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Moro, Christian; Phelps, Charlotte; Redmond, Petrea; Stromberga, Zane – British Journal of Educational Technology, 2021
Due to increasing demands in the amount of content to be learned within a medical and health sciences curriculum, there are benefits towards exploring options for new and effective delivery modes. Augmented reality technology has the potential to enhance learning in physiology and anatomy, where students require a three-dimensional knowledge of…
Descriptors: Allied Health Occupations Education, Health Sciences, Medical Education, Computer Simulation
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Goksu, Idris; Islam Bolat, Yusuf – Review of Education, 2021
In this meta-analysis, the aim is to determine the overall effect of the ARCS (attention, relevance, confidence, satisfaction) model of motivation on students' academic achievement, motivation, attention, relevance, confidence and satisfaction. Additionally, the effect of the model is analysed according to the learning environment in which the…
Descriptors: Models, Student Motivation, Academic Achievement, Attention
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Johnson, Karlie Loren; Westbrooks, Kimberly – International Journal on Social and Education Sciences, 2021
From 2016-2019, Jacksonville State University (JSU) librarians embraced the call to incorporate increased active learning into traditional library information instruction. Librarians began this process by integrating the use of a scavenger hunt into the Houston Cole Library's new orientation tailgate event. Breakout EDU Escape Room kits with a…
Descriptors: Instructional Effectiveness, Nontraditional Education, Library Instruction, Academic Libraries
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Bondie, Rhonda; Mancenido, Zid; Dede, Chris – Journal of Research on Technology in Education, 2021
This literature review analyzed 18 studies published between 2013 and 2020 to understand the role of virtual humans in mixed reality digital puppeteering simulations aimed at promoting teacher learning. Research questions explored: simulation design models, interactor training, and the attention researchers gave to language and race in the virtual…
Descriptors: Teacher Education Programs, Educational Technology, Technology Uses in Education, Computer Simulation
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Bock, Camden; Dimmel, Justin – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
This paper reports on a study of learners' use of immersive spatial diagrams to make arguments about three-dimensional geometric figures. Immersive spatial diagrams allow learners to use the movement of their bodies to control their point of view, while immersed in three-dimensional digital renderings. We present analysis of two pairs of…
Descriptors: Visual Aids, Mathematics Instruction, Geometric Concepts, Spatial Ability
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Yang, Kexin Bella; Echeverria, Vanessa; Wang, Xuejian; Lawrence, LuEttaMae; Holstein, Kenneth; Rummel, Nikol; Aleven, Vincent – International Educational Data Mining Society, 2021
Constructing effective and well-balanced learning groups is important for collaborative learning. Past research explored how group formation policies affect learners' behaviors and performance. With the different classroom contexts, many group formation policies work in theory, yet their feasibility is rarely investigated in authentic class…
Descriptors: Grouping (Instructional Purposes), Cooperative Learning, Teaching Methods, Kindergarten
Wesley, Alexa; Burnside, Omari; Wesaw, Alexis; Parnell, Amelia – NASPA - Student Affairs Administrators in Higher Education, 2021
The move to online instruction and service delivery has created both a critical need and a unique opportunity to investigate the innovative uses of technologies and practices. In the fall of 2020, NASPA launched the Virtual Innovation Awards: Excellence in Delivering Virtual Student Services. Over 100 submissions were vetted by an advising…
Descriptors: Teaching Methods, Computer Simulation, Distance Education, Instructional Innovation
Sheth, Nihar N. – ProQuest LLC, 2021
Simulation based training (SBT) has allowed for improvement of clinical skills by providing practical experience of performing surgical procedures without the risk of harming patients. Performance assessment of learners during SBT has proved to be effective in improving psycho-motor skills, encouraging active learning and in-turn increasing…
Descriptors: Surgery, Medical Education, Active Learning, Teaching Methods
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Elizabeth Enkin; Olha Tytarenko; Eric Kirschling – CALICO Journal, 2021
This article discusses the development of an immersive virtual reality (VR)-infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their…
Descriptors: Cultural Education, Russian, Computer Simulation, Active Learning
Rachel Elizabeth Bee – ProQuest LLC, 2021
The problem addressed through this study was that the combination of student anxiety towards patients with mental health conditions along with their unpreparedness for exercising active listening, empathy, and self-awareness in clinical situations created a barrier to achieving therapeutic nurse-patient relationships in Psychiatric-Mental Health…
Descriptors: Undergraduate Students, Nursing Education, Nursing Students, Mental Health Workers
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Primo, Emiliano D.; Otero, Lisandro H.; Ruiz, Francisco; Klinke, Sebastián; Giordano, Walter – Biochemistry and Molecular Biology Education, 2018
The bacterial cell wall, a structural unit of peptidoglycan polymer comprised of glycan strands consisting of a repeating disaccharide motif [N-acetylglucosamine (NAG) and N-acetylmuramylpentapeptide (NAM pentapeptide)], encases bacteria and provides structural integrity and protection. Lysozymes are enzymes that break down the bacterial cell wall…
Descriptors: Cytology, Microbiology, Biochemistry, Science Instruction
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Beaujean, A. Alexander – Journal of Psychoeducational Assessment, 2018
Simulation studies use computer-generated data to examine questions of interest that have traditionally been used to study properties of statistics and estimating algorithms. With the recent advent of powerful processing capabilities in affordable computers along with readily usable software, it is now feasible to use a simulation study to aid in…
Descriptors: Computer Simulation, Computation, Learning Disabilities, Identification
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Santoianni, Flavia; Ciasullo, Alessandro – Research on Education and Media, 2018
Adaptive learning environments design has been originally influenced by the adaptive learning environments model, which has been recently re-shaped by the bio-educational adaptive approach. Adaptive and bio-educational models share the common main idea that education should be adaptive. Since the 90's the adoption of an adaptive educational point…
Descriptors: Instructional Design, Hypermedia, Computer Uses in Education, Computer Simulation
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Webster, Webster; Kopp, Richard – Engineering Design Graphics Journal, 2018
An antique phone booth was converted into an interactive Virtual Reality (VR) booth to use for potential student recruitment, current student demonstrations, and community outreach. Satisfaction data was collected using a HappyOrNot Smiley Terminal™. In total, 215 users provided feedback on their VR experience over 142 consecutive days. Eighty…
Descriptors: Computer Simulation, Simulated Environment, Student Recruitment, Outreach Programs
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Stulp, Freek; Oudeyer, Pierre-Yves – Developmental Science, 2018
To harness the complexity of their high-dimensional bodies during sensorimotor development, infants are guided by patterns of freezing and freeing of degrees of freedom. For instance, when learning to reach, infants free the degrees of freedom in their arm proximodistally, that is, from joints that are closer to the body to those that are more…
Descriptors: Motor Development, Comparative Analysis, Human Body, Perceptual Motor Learning
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