NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 3,916 to 3,930 of 10,600 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Hull, Alison; du Boulay, Benedict – Computer Science Education, 2015
Motivation and metacognition are strongly intertwined, with learners high in self-efficacy more likely to use a variety of self-regulatory learning strategies, as well as to persist longer on challenging tasks. The aim of the research was to improve the learner's focus on the process and experience of problem-solving while using an Intelligent…
Descriptors: Motivation, Metacognition, Feedback (Response), Intelligent Tutoring Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Rambe, Patient; Nel, Liezel – British Journal of Educational Technology, 2015
The discourse of social media adoption in higher education has often been funnelled through utopian and dystopian perspectives, which are polarised but determinist theorisations of human engagement with educational technologies. Consequently, these determinist approaches have obscured a broadened grasp of the situated, socially constructed nature…
Descriptors: Social Networks, Educational Technology, Phenomenology, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Joo, Young Ju; Oh, Eunjung; Kim, Su Mi – Journal of Computing in Higher Education, 2015
The purpose of this study is to examine the structural relationships among self-efficacy, intrinsic value, test anxiety, instructional design, flow, and achievement among students at a Korean online university. To address research questions, the researchers administered online surveys to 963 college students at an online university in Korea…
Descriptors: Foreign Countries, Self Efficacy, Values, Test Anxiety
Al-Jumeily, Dhiya; Hussain, Abir; Alghamdi, Mohammed; Dobbins, Chelsea; Lunn, Jan – Research and Practice in Technology Enhanced Learning, 2015
Recent advancements in technology have enabled a shift to occur in teaching and learning. We are living in a connected world where physical boundaries of attending an institution to gain an education no longer apply. There are currently thousands of courses available online that do not require formal attendance. As such, this era of "open…
Descriptors: Electronic Publishing, Web Sites, Collaborative Writing, Educational Technology
Change the Equation, 2015
Our nation's prospects hinge on how well it responds to demographic change. The future of U.S. leadership in technology and innovation will increasingly depend on young women and people of color. If current trends persist, we are in for a world of trouble. Researchers have long known that women and people of color are scarce in STEM jobs, but…
Descriptors: STEM Education, Educational Assessment, Educational Indicators, Demography
Beynon, Meurig; Boyatt, Russell; Foss, Jonathan; Hall, Chris; Hudnott, Elizabeth; Russ, Steve; Sutinen, Erkki; Macleod, Hamish; Kommers, Piet – International Association for Development of the Information Society, 2015
Making construals is a practical approach to computing that was originally developed for and by computer science undergraduates. It is the central theme of an EU project aimed at disseminating the relevant principles to a broader audience. This involves bringing together technical experts in making construals and international experts in…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Frydenberg, Mark – International Association for Development of the Information Society, 2015
Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a…
Descriptors: Computer Games, Computer Science Education, Programming, Introductory Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Money, Arthur; Coughlan, Jane – Higher Education: The International Journal of Higher Education Research, 2016
Team teaching is becoming more common in undergraduate programmes of study although the relative merits to the more traditional individually taught courses have not been determined for best practice. For this study, 15 final-year undergraduate computer science students were interviewed to gain insight into their learning experiences. A thematic…
Descriptors: Qualitative Research, Undergraduate Students, Learning Experience, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Borstler, Jurgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2016
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element...to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide an opportunity for students to put their education into practice and prepare them for their professional careers. The aim…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Psychological Patterns
Peer reviewed Peer reviewed
Direct linkDirect link
Kaila, Erkki; Kurvinen, Einari; Lokkila, Erno; Laakso, Mikko-Jussi – ACM Transactions on Computing Education, 2016
Educational technology offers several potential benefits for programming education. Still, to facilitate the technology properly, integration into a course must be carefully designed. In this article, we present a redesign of an object-oriented university-level programming course. In the redesign, a collaborative education tool was utilized to…
Descriptors: Curriculum Development, Programming, Computer Science Education, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Wu, Shaoqun; Li, Liang; Witten, Ian; Yu, Alex – International Journal of Computer-Assisted Language Learning and Teaching, 2018
This article reports on a language learning system and a program designed to help students with academic vocabulary in the New Zealand university computer science department. The system is a learner-friendly corpus-based tool that allows students to look up lexico-grammatical patterns of a given word in academic writing. The program, based on a…
Descriptors: Case Studies, Computer Science Education, Graduate Students, Academic Language
Peer reviewed Peer reviewed
Direct linkDirect link
Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Ben-David Kolikant, Yifat; ma'ayan, Ze'ev – Computer Science Education, 2018
Higher-education students now have more alternatives for searching for information than previous generations had. The Internet is a vast ocean of information sources, albeit with diverse reliability and quality. In Web 2.0 platforms, any participant can be a content creator. This reality is challenging for both the instructors and the students. We…
Descriptors: Computer Science Education, Higher Education, Internet, Web 2.0 Technologies
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chainikova, Galina R.; Zatonskiy, Andrey V.; Mitiukov, Nicholas W.; Busygina, Helena L. – European Journal of Contemporary Education, 2018
The article suggests a method of foreign language lexical competence development on the basis of a Learner's terminological thesaurus and dictionary of software terms which includes four main components: classification part demonstrating the inner logic of the subject area, glossary with definitions of key terms, thesaurus demonstrating logical…
Descriptors: Second Language Learning, Second Language Instruction, Dictionaries, Reference Materials
Kurtz, Holly; Lloyd, Sterling; Harwin, Alexandra; Osher, Michael – Editorial Projects in Education, 2018
In February 2018, the Education Week Research Center fielded an online survey to more than 500 school leaders, including principals, assistant principals, and deans. The questionnaire focused on screen-time, personalized learning, social media, cyber-bullying, media literacy, sexting, and the Computer Science for All movement. Highlights of survey…
Descriptors: Educational Technology, Technology Uses in Education, Bullying, Computer Mediated Communication
Pages: 1  |  ...  |  258  |  259  |  260  |  261  |  262  |  263  |  264  |  265  |  266  |  ...  |  707