NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 391 to 405 of 25,939 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sonsoles López-Pernas; Mohammed Saqr; Aldo Gordillo; Enrique Barra – Interactive Learning Environments, 2023
Learning analytics methods have proven useful in providing insights from the increasingly available digital data about students in a variety of learning environments, including serious games. However, such methods have not been applied to the specific context of educational escape rooms and therefore little is known about students' behavior while…
Descriptors: Learning Analytics, Educational Games, Student Behavior, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Diana P. Zwart; Sui Lin Goei; Johannes E. H. Van Luit; Omid Noroozi – Interactive Learning Environments, 2023
Computer-based virtual learning environments (CBVLEs) have attracted attention as a learning innovation that can foster students' self-efficacy and intrinsic motivation. Research on the instructional design regarding these aspects of learning in a virtual learning environment is rather piecemeal. This study investigates the instructional design of…
Descriptors: Nursing Education, Computer Uses in Education, Student Satisfaction, Instructional Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ulrike Nespital; Gerald Czerney – NORDSCI, 2023
The project "Making voice and Presence a Virtual Realistic Experience" is funded by "HessenHub - Network digital university teaching Hessen". At the Center for Foreign Language and Occupational Competencies (German: ZfbK) at the University of Giessen, a teaching concept for student teacher training was developed that includes…
Descriptors: Foreign Countries, Computer Simulation, Student Teachers, Physiology
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Lingyun; Doleck, Tenzin; Chen, Boyin; Huang, Xiaoshan; Tan, Chengyi; Lajoie, Susanne P.; Wang, Minhong – Education and Information Technologies, 2023
Teachers' self-regulated learning (SRL) plays a crucial role in developing technological pedagogical content knowledge (TPACK), a complex professional skill. It is crucial to identify teachers' SRL activities that may lead to favorable TPACK. Previous studies have focused on the analysis of individual data sources from self-reported surveys or log…
Descriptors: Learning Analytics, Technological Literacy, Pedagogical Content Knowledge, Independent Study
Peer reviewed Peer reviewed
Direct linkDirect link
Eryn K. Milian; Bryon A. Smith; Alejandro Costas; Marlon L. Wong; Daniel Ravelo; Gregory W. Hartley – Anatomical Sciences Education, 2024
Physical therapy education has significantly evolved over the past few decades. While gross anatomy is integral to physical therapy education curricula, the current state of anatomy education within these programs is not well understood. The primary purpose of this report was to provide an update on the current state of anatomy education across…
Descriptors: Anatomy, Doctoral Programs, Physical Therapy, Laboratory Procedures
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Akhmad Habibi; Mailizar Mailizar; Lalu Nurul Yaqin; Turki Mesfer Alqahtani; Mukhlash Abrar; Budianto Hamuddin; Failasofah Failasofah – Journal of Technology and Science Education, 2024
This study examines the factors affecting the intention to use and actual use of YouTube in improving English-speaking skills in Indonesia. To meet the aims, we extended the theory of technology acceptance model (TAM); two external factors, subjective norms, and perceived enjoyment, to support the TAM variables (perceived ease of use, perceived…
Descriptors: Foreign Countries, College Students, English (Second Language), Language Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Ali Soyoof; Barry Lee Reynolds; Michelle Neumann; Janet Scull; Ekaterina Tour; Katherine McLay – Journal of Computer Assisted Learning, 2024
Background: In today's society, a growing body of literature attests to the importance of young children's early digital literacy skills in their home environments and how acquisition of these digital literacy skills relates to their future learning and digital literacy. Objectives: Research on young children's digital literacy practices at home…
Descriptors: Children, Digital Literacy, Family Environment, Parent Participation
Peer reviewed Peer reviewed
Direct linkDirect link
Jiaxu Liu; Qingtang Liu; Shufan Yu; Jingjing Ma; Mengfan Liu; Linjing Wu – Education and Information Technologies, 2024
Virtual reality learning environment (VRLE), which allow students to transcend time and space and provide them with a sense of immersion, is becoming more common in education. Although many studies have explored the effects of VRLE on learners' learning outcomes as well as learning experiences, the results of these studies indicate that the…
Descriptors: Personal Autonomy, Student Characteristics, Outcomes of Education, Cognitive Processes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Karen Ferreira-Meyers – Pakistan Journal of Distance and Online Learning, 2024
This study evaluated the impact of a 6-week fully online Certificate in Online Teaching for Educators (COTE) program on graduates' teaching practices. A survey was distributed to 350 COTE graduates, with 24 respondents completing the questionnaire. Results showed that most participants applied learnings from COTE to their teaching including…
Descriptors: Foreign Countries, Online Courses, Teacher Attitudes, Inservice Teacher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Kai Wang; Boxiang Dong; Junjie Ma – Creativity Research Journal, 2024
In crowdsourcing ideation websites, companies can easily collect large amount of ideas. Screening through such volume of ideas is very costly and challenging, necessitating automatic approaches. It would be particularly useful to automatically evaluate idea novelty since companies commonly seek novel ideas. Four computational approaches were…
Descriptors: Novelty (Stimulus Dimension), Creativity, Concept Formation, Creative Thinking
Chris Hovey – ProQuest LLC, 2024
This dissertation examines the affective qualities of non-player character motion in a Virtual Reality (VR) cognitive training game, their impact on players' core affective experiences, game performance, and cognitive training outcomes. How do the movements of game characters in a VR environment affect players' experienced emotions, gameplay…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Danielle DeVasto; Zsuzsanna Palmer – Business and Professional Communication Quarterly, 2024
The public release of ChatGPT in 2022 ushered in a new era, affirming the present reality of AI-assisted writing and the critical role business instructors play in preparing students. This study presents the results of a pedagogical experiment. Specifically, it evaluates strategies for integrating and teaching about AI in the business…
Descriptors: Critical Literacy, Digital Literacy, Artificial Intelligence, Business Administration Education
Peer reviewed Peer reviewed
Direct linkDirect link
Alia El Naggar – International Journal of Developmental Disabilities, 2024
This study examines the parental use of social media within autism spectrum disorder (ASD) families in the United Arab Emirates (UAE), focusing on perspectives and challenges in promoting social inclusion. Through semi-structured interviews with 21 participants, including 16 females and 5 males aged between 36 and 47, insights were gained into…
Descriptors: Foreign Countries, Social Media, Autism Spectrum Disorders, Computer Use
Peer reviewed Peer reviewed
Direct linkDirect link
S. Kathleen Krach; Stephanie Corcoran – Contemporary School Psychology, 2024
The field of school psychology has seen the gradual implementation of technology in day-to-day practice. The earliest computer-based technology adopted by school psychologists consisted of software programs used to score tests, run analyses for multi-tiered systems of support, and aid in tele-consultation. These tasks have one thing in common;…
Descriptors: Computer Uses in Education, School Psychologists, School Psychology, Computer Assisted Testing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ivana Cimermanová; Dajana Jelavic – Advanced Education, 2024
Reflective learning is an important factor that has a positive impact on students' learning efficacy. The study aims to bring insight into the use of e-portfolios as a means and tool to promote reflection in the classroom and build self-reflection habits, plan learning activities and build learning autonomy. Mahara e-portfolio was used during the…
Descriptors: Foreign Countries, Secondary School Students, Portfolios (Background Materials), Computer Uses in Education
Pages: 1  |  ...  |  23  |  24  |  25  |  26  |  27  |  28  |  29  |  30  |  31  |  ...  |  1730