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McGovern, Enda; Moreira, Gerardo; Luna-Nevarez, Cuauhtemoc – Journal of Education for Business, 2020
Virtual reality (VR) technology is making its mark across market sectors (e.g., gaming, healthcare, tourism). This paper examines the use of VR in education, specifically in business classes, to better understand how this technology can help students improve their communication skills associated in delivering effective presentations and…
Descriptors: Computer Simulation, Business Administration Education, Technology Integration, Affordances
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Clark, Caron A. C.; Helikar, Tomáš; Dauer, Joseph – CBE - Life Sciences Education, 2020
The creation and analysis of models is integral to all scientific disciplines, and modeling is considered a core competency in undergraduate biology education. There remains a gap in understanding how modeling activities may support changes in students' neural representations. The aim of this study was to evaluate the effects of simulating a model…
Descriptors: Computer Simulation, Brain Hemisphere Functions, Undergraduate Students, Biology
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Smith, Shamus; Maund, Kim; Hilaire, Trevor; Gajendran, Thayaparan; Lyneham, Joy; Geale, Sara – International Journal of Work-Integrated Learning, 2020
This article describes use of a virtual environment in a multi-disciplinary context to enhance discipline specific skills. A virtual environment built by reusing gaming technology was modified in a collaboration across Computing, Construction Management and Nursing & Midwifery disciplines. A two-staged pilot evaluation considered (i) a…
Descriptors: Skill Development, Interdisciplinary Approach, Simulated Environment, Work Environment
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Lansverk, Allison L.; Lichti, Deborah A.; Blinka, Kate W.; Callis-Duehl, Kristine L. – Bioscene: Journal of College Biology Teaching, 2020
Course-based undergraduate research experiences (CUREs) are increasing being taught to undergraduates across institutions and topics and offer an opportunity for more students to participate in authentic research. There are many types of "CUREs" with varying degrees of including all five elements identified by Auchincloss et al. (2014)…
Descriptors: College Science, Undergraduate Students, Student Research, Science Laboratories
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Dunnagan, Cathi L.; Gallardo-Williams, Maria T. – Journal of Chemical Education, 2020
As a result of the COVID-19 disruption experienced in Spring 2020 many institutions had to close their doors and move their courses online. Our team used an existing set of virtual reality (VR) organic chemistry laboratory experiences developed for students with accessibility challenges as an online replacement for the face-to-face Organic…
Descriptors: COVID-19, Pandemics, Science Laboratories, Organic Chemistry
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Gao, Ruomei; Lloyd, Judith; Kim, Youngjoo – Journal of Chemical Education, 2020
The COVID-19 outbreak has altered chemistry laboratory instruction and forced us to reconsider the balance between face-to-face and online teaching. Our students preferred face-to-face teaching (score 4.1/5 on a Likert-like scale) to virtual laboratory exercises (3.4/5) despite the fact that their performance score was actually lower in…
Descriptors: COVID-19, Pandemics, Chemistry, Science Instruction
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Abdusselam, Mustafa Serkan; Karal, Hasan – Technology, Pedagogy and Education, 2020
The purpose of this study is to investigate the effect of MagAR, an instructional material for teaching magnetism using augmented reality and sensing technology, on students' academic achievement and learning process, and to identify students' views about augmented reality. An embedded mixed-method approach was employed in this study. The study's…
Descriptors: Magnets, Computer Simulation, High School Students, Physics
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Stone, Jeffrey A.; Jackson, D. K.; Kaschak, Michelle – International Journal on E-Learning, 2020
This article describes the design and initial implementation of a multidisciplinary, integrative learning course on the art and science of virtual worlds. The course combines complementary disciplines -- Computing, Physics, and Narrative Art -- in a single general education course for first-year students. The course attempts to incorporate…
Descriptors: Interdisciplinary Approach, General Education, Computer Simulation, Art Education
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Sun, Koun Tem; Chen, Meng Hsun – International Journal of Information and Communication Technology Education, 2020
In this paper, the development of the MAR (mobile augmented reality) remedial teaching program is described. It allowed students to manipulate augmented objects through AURASMA app via internet and find leads to solve geometry problems regarding compound-cube-surface area. In order to foster students' spatial abilities, the program provided…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Elementary School Mathematics
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Cochrane, Thomas; Aiello, Stephen; Cook, Stuart; Aguayo, Claudio; Wilkinson, Norm – Research in Learning Technology, 2020
This article evaluates the results of two prototype iterations of a design-based research project that explores the application of mobile mixed reality (MMR) to enhance critical care clinical health education simulation in Paramedicine. The project utilises MMR to introduce critical elements of patient and practitioner risk and stress into…
Descriptors: Telecommunications, Handheld Devices, Health Education, Allied Health Occupations
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Chen, Jyun-Chen; Huang, Yun; Lin, Kuen-Yi; Chang, Yu-Shan; Lin, Hung-Chang; Lin, Chien-Yu; Hsiao, Hsien-Sheng – Journal of Computer Assisted Learning, 2020
This study combined virtual reality (VR) technology, the 6E (Engage, Explore, Explain, Engineer, Enrich, and Evaluate) model, and STEM (Science, Technology, Engineering, and Mathematics) education to develop a hands-on activity aimed at helping students to achieve "learning by doing." The participants were 162 tenth-grade students,…
Descriptors: Hands on Science, Computer Simulation, STEM Education, Experiential Learning
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Bridges, Shannon A.; Robinson, Olivia P.; Stewart, Elizabeth W.; Kwon, Dongjin; Mutua, Kagendo – Journal of Special Education Technology, 2020
Independent living is recognized as a marker of adulthood. For individuals with intellectual and developmental disabilities, however, the need for continued support in completing daily living tasks reduces the likelihood of achieving independence in this domain. Barriers to living independently include increased dependence on family and support…
Descriptors: Simulated Environment, Computer Simulation, Teaching Methods, Daily Living Skills
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Yau, Chin Doong; Wildan, Ardan; Browning, Aidan; Wijesinghe, Chamaka; Xiao, Kevin; Ng, Tuck Wah – Physics Education, 2020
The glowing discharges of plasma obtained by introducing direct current high voltages between two electrodes in a chamber that contains a low pressure gas produces a spectacular effect that makes it attractive to be used as a laboratory experiment for students. Setting up this experiment is however costly and has crucial safety issues to be…
Descriptors: Energy, Science Instruction, Computer Simulation, Scientific Concepts
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Jyoti, Vishav; Lahiri, Uttama – IEEE Transactions on Learning Technologies, 2020
Children with autism spectrum disorder (ASD) are characterized by deficits in social communication, partly attributed to the inability to pick up cues from social partners using joint attention (JA) skill. These deficits have cascading adverse effects on language acquisition and the development of cognitive skills. Therapist-mediated JA…
Descriptors: Computer Simulation, Autism, Pervasive Developmental Disorders, Children
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Watson, Sandy White; Dubrovskiy, Anton V.; Peters, Michelle L. – Chemistry Education Research and Practice, 2020
The purpose of this quasi-experimental non-equivalent pretest posttest control group research was to determine whether or not the use of a collaborative pH computer simulation has an impact on the knowledge, confidence, and conceptual understanding of fundamental pH concepts for undergraduate Chemistry II students. A purposeful sample of 59…
Descriptors: Chemistry, Science Instruction, Comparative Analysis, Undergraduate Students
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