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Luz, Bruno N.; Santos, Rafael; Alves, Bruno; Areão, Andreza S.; Yokoyama, Marcos H.; Guimarães, Marcelo P. – International Association for Development of the Information Society, 2015
The main purpose of this paper is to present the importance of Interactive Learning Objects (ILO) to improve the teaching-learning process by assuring a constant interaction among teachers and students, which in turn, allows students to be constantly supported by the teacher. The paper describes the ontology that defines the ILO available on the…
Descriptors: Resource Units, Metadata, Interaction, Learning Processes
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Jang, Eun-Young – Higher Education: The International Journal of Higher Education Research, 2017
In recent decades, recruiting foreign professors (FPs) has become a noticeable trend at South Korean higher education institutions (HEIs) as they attempt to internationalize. However, little scholarly attention has been paid to the question of what is actually happening in classrooms as a result of this rapid influx of FPs and the associated…
Descriptors: International Education, Foreign Countries, Computer Science Education, Teacher Student Relationship
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Acharya, Sushil; Manohar, Priyadarshan; Wu, Peter; Schilling, Walter – Journal of Education and Learning, 2017
Imparting real world experiences in a software verification and validation (SV&V) course is often a challenge due to the lack of effective active learning tools. This pedagogical requirement is important because graduates are expected to develop software that meets rigorous quality standards in functional and application domains. Realizing the…
Descriptors: School Business Relationship, Industry, Computer Software, Active Learning
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Baran, Evrim; Uygun, Erdem; Altan, Tugba – Journal of Educational Computing Research, 2017
Recent interest in integrating mobile apps into teaching will continue growing. There remains, however, a pressing need to develop methods and resources to support and educate preservice teachers about the use of these technologies. This case study aimed to examine preservice teachers' criteria for evaluating educational mobile apps. Nineteen…
Descriptors: Preservice Teachers, Student Attitudes, Teaching Methods, Usability
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Alkaria, Ahmed; Alhassan, Riyadh – Journal of Education and Training Studies, 2017
This study was conducted to examine the effect of in-service training of computer science teachers in Scratch language using an electronic learning platform on acquiring programming skills and attitudes towards teaching programming. The sample of this study consisted of 40 middle school computer science teachers. They were assigned into two…
Descriptors: Programming Languages, Programming, Electronic Learning, Inservice Teacher Education
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Lachney, Michael – Computer Science Education, 2017
Enrolling the cultural capital of underrepresented communities in PK-12 technology and curriculum design has been a primary strategy for broadening the participation of students of color in U.S. computer science (CS) fields. This article examines two ways that African-American cultural capital and computing can be bridged in CS education. The…
Descriptors: African American Students, Cosmetology, Cultural Capital, Computer Science Education
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Carter, Adam S.; Hundhausen, Christopher D.; Adesope, Olusola – ACM Transactions on Computing Education, 2017
Analyzing the process data of students as they complete programming assignments has the potential to provide computing educators with insights into both their students and the processes by which they learn to program. In prior research, we explored the relationship between (a) students' programming behaviors and course outcomes, and (b) students'…
Descriptors: Social Behavior, Academic Achievement, Programming, Computer Science Education
Urfa, Mehmet; Durak, Gürhan – Online Submission, 2017
In the present study, the purpose was to determine students' views about the application of Flipped Classroom Model (FL), in which, different from the traditional method, homework is replaced by in-class activities and which has frequently been mentioned recently. The study was carried out with 24 students from the department of Computer Education…
Descriptors: Scientific Literacy, Ethics, Classroom Techniques, Teaching Methods
Mulvey, Patrick; Pold, Jack – AIP Statistical Research Center, 2017
New physics bachelors entering the workforce receive some of the highest starting salaries of any undergraduate majors. Bachelors accepting STEM (science, technology, engineering, mathematics) positions in the private sector had a median starting salary of $55,000. Physics bachelors from 2013 and 2014 were contacted in the winter following the…
Descriptors: Physics, Bachelors Degrees, College Graduates, Employment
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Poza-Lujan, Jose-Luis; Calafate, Carlos T.; Posadas-Yagüe, Juan-Luis; Cano, Juan-Carlos – IEEE Transactions on Education, 2016
Current opinion on undergraduate studies has led to a reformulation of teaching methodologies to base them not just on learning, but also on skills and competencies. In this approach, the teaching/learning process should accomplish both knowledge assimilation and skill development. Previous works demonstrated that a strategy that uses continuous…
Descriptors: Evaluation Methods, Progress Monitoring, Performance Based Assessment, Teacher Effectiveness
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Tumthong, Suwut; Piriyasurawong, Pullop; Jeerangsuwan, Namon – Journal of Education and Learning, 2016
This research proposes a functional competency development model for academic personnel based on international professional qualification standards in computing field and examines the appropriateness of the model. Specifically, the model consists of three key components which are: 1) functional competency development model, 2) blended training…
Descriptors: Competence, Technological Literacy, Models, Learning
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Tritrakan, Kasame; Kidrakarn, Pachoen; Asanok, Manit – Educational Research and Reviews, 2016
The aim of this research is to develop a learning model which blends factors from learning environment and engineering design concept for learning in computer programming course. The usage of the model was also analyzed. This study presents the design, implementation, and evaluation of the model. The research methodology is divided into three…
Descriptors: Engineering, Design, Computer Science Education, Programming
Jacobs, Christian T.; Gorman, Gerard J.; Rees, Huw E.; Craig, Lorraine E. – Journal of Geoscience Education, 2016
Computer programming was once thought of as a skill required only by professional software developers. But today, given the ubiquitous nature of computation and data science it is quickly becoming necessary for all scientists and engineers to have at least a basic knowledge of how to program. Teaching how to program, particularly to those students…
Descriptors: Foreign Countries, Undergraduate Students, Teaching Methods, Programming
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Salmun, Haydee; Buonaiuto, Frank – Journal of STEM Education: Innovations and Research, 2016
The Catalyst Scholarship Program at Hunter College of The City University of New York (CUNY) was established with a four-year award from the National Science Foundation (NSF) to fund scholarships to 40 academically talented but financially disadvantaged students majoring in four disciplines of science, technology, engineering and mathematics…
Descriptors: Scholarships, College Programs, Partnerships in Education, Earth Science
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Marshall, Linda; Pieterse, Vreda; Thompson, Lisa; Venter, Dina M. – ACM Transactions on Computing Education, 2016
Employers require software engineers to work in teams when developing software systems. It is therefore important for graduates to have experienced teamwork before they enter the job market. We describe an experiential learning exercise that we designed to teach the software engineering process in conjunction with teamwork skills. The underlying…
Descriptors: Student Participation, Teamwork, Computer Software, Programming
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