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Kohnle, Antje; Passante, Gina – Physical Review Physics Education Research, 2017
Analyzing, constructing, and translating between graphical, pictorial, and mathematical representations of physics ideas and reasoning flexibly through them ("representational competence") is a key characteristic of expertise in physics but is a challenge for learners to develop. Interactive computer simulations and University of…
Descriptors: Physics, Science Instruction, Quantum Mechanics, Computer Simulation
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Iqbal, Javid; Sidhu, Manjit Singh – Cogent Education, 2017
In the past few years many choreographers have focused upon implementation of computer technology to enhance their artistic skills. Computer vision technology presents new methods for learning, instructing, developing, and assessing physical movements as well as provides scope to expand dance resources and rediscover the learning process. This…
Descriptors: Simulated Environment, Dance Education, Educational Technology, Technology Uses in Education
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Górski, Filip; Bun, Pawel; Wichniarek, Radoslaw; Zawadzki, Przemyslaw; Hamrol, Adam – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Effective medical and biomedical engineering education is an important problem. Traditional methods are difficult and costly. That is why Virtual Reality is often used for that purpose. Educational medical VR is a well-developed IT field, with many available hardware and software solutions. Current solutions are prepared without methodological…
Descriptors: Computer Simulation, Medical Education, Educational Technology, Computer Uses in Education
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Andreatta, Marta; Neueder, Dorothea; Glotzbach-Schoon, Evelyn; Mühlberger, Andreas; Pauli, Paul – Learning & Memory, 2017
Animal studies suggest that time delay between acquisition and retrieval of contextual anxiety increases generalization. Moreover, such generalization is prevented by preexposure to the context (CTX), presumably due to an improved representation of such context. We investigated whether preexposure and time-passing modulate generalization of…
Descriptors: Anxiety, Generalization, Memory, Safety
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Cumber, Peter S. – International Journal of Mathematical Education in Science and Technology, 2017
It is well known that mechanical engineering students often find mechanics a difficult area to grasp. This article describes a system of equations describing the motion of a balanced and an unbalanced roller constrained by a pivot arm. A wide range of dynamics can be simulated with the model. The equations of motion are embedded in a graphical…
Descriptors: Visualization, Mechanics (Physics), Engineering Education, Equations (Mathematics)
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Stephens, Philip J. – World Journal of Education, 2017
The purpose of this study is to determine whether viewing narrated video clips improves student learning. The study was conducted with undergraduate, mostly Biology majors, in an Animal Physiology course held in successive semesters. When both classes were given the same face-to-face lectures and identical online resources their performance on an…
Descriptors: Video Technology, Teaching Methods, Animation, Computer Simulation
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Dwivedi, Vedvyas J.; Joshi, Yogesh C. – International Journal of Education and Development using Information and Communication Technology, 2021
21st Century higher education aims to improve society through quality education and research. Productive transformation of teaching, learning, and evaluation processes in higher education institutions (HEIs) is possible through full-fledged implementation of breakthrough-technologies in 21st-Century HEIs. ICT, Artificial Intelligence and…
Descriptors: Higher Education, Sustainable Development, Educational Technology, Technology Uses in Education
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Jackson, Nicole C.; Halbert, Austin – Management Teaching Review, 2021
With greater demand for business educators and students to focus on 21st-century skills, project-based learning (PBL) has become increasingly important. The PBL method complements existing curriculum by enabling direct transference of course concepts into real-world application. Despite known benefits, some management educators may shy away from…
Descriptors: Student Projects, Active Learning, Management Development, Business Administration Education
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Ok, Min Wook; Haggerty, Natalie; Whaley, Angeline – Reading & Writing Quarterly, 2021
This single case design study examined the effects of video modeling (VM) using an augmented reality iPad application on improving phonics skills of first-grade students who struggle with reading. Results indicated that all students made significant growth in their phonics performance and maintained the intervention gains for 5 weeks following the…
Descriptors: Instructional Effectiveness, Reading Instruction, Direct Instruction, Video Technology
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Lin, Huang-Yao; Tsai, Shu-Chiao – Australasian Journal of Educational Technology, 2021
This study investigated the use of an augmented reality (AR) -supported application called STEMUP to develop mobile English courses on Android and iOS smartphones. It focused on vocabulary and listening and speaking skills, in an initial assessment of the effectiveness of implementing AR-based mobile English courses. The study was conducted with…
Descriptors: Student Attitudes, Undergraduate Students, Elementary School Students, Material Development
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2021
Remote association requires players to use their mental transformation to identify objects' relationships by activating knowledge application. A Chinese Remote Association game was designed (example question: [characters omitted], where the answer is [character omitted]) to explore learners' cognitive and affective effects, and then eighth grade…
Descriptors: Computer Games, Grade 8, Telecommunications, Handheld Devices
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Kaftan, Joanna; Linantud, John – Journal of Political Science Education, 2021
This article utilizes the online world politics simulation Statecraft to examine how students perceive the influence of simulations on their political ideologies as well as their expectations about behavior and outcomes within the constraints of a virtual world. This paper does not evaluate learning outcomes or student understanding of class…
Descriptors: Foreign Policy, Student Attitudes, International Relations, Political Science
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Gutiérrez, Begoña F.; O'Dowd, Robert – Research-publishing.net, 2021
Virtual exchange is an umbrella term used to refer to the engagement of groups of learners in online language and intercultural interaction and collaboration with partners from other cultural contexts or geographical locations as an integrated part of course work, and under the guidance of educators and/or expert facilitators. The majority of…
Descriptors: Exchange Programs, Computer Simulation, Intercultural Communication, Computer Mediated Communication
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Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
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Cano, Junar S. – International Society for Technology, Education, and Science, 2021
The essence of Genetics lies in the understanding of the concepts of Central Dogma of Molecular Biology. Although these ideas are fundamental to the field, they are notoriously difficult to understand and visualize. While simulation-based instructional materials are found to improve the teaching-learning process in science education, little has…
Descriptors: Instructional Materials, Molecular Biology, Science Instruction, Scores
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