while videotaping embedded instruction implementation for a larger randomized controlled efficacy trial was occurring, teachers'…
Descriptors: Video Technology, Observation, Coding, Data Collection
Janet E. Rosenbaum; Lisa C. Dierker – Journal of Statistics and Data Science Education, 2024
Self-efficacy is associated with a range of educational outcomes, including science and math degree attainment. Project-based statistics courses have the potential to increase students' math self-efficacy because projects may represent a mastery experience, but students enter courses with preexisting math self-efficacy. This study explored…
Descriptors: Self Efficacy, Statistics Education, Introductory Courses, Self Esteem
Yifan Zhang – ProQuest LLC, 2024
Computational thinking (CT) has been an increasing focus of research and practice since the seminal paper by Wing in 2006, especially in pre-college (K-12) education. Barr and Stephenson defined CT as a problem-solving methodology that can be automated, transferred, and applied across disciplines. With the challenges of fitting CT into already…
Descriptors: Mental Computation, Elementary Education, Problem Solving, Intellectual Disciplines