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Shuhidan, Shuhaida; Hamilton, Margaret; D'Souza, Daryl – Computer Science Education, 2010
Learning to program is known to be difficult for novices. High attrition and high failure rates in foundation-level programming courses undertaken at tertiary level in Computer Science programs, are commonly reported. A common approach to evaluating novice programming ability is through a combination of formative and summative assessments, with…
Descriptors: Teacher Attitudes, Secondary School Teachers, College Faculty, Multiple Choice Tests
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Titterton, Nathaniel; Lewis, Colleen M.; Clancy, Michael J. – Computer Science Education, 2010
Lab-centric instruction emphasizes supervised, hands-on activities by substituting lab for lecture time. It combines a multitude of pedagogical techniques into the format of an extended, structured closed lab. We discuss the range of benefits for students, including increased staff interaction, frequent and varied self-assessments, integrated…
Descriptors: Learning Activities, Computer Assisted Instruction, Mathematics Instruction, Lecture Method
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Naude, Kevin A.; Greyling, Jean H.; Vogts, Dieter – Computers & Education, 2010
We present a novel approach to the automated marking of student programming assignments. Our technique quantifies the structural similarity between unmarked student submissions and marked solutions, and is the basis by which we assign marks. This is accomplished through an efficient novel graph similarity measure ("AssignSim"). Our experiments…
Descriptors: Grading, Assignments, Correlation, Interrater Reliability
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Miranda, Joao; Nagy, Mariana – European Journal of Engineering Education, 2011
European cooperation is a relevant subject that contributes to building a competitive network of high education institutions. A case of teacher mobility on behalf of the Erasmus programme is presented: it considers some Operations Research topics and the development of the Lego on My Decision module. The module considers eight lecture hours in…
Descriptors: Operations Research, International Cooperation, Programming, Faculty Mobility
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Liu, Yan; Wang, Xinheng; Zhao, Liqiang – International Journal of Distance Education Technologies, 2011
In this paper, a video streaming system for education based on a wireless mesh network is proposed. A wireless mesh network is a self-organizing, self-managing and reliable intelligent network, which allows educators to deploy a network quickly. Video streaming plays an important role in this system for multimedia data transmission. This new…
Descriptors: Handheld Devices, Electronic Learning, Video Technology, Synchronous Communication
Kemp, Andy – Mathematics Teaching Incorporating Micromath, 2007
"Geomlab" is a functional programming language used to describe pictures that are made up of tiles. The beauty of "Geomlab" is that it introduces students to recursion, a very powerful mathematical concept, through a very simple and enticing graphical environment. Alongside the software is a series of eight worksheets which lead into producing…
Descriptors: Programming, Programming Languages, Mathematical Concepts, Computer Software
Ali, Qasim – ProQuest LLC, 2009
Collective communication allows efficient communication and synchronization among a collection of processes, unlike point-to-point communication that only involves a pair of communicating processes. Achieving high performance for both kernels and full-scale applications running on a distributed memory system requires an efficient implementation of…
Descriptors: Workstations, Mathematics, Computer System Design, Programming
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Buetti, Simona; Kerzel, Dirk – Journal of Experimental Psychology: Human Perception and Performance, 2009
In the Simon effect, participants make a left or right keypress in response to a nonspatial attribute (e.g., color) that is presented on the left or right. Reaction times (RTs) increase when the response activated by the irrelevant stimulus location and the response retrieved by instruction are in conflict. The authors measured RTs and movement…
Descriptors: Conflict, Programming, Cognitive Processes, Stimuli
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Coronell, Daniel G.; Hariri, M. Hossein – Chemical Engineering Education, 2009
Computer programming in undergraduate engineering education all too often begins and ends with the freshman programming course. Improvements in computer technology and curriculum revision have improved this situation, but often at the expense of the students' learning due to the use of commercial "black box" software. This paper describes the…
Descriptors: Chemical Engineering, Engineering Education, Undergraduate Study, Problem Solving
Tong, Qi (Helen) – Computers in Libraries, 2009
The U.S. Geological Survey (USGS) Library, where the author serves as the digital services librarian, is increasingly challenged to make it easier for users to find information from many heterogeneous information sources. Information is scattered throughout different software applications (i.e., library catalog, federated search engine, link…
Descriptors: Search Engines, Engines, Information Sources, Internet
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White, Tobin – Educational Studies in Mathematics, 2009
This paper introduces an applied problem-solving task, set in the context of cryptography and embedded in a network of computer-based tools. This designed learning environment engaged students in a series of collaborative problem-solving activities intended to introduce the topic of functions through a set of linked representations. In a…
Descriptors: Problem Solving, Educational Environment, Problem Based Learning, Mathematical Applications
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Fitzgerald, Sue; Lewandowski, Gary; McCauley, Renee; Murphy, Laurie; Simon, Beth; Thomas, Lynda; Zander, Carol – Computer Science Education, 2008
Debugging is often difficult and frustrating for novices. Yet because students typically debug outside the classroom and often in isolation, instructors rarely have the opportunity to closely observe students while they debug. This paper describes the details of an exploratory study of the debugging skills and behaviors of contemporary novice Java…
Descriptors: Troubleshooting, Teaching Methods, Computer Science Education, Programming
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Pardue, Harold; Landry, Jeffrey; Sweeney, Bob – Information Systems Education Journal, 2013
Web 2.0 services include sharing and collaborative technologies such as blogs, social networking sites, online office productivity tools, and wikis. Wikis are increasingly used for the design and implementation of pedagogy, for example to facilitate experiential learning. A U.S. government-funded project for system security risk assessment was…
Descriptors: Experiential Learning, Case Studies, Student Surveys, Student Attitudes
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Russell, Jack; Russell, Barbara; Pollacia, Lissa F.; Tastle, William J. – Information Systems Education Journal, 2010
This paper researches the computer languages taught in the first, second and third programming courses in Computer Information Systems (CIS), Management Information Systems (MIS or IS) curricula as well as in Computer Science (CS) and Information Technology (IT) curricula. Instructors teaching the first course in programming within a four year…
Descriptors: Programming Languages, Information Systems, Computer Science Education, Management Information Systems
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Colton, Don; Curtis, Aaron – Information Systems Education Journal, 2010
Programming is a fundamental skill for Information Systems and Information Technology students. It is also a subject that some students fear, avoid, fail, retake, and fail again. An effective, inexpensive, one-semester approach is presented. Early indications suggest dramatically improved student interest and performance compared to our previous…
Descriptors: Programming, Information Systems, Information Technology, Computer Science Education
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