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Bouck, Emily C.; Shurr, Jordan; Park, Jiyoon – Focus on Autism and Other Developmental Disabilities, 2020
Mathematics instruction for students with intellectual disabilities and autism is important. However, it is imperative for researchers and practitioners to focus on the maintenance of mathematical concepts and not just acquisition for these students. Through a single-case multiple probe across participants study, researchers explored an…
Descriptors: Autism, Pervasive Developmental Disorders, Mathematics Instruction, Middle School Students
Soltis, Nicholas A.; McNeal, Karen S.; Atkins, Rachel M.; Maudlin, Lindsay C. – Journal of Geography in Higher Education, 2020
Augmented reality (AR) sandboxes are useful tools in helping students develop a three-dimensional understanding of topographic maps and landforms. Research on the AR sandbox indicates that students enjoy it, but evidence about student learning gains is inconclusive. This study aims to understand how students engage with these tools as a precedent…
Descriptors: Computer Simulation, Simulated Environment, Visualization, Maps
Hameed, Paiker Fatima Mazhar – TESOL International Journal, 2020
Three-dimensional virtual (3D) environments provide EFL students with a rich and dynamic multimodal understanding of vocabulary. This study aims to explore implementing a 3D vocabulary learning strategy for young students on EFL vocabulary. The relationship between two facets of learning -- autonomy and collaboration -- has been studied in…
Descriptors: Student Centered Learning, Vocabulary Development, Second Language Learning, Second Language Instruction
Dexter, Sara; Clement, Davis; Moraguez, Daniel; Watson, Ginger S. – Journal of Research on Leadership Education, 2020
This article presents three types of (inter)active learning pedagogical tools to better prepare future administrators for complex, real-world tasks. We propose a framework of narrative linearity and responsiveness to examine digital cases, digital simulations, and clinical simulations as bridging pedagogies from abstract class-based methods to…
Descriptors: Active Learning, Administrator Education, Leadership Training, Case Method (Teaching Technique)
Alahmadi, Nesreen Saud; Alraddadi, Budoor Muslim – Arab World English Journal, 2020
This study was performed to investigate the impact of the virtual classroom on second/foreign language (L2) interaction. A total of 90 Saudi female undergraduate students participated in this study. All participants were enrolled in an English language course in the Preparatory Year Programme (PYP) at a Saudi English Language Centre (ELC), with…
Descriptors: Foreign Countries, Educational Technology, Computer Simulation, Second Language Instruction
Vilarta Rodriguez, Luiza; van der Veen, Jan T.; Anjewierden, Anjo; van den Berg, Ed; de Jong, Ton – Physics Education, 2020
This paper describes the design process for a digital instructional sequence on introductory quantum physics for upper secondary education. Based on a collaboration between teachers and physics education researchers, this sequence incorporates relevant theoretical foundations from the field of science teaching to promote meaningful and conceptual…
Descriptors: Quantum Mechanics, Physics, Science Instruction, Secondary School Science
Garcia, Manuel B. – International Journal of Learning Technology, 2020
History education ordinarily faces a relativist slant, if not by the monotonous nature of the course. Hence, educators are continuously in pursuit for a better teaching strategy to keep the class interesting. The main goal of this study was to 'bring history to life' through a mobile application powered by augmented reality that can provide an…
Descriptors: Computer Simulation, Teaching Methods, Foreign Policy, History Instruction
Ortiz, Nickolaus A.; Davis, Trina J. – Mathematics Teacher: Learning and Teaching PK-12, 2020
Although professional organizations such as the National Council of Teachers of Mathematics (NCTM) continue to push for the role of equity inside of mathematics classrooms, the need for culturally relevant pedagogy (CRP) remains just as necessary today as it has for the last two decades. In this study, the authors share ways in which one…
Descriptors: Culturally Relevant Education, Preservice Teachers, Lesson Plans, Alignment (Education)
Kardipah, Seipah; Wibawa, Basuki – TechTrends: Linking Research and Practice to Improve Learning, 2020
This quasi-experimental study was conducted to investigate the effectiveness of PBL (problem-based learning) in a Flipped-Blended learning environment for improving the performance in a Computer Application Course of Bachelor of Economics for first year students at the Muhammadiyah School of Economics Jakarta, Indonesia. The respondents of this…
Descriptors: Blended Learning, Computer Simulation, Computer Literacy, Instructional Effectiveness
Kellems, Ryan O.; Eichelberger, Carrie; Cacciatore, Giulia; Jensen, Mikaela; Frazier, Brynn; Simons, Kalee; Zaru, Mai – Journal of Learning Disabilities, 2020
The purpose of this study was to examine the effectiveness of video-based mathematics instruction for seven middle school students with specific learning disability (SLD), using an augmented reality-based training package. The dependent variable was the percentage of steps students performed correctly to solve each type of mathematics problem. The…
Descriptors: Video Technology, Computer Assisted Instruction, Computer Simulation, Mathematics Instruction
Sadler, Troy D.; Friedrichsen, Pat; Zangori, Laura; Ke, Li – Journal of Technology and Teacher Education, 2020
Issue-based learning is a pedagogical approach that features learning opportunities contextualized in compelling, societal issues that face students in their lives beyond school. COVID-19 is a global health emergency and represents that kind of societal challenge that can serve as the basis for issue-based learning. In this project, we facilitated…
Descriptors: Faculty Development, Instructional Materials, Educational Technology, Technology Uses in Education
Huh, Yeol – Journal of Education for Teaching: International Research and Pedagogy, 2020
Pre-service students in an elementary education program were involved in an educational technology course project where they created a virtual field trip using 360° virtual reality (VR) technology. As a result of the project, they acknowledged the benefits of using a 360° VR virtual field trip (VFT) in the classroom instruction and their…
Descriptors: Computer Simulation, Preservice Teachers, Preservice Teacher Education, Elementary School Teachers
Hung, Jeng-Fung; Tsai, Chun-Yen – Journal of Baltic Science Education, 2020
Previous studies on the effectiveness of virtual laboratories for learning have shown inconsistent results over the past decade. The purpose of this research was to explore the effects of a virtual laboratory and meta-cognitive scaffolding on students' data modeling competences. A quasi-experimental design was used. Three classes of eighth graders…
Descriptors: Metacognition, Computer Simulation, Comparative Analysis, Science Laboratories
Tacgin, Zeynep – Educational Media International, 2020
This research investigates the learning progress and bottlenecks of students during learning via an immersive virtual reality environment. At the planning stage of this action research, an immersive virtual reality learning environment -- myVOR- was designed and developed to teach concepts and procedures. myVOR was developed using the Unity game…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Learning Processes
Babincáková, Mária; Bernard, Pawel – Journal of Chemical Education, 2020
The COVID-19 lockout situation affected people all over the world. Despite all of the disadvantages, this situation offered new experiences and perspectives and pushed education advances forward as never before. Something that seemed to be unreal became a worldwide reality within a few days. Instructors of all subjects at all educational levels…
Descriptors: COVID-19, Pandemics, School Closing, Teaching Methods