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Hu, Jun; van der Vlist, Bram; Niezen, Gerrit; Willemsen, Willem; Willems, Don; Feijs, Loe – Interactive Learning Environments, 2013
We present two designs in the area of the Internet of Things, utilizing the ontology-driven Smart Objects For Intelligent Applications (SOFIA) Interoperability Platform (IOP). The IOP connects domestic objects in the physical world to the information world, allowing for coaching the behaviour of, or raising awareness in, domestic energy…
Descriptors: Internet, Computer System Design, Environmental Education, Consciousness Raising
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Angeli, Charoula – Computers & Education, 2013
An investigation was carried out to examine the effects of cognitive style on learners' performance and interaction during complex problem solving with a computer modeling tool. One hundred and nineteen undergraduates volunteered to participate in the study. Participants were first administered a test, and based on their test scores they were…
Descriptors: Cognitive Style, Problem Solving, Undergraduate Students, Man Machine Systems
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Johannesen, Monica – British Journal of Educational Technology, 2013
Virtual Learning Environments (VLEs) appear to be one of the most widely used computer-based technologies for teaching and learning, and may emerge as a potential tool for e-assessment. However, little is known about how VLE tools are used in various forms of assessment and what kinds of teaching practice the use of such technologies brings about.…
Descriptors: Virtual Classrooms, Educational Technology, Elementary Schools, Foreign Countries
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Diana, Thomas J., Jr. – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2013
This article discusses how integrating technology into microteaching exercises within teacher education programs can help develop reform-oriented and reflective teacher leaders. (Contains 1 figure.)
Descriptors: Preservice Teachers, Educational Technology, Computer Uses in Education, Professional Development
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Ditty, Jayna L.; Williams, Kayla M.; Keller, Megan M.; Chen, Grischa Y.; Liu, Xianxian; Parales, Rebecca E. – Biochemistry and Molecular Biology Education, 2013
It has become clear in current scientific pedagogy that the emersion of students in the scientific process in terms of designing, implementing, and analyzing experiments is imperative for their education; as such, it has been our goal to model this active learning process in the classroom and laboratory in the context of a genuine scientific…
Descriptors: College Science, Undergraduate Study, Biology, Science Laboratories
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Lee, Chwee Beng – Computers & Education, 2013
The use of computers for learning is often a complex issue which involves cognitive and metacognitive concerns. This gives rise to our interest in examining the intention to use technology with relation to regulation of cognition. The use of technology for learning would necessarily require learners to exercise a certain level of regulation over…
Descriptors: Telecommunications, Age Differences, College Students, Gender Differences
Imbriale, Ryan – Principal Leadership, 2013
Teachers always have been and always will be the essential element in the classroom. They can create magic inside four walls, but they have never been able to create learning environments outside the classroom like they can today, thanks to blended learning. Blended learning allows students and teachers to break free of the isolation of the…
Descriptors: Blended Learning, Computer Uses in Education, Educational Technology, Teaching Methods
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Marner, Anders – Education Inquiry, 2013
In this case study a secondary school and its art education is studied. Pupils and the art teacher are interviewed and observations are made in school and out of school. The study is based on socio-cultural theory, media ecology and semiotics. In this school manual and digital media each share about 50 percent of the time available for art. It is…
Descriptors: Foreign Countries, Art Education, Secondary Schools, Art Teachers
Daly, Tebring – ProQuest LLC, 2013
Learning the syntax, semantics, and concepts behind software engineering can be a challenging task for many individuals. This paper examines the Alice 3 software, a three-dimensional visual environment for teaching programming concepts, to determine if it is an effective tool for improving student achievement, raising self-efficacy, and engaging…
Descriptors: Computer Science Education, Programming, Computer Software, Computer Uses in Education
Belbase, Shashidhar – Online Submission, 2013
A teacher's belief plays a significant role in the quality of teaching mathematics. In a fictive way, the researcher changed his role from a researcher to a research participant in an imaginative interview. His interior other (David) interviewed him as a researcher. A single interview session was held lasting for about three hours. The…
Descriptors: Geometry, Mathematics Instruction, Teacher Attitudes, Interviews
Howard, Beverly J. – ProQuest LLC, 2013
The purpose of this study was to determine if students learn clinical judgment as effectively using computer-based simulations as when using high-fidelity mannequin simulations. There was a single research questions for this study: What is the difference in clinical judgment between participants completing high-fidelity human simulator mannequin…
Descriptors: Nursing Education, Computer Uses in Education, Computer Simulation, Medical Evaluation
Baigaltugs, S.; Munkhchimeg, B.; Alimaa, J. – International Association for Development of the Information Society, 2013
The Internet has brought about, a revolution in education, more precisely with regards to online learning. Online education has helped remove many barriers which traditionally hindered access to education due to its relatively low price and high flexibility in how and when courses and paces courses are taught. In this study, we carry out a survey…
Descriptors: Foreign Countries, Electronic Learning, Internet, Student Needs
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Ryokai, Kimiko; Farzin, Faraz; Kaltman, Eric; Niemeyer, Greg – Educational Technology Research and Development, 2013
Visual tracking of multiple objects in a complex scene is a critical survival skill. When we attempt to safely cross a busy street, follow a ball's position during a sporting event, or monitor children in a busy playground, we rely on our brain's capacity to selectively attend to and track the position of specific objects in a dynamic scene. This…
Descriptors: Handheld Devices, Computer Games, Educational Games, Perception Tests
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Yamamoto, Yoshihiko; Usami, Akinori – IAFOR Journal of Education, 2015
Online course tools such as WebCT or Manaba+R are popularly used in university classes and enhance learners' understanding of their course contents. In addition, teachers try to utilize these online course tools for their students such as giving their students online discussions, providing students with additional materials and so forth. However,…
Descriptors: Online Courses, Electronic Learning, Higher Education, Integrated Learning Systems
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Brizee, Allen – Journal of Technical Writing and Communication, 2015
Building on work by Dubinsky, Haskins, and Simmons and Grabill, this article explains how a technical communication instructor used Isocrates and informal usability testing to help guide a service-learning project involving the One Laptop Per Child XO-1 notebook. For the project, engineering students received feedback from peers and elementary…
Descriptors: Technical Writing, Rhetoric, Teaching Methods, Usability
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