Publication Date
In 2025 | 340 |
Since 2024 | 1238 |
Since 2021 (last 5 years) | 3419 |
Since 2016 (last 10 years) | 5657 |
Since 2006 (last 20 years) | 8417 |
Descriptor
Source
Author
de Jong, Ton | 23 |
Gwo-Jen Hwang | 17 |
Makransky, Guido | 16 |
Klopfer, Eric | 15 |
Lan, Yu-Ju | 15 |
Hwang, Gwo-Jen | 14 |
Johnson, L. | 14 |
Ke, Fengfeng | 14 |
Pellas, Nikolaos | 14 |
Adams Becker, S. | 13 |
Mayer, Richard E. | 13 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 511 |
Teachers | 501 |
Researchers | 275 |
Administrators | 52 |
Policymakers | 48 |
Students | 47 |
Media Staff | 13 |
Parents | 6 |
Community | 4 |
Support Staff | 4 |
Counselors | 2 |
More ▼ |
Location
Turkey | 258 |
Australia | 228 |
Taiwan | 198 |
China | 190 |
United Kingdom | 180 |
Spain | 147 |
Germany | 128 |
United States | 121 |
Canada | 117 |
Indonesia | 112 |
Japan | 84 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 3 |
Meets WWC Standards with or without Reservations | 3 |
Does not meet standards | 1 |
Hoernle, Nicholas; Gal, Kobi; Grosz, Barbara; Protopapas, Pavlos; Rubin, Andee – International Educational Data Mining Society, 2018
Simulations that combine real world components with interactive digital media provide a rich setting for students with the potential to assist knowledge building and understanding of complex physical processes. This paper addresses the problem of modeling the effects of multiple students' simultaneous interactions on the complex and exploratory…
Descriptors: Computer Simulation, Student Behavior, Interaction, Markov Processes
Wang, Xianhui; Xing, Wanli – Journal of Educational Computing Research, 2022
This study explored youth with Autism Spectrum Disorder (ASD) learning social competence in the context of innovative 3D virtual learning environment and the effects of gaming as a central element of the learning experience. The empirical study retrospectively compared the social interactions of 11 adolescents with ASD in game-and nongame-based 3D…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Competence, Social Development
Carreon, Adam; Smith, Sean J.; Mosher, Maggie; Rao, Kavita; Rowland, Amber – Journal of Special Education Technology, 2022
Virtual reality (VR) technology has improved in access and availability in the area of K-12 instruction, increasingly being cited for its promise to meet the varied learning needs of individuals with disabilities. This descriptive review of 25 research studies conducted in K-12 settings examined the defining characteristics of immersion levels…
Descriptors: Computer Simulation, Technology Uses in Education, Elementary School Students, Secondary School Students
Hayes, Sonya, Ed.; Abdelrahman, Nahed, Ed.; Irby, Beverly, Ed.; Nafukho, Fredrick. M., Ed. – IAP - Information Age Publishing, Inc., 2022
Training School Principals as Talent Developers: An International Perspective focuses on how to prepare school principals to lead their schools by training and supporting teachers in their craft. The main goal of schools is improving teaching and learning in order to maximize students' potential to be college ready and career ready. Principals…
Descriptors: Principals, Administrator Role, Training, Talent Development
Viswanathan, Madhu; Sreekumar, Arun; Duncan, Ronald; Cai, Sophy – Journal of Teaching in International Business, 2022
We describe lessons learned from one-and-a-half decades of global virtual immersion practices in subsistence marketplaces, and explore implications for international business teaching and learning in the post-pandemic world. Global virtual immersion refers to bottom-up learning experiences, typically in contexts much different than what we may be…
Descriptors: Empathy, Computer Simulation, Learning Processes, Distance Education
Salomão, Ana Cristina Biondo – International Journal of Computer-Assisted Language Learning and Teaching, 2022
Virtual Exchange (VE) has grown out of telecollaboration, which originated in the language-teaching field and has now expanded to all areas of knowledge as a collaborative methodology to enhance learning and fostering soft skills and intercultural competences. VE has recently received growing interest from higher education institutions due to the…
Descriptors: Computer Mediated Communication, Second Language Learning, Second Language Instruction, Cooperative Learning
Theelen, Hanneke; van den Beemt, Antoine; Brok, Perry den – European Journal of Teacher Education, 2022
Preservice teachers (PSTs) often experience professional anxiety when managing their classrooms. These feelings of anxiety can be reduced, and their feelings of self-efficacy increased by training PSTs' interpersonal competence. This study used authentic learning experiences combining theoretical lectures and 360-degree videos watched with virtual…
Descriptors: Anxiety, Teacher Behavior, Preservice Teachers, Video Technology
Hsu, Liwei – Computer Assisted Language Learning, 2022
The English as a foreign language (EFL) learners' levels of attention and meditation as well as brainwaves while interacting with an interlocutor in three different second-language (L2) socialization contexts--with another human in person, with another person through a virtual platform, and with an artificial intelligence (AI) chatbot--were…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
Goger, Annelies; Parco, Allyson; Vegas, Emiliana – Brookings Institution, 2022
The rapid expansion of new technologies into every sector has contributed to the proliferation of alternative models of education, learning, and skill signaling in global labor markets. From digital badges to bootcamps to learning and employment records (LERs), a wide range of public, private, and nonprofit initiatives and platforms have emerged…
Descriptors: Technological Literacy, Information Technology, Credentials, Information Storage
Jeremy Stoddard; Jais Brohinsky; Derek Behnke; David Shaffer; Codu Marquart; M. Shane Tutweiler; Jason Chen – Grantee Submission, 2022
In this paper, we describe the design for PurpleState, an internship simulation that applies the epistemic game model for informed civic learning. PurpleState places students in the role of interns at a political media firm and asks them to design a media campaign on a state level policy issue. Unlike the use of these models in STEM education,…
Descriptors: Citizenship Education, Educational Games, Teaching Methods, Persuasive Discourse
Marshall, Nancy; Martin, Jennifer – Papers on Postsecondary Learning and Teaching, 2019
Leveraging digital technology for practice innovation is a compelling challenge. Limited education and training prevent human service practitioners from incorporating technology into practice. Progress in this area will be achieved when significant changes to pedagogy support technology integration with teaching/learning partnerships in higher…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Graduate Students
Vallera, Farah L. – Journal of Research on Technology in Education, 2019
This study explored utilizing augmented reality (AR) and project-based learning (PBL) strategies to increase students' understandings of sociological paradigms and the theorists' motivations behind their development. Using a posttest-only quasi-experimental control group design with experimental intervention, three groups of students' scores were…
Descriptors: Textbooks, Student Projects, Computer Simulation, Educational Technology
Zvarych, Iryna; Kalaur, Svitlana M.; Prymachenko, Nataliya M.; Romashchenko, Inna V.; Romanyshyna, Oksana Ia. – European Journal of Educational Research, 2019
This study has experimentally tested how the introduction of simulations, adapting the experience of higher educational institutions of the United States, including the elements of gamification, in the training course Professional Foreign Language stimulates the educational activity of students at higher educational institutions of Ukraine…
Descriptors: Higher Education, Teaching Methods, Computer Simulation, Educational Technology
Spencer, Sally; Drescher, Talya; Sears, Jennifer; Scruggs, Angelica F.; Schreffler, Jillian – Journal of Educational Computing Research, 2019
Emulating realistic school environments and practicing difficult conversations between collaborating teachers are necessary for teacher candidates to prepare for potentially challenging workplace realities. In an effort to determine best practices for doing so in university classroom settings, a study was conducted comparing role-play with…
Descriptors: Instructional Effectiveness, Role Playing, Computer Simulation, Classroom Techniques
Chen, Ruo Wei; Chan, Kan Kan – Journal of Educational Computing Research, 2019
Augmented Reality (AR) flashcards have emerged as an important educational resource for language learning. However, there is limited research on its application in early childhood education. This article aims to explore the technology's value in early childhood education by comparing it with traditional paper flashcards. To that end, a study was…
Descriptors: Computer Simulation, Instructional Materials, Teaching Methods, Vocabulary Development