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Lawrie, Gwendolyn A.; Gahan, Lawrence R.; Matthews, Kelly E.; Weaver, Gabriela C.; Bailey, Chantal; Adams, Peter; Kavanagh, Lydia J.; Long, Phillip D.; Taylor, Matthew – Journal of Learning Design, 2014
Collaborative learning activities offer the potential to support mutual knowledge construction and shared understanding amongst students. Introducing collaborative tasks into large first-year undergraduate science classes to create learning environments that foster student engagement and enhance communication skills is appealing. However,…
Descriptors: Cooperative Learning, Inquiry, Active Learning, College Freshmen
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Johnston, Jill; Kant, Sashi; Gysbers, Vanessa; Hancock, Dale; Denyer, Gareth – Biochemistry and Molecular Biology Education, 2014
Despite many apparent advantages, including security, back-up, remote access, workflow, and data management, the use of electronic laboratory notebooks (ELNs) in the modern research laboratory is still developing. This presents a challenge to instructors who want to give undergraduate students an introduction to the kinds of data curation and…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Undergraduate Students, Biochemistry
DiGiuseppe, Maurice; Partosoedarso, Elita – International Association for Development of the Information Society, 2014
In this study we surveyed students in a mid-sized university in Ontario, Canada to explore various aspects associated with their use of computer-based applications. For the purpose of analysis, the computer applications under study were categorized according to the Human-Computer-Human Interaction (HCHI) model of Desjardins (2005) in which…
Descriptors: Foreign Countries, Student Surveys, Computer Uses in Education, Courseware
Topolovcan, Tomislav; Matijevic, Milan – Online Submission, 2014
The aim of this study was to establish whether there are differences between the computer self-efficacy of pupils and teachers (N = 507) in the context of the classroom, as a developing workplace of the teacher in elementary education. The survey covered 184 teachers and 323 pupils in elementary school. The results show that there is no…
Descriptors: Self Efficacy, Computer Literacy, Computer Uses in Education, Elementary School Students
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Adeoye, Blessing F., Ed.; Tomei, Lawrence, Ed. – IGI Global, 2014
As computers and Internet connections become widely available in schools and classrooms, it is critical to examine cross-cultural issues in the utilization of information and communication technologies. "Effects of Information Capitalism and Globalization on Teaching and Learning" examines issues concerning emerging multimedia…
Descriptors: Social Systems, Global Approach, Technology Uses in Education, Information Technology
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Berman, Ronald; Hassell, Deliesha – Journal of Educators Online, 2014
The Doctoral Community Network (DC) is a learner driven, scholarly community designed to help online doctoral learners successfully complete their dissertation and program of study. While digital natives grew up in an environment immersed in technology, digital immigrants adapted to this environment through their ability to learn and adjust to…
Descriptors: Doctoral Programs, Graduate Students, Electronic Learning, Higher Education
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Gregorcic, Bor; Planinsic, Gorazd – Physics Education, 2012
This paper deals with effects that appear on photographs of rotating objects when taken by a photo finish camera, a rolling shutter camera or a computer scanner. These effects are very similar to Roget's palisade illusion. A simple quantitative analysis of the images is also provided. The effects are explored using a computer scanner in a way that…
Descriptors: Educational Technology, Photography, Science Instruction, Computer Uses in Education
Boocock, Sarane S. – Educational Technology, 2012
Most current debate on instructional technology is characterized either by grandiose speculation on the salvation of education through automation (without specification of "what" and "how" technological innovations will actually be introduced in specific classroom situations, and how the changes will be financed), or by jargon-filled hairsplitting…
Descriptors: Educational Technology, Innovation, Educational Innovation, Technological Advancement
Jones, Keith – Mathematics Teaching, 2012
When it comes to using software to enhance the learning and teaching of mathematics it is all too easy to "talk the talk", but "walking the walk" is something else. There are many pertinent problems associated with accessibility, robust systems, curriculum time, classroom management, software familiarity and intuitive usage to name but a few.…
Descriptors: Geometry, Computer Software, Teaching Methods, Mathematics Instruction
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Sedig, Kamran; Haworth, Robert – Bulletin of Science, Technology & Society, 2012
Digital cognitive games (DCGs) are games whose primary purpose is to mediate (i.e., support, develop, and enhance) cognitive activities such as problem solving, decision making, planning, and critical reasoning. As these games increase in popularity and usage, more attention should be paid to their design. Currently, there is a lack of design…
Descriptors: Foreign Countries, Design, Toys, Methods
Schaffhauser, Dian – Campus Technology, 2012
"Tuning the blend" is a phrase that educators hear a lot these days. It refers to finding the correct balance of online activities and face-to-face instruction in hybrid--or blended--courses. Finding a mix that meets the needs of both faculty and students requires experimentation, experience, and constant tweaking. And, as with coffee, the same…
Descriptors: Blended Learning, Educational Technology, Computer Uses in Education, Technology Integration
Charles Freeman – ProQuest LLC, 2012
The purpose of this study was to investigate the application of a social psychological theoretical framework to the study of creativity in apparel design, with a focus on technological engagement and motivational factors. A sample of 32 apparel design students from two major southeastern universities were selected to complete a self-report…
Descriptors: Creativity, Clothing, Design, Student Motivation
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Okumus, Samet; Lewis, Lindsey; Wiebe, Eric; Hollebrands, Karen – Educational Technology Research and Development, 2016
Given the importance of teacher in the implementation of computer technology in classrooms, the technology acceptance model and TPACK model were used to better understand the decision-making process teachers use in determining how, when, and where computer software is used in mathematics classrooms. Thirty-four (34) teachers implementing…
Descriptors: Usability, Teacher Attitudes, Technology Integration, Computer Software
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Ha, Minsu; Nehm, Ross H. – Journal of Science Education and Technology, 2016
Automated computerized scoring systems (ACSSs) are being increasingly used to analyze text in many educational settings. Nevertheless, the impact of misspelled words (MSW) on scoring accuracy remains to be investigated in many domains, particularly jargon-rich disciplines such as the life sciences. Empirical studies confirm that MSW are a…
Descriptors: Spelling, Case Studies, Computer Uses in Education, Test Scoring Machines
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Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
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