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Yang, Shuxia; Mei, Bing; Yue, Xiaoyu – Journal of Chemical Education, 2018
This technology report aimed to explore preservice chemistry teachers' perception of mobile augmented reality (MAR) assisted chemical education. To this end, 15 participants were recruited from a Chinese university. They were provided access to an MAR chemistry learning app, Elements 4D, on their own mobile computing devices, and were instructed…
Descriptors: Chemistry, Preservice Teachers, Student Teacher Attitudes, Electronic Learning
Taleyarkhan, Manaz; Dasgupta, Chandan; Garcia, John Mendoza; Magana, Alejandra J. – Journal of Science Education and Technology, 2018
Engineering design thinking is hard to teach and still harder to learn by novices primarily due to the undetermined nature of engineering problems that often results in multiple solutions. In this paper, we investigate the effect of teaching engineering design thinking to freshmen students by using a computer-aided Design (CAD) simulation…
Descriptors: Design, Educational Technology, Engineering Education, Engineering Technology
Durl, James; Dietrich, Timo; Pang, Bo; Potter, Leigh-Ellen; Carter, Lewis – Health Education Journal, 2018
Background: The resurgence of interest in virtual reality (VR) in recent years has been exciting for health educators and researchers, yet little is known about VR's effectiveness. This systematic literature review aims to provide an overview of the prevalence of VR in alcohol studies and assess its effectiveness. Methods: Peer-reviewed articles…
Descriptors: Computer Simulation, Alcohol Education, Literature Reviews, Electronic Libraries
Negen, James; Heywood-Everett, Edward; Roome, Hannah E.; Nardini, Marko – Developmental Science, 2018
Using landmarks and other scene features to recall locations from new viewpoints is a critical skill in spatial cognition. In an immersive virtual reality task, we asked children 3.5-4.5 years old to remember the location of a target using various cues. On some trials they could use information from their own self-motion. On some trials they could…
Descriptors: Spatial Ability, Recall (Psychology), Age Differences, Task Analysis
Adjapong, Edmund S.; Emdin, Christopher; Levy, Ian – Current Issues in Comparative Education, 2018
This paper explores, educators' use of technology to supplement traditional professional development that they may receive in their schools or institutions. Many educators in the 21st century use various forms of technology as part of their daily teaching practices and as part of their personal lives. This paper sets out to explore the impact of a…
Descriptors: Social Media, Faculty Development, Teaching Methods, Computer Simulation
Ke, Fengfeng; Moon, Jewoong – British Journal of Educational Technology, 2018
Using OpenSimulator, we constructed a 3D virtual playground that affords competition-themed social gaming, role-play gaming and design-themed architectural gaming among high-functioning autistic (HFA) children. A mixed-method, multi-case study was conducted to examine the association between the game task and setting features, learners'…
Descriptors: Correlation, Computer Simulation, Role Playing, Interpersonal Relationship
Yoon, Susan A.; Anderson, Emma; Park, Miyoung; Elinich, Karen; Lin, Joyce – Research in Science & Technological Education, 2018
Background: This study builds on a series of studies that examined how augmented reality and various other learning scaffolds can promote deeper conceptual and cognitive understanding among visitors in a science museum. Purpose: We focus specifically on determining the exact affordances of different genres of scaffolds that include augmented…
Descriptors: Museums, Scaffolding (Teaching Technique), Nonschool Educational Programs, Computer Simulation
Katzis, Konstantinos; Dimopoulos, Christos; Meletiou-Mavrotheris, Maria; Lasica, Ilona-Elefteryja – Education Sciences, 2018
The recent phenomenon of worldwide declining enrolments in engineering-related degrees has led to the gradual decrease in the number of engineering graduates. This decrease occurs at a time of increasing demand in the labour market for highly qualified engineers, who are necessary for the implementation of fundamental societal functions. This…
Descriptors: Engineering Education, Educational Environment, Distance Education, Engineering
D'Ambruoso, Gemma D.; Cremeens, Matthew E.; Hendricks, Brett R. – Journal of Chemical Education, 2018
Instructional videos have been prepared using Adobe Captivate software to create animated tutorials to capture instrument and molecular modeling software simulations and to allow for increased independent hands-on instrument use by students and faster training for instructors and teaching assistants. The videos are available on YouTube and can be…
Descriptors: Animation, Computer Software, Student Surveys, Computer Simulation
Case, Catherine; Jacobbe, Tim – Statistics Education Research Journal, 2018
Although hypothesis testing is ubiquitous in data analysis, research suggests it is commonly misunderstood. Simulation-based inference methods have potential to make student thinking visible, thus providing a valuable lens to analyze developing conceptions about inference. This paper identifies difficulties made visible through simulation-based…
Descriptors: Statistics, Statistical Inference, Logical Thinking, Introductory Courses
Christie, Simon – set: Research Information for Teachers, 2018
This article reflects on a school's approach to gamifying the Royal Society Te Aparangi's First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the…
Descriptors: Foreign Countries, Teaching Methods, Play, Role Playing
Awang, Hapini; Aji, Zahurin Mat; Yaakob, Mohd Faiz Mohd; Osman, Wan Rozaini Sheik; Mukminin, Amirul; Habibi, Akhmad – Journal of Technology and Science Education, 2018
Malaysian teachers have been using Virtual Learning Environment (VLE) technology in their instructional activities since it was introduced by the Ministry of Education in 2012. This study aimed to measure Malaysian teachers' level of intention to continue using VLE technology and investigate factors influencing teachers' decision to keep using VLE…
Descriptors: Foreign Countries, Computer Simulation, Educational Technology, Technology Uses in Education
Chujitarom, Wannaporn; Piriyasurawong, Pallop – International Education Studies, 2018
The STEAM-GAAR Field Learning Model to Enhance Grit is a learning model using STEAM education (Science, Technology, Engineering, Art and Mathematics) integrated with gamification (G), animation (A), augmented reality (AR) and space utilization (Field) to promote the factors that enhance a learner's grit. The purpose of this research is to: (1)…
Descriptors: STEM Education, Art Education, Computer Simulation, Educational Games
Kotsakou, Stamatina; Walters, Cory; Groskopf, Jessica; Tigner, Robert; Banerjee, Simanti – Journal of Extension, 2018
This article describes a novel grain marketing simulation game called "Marketing in a New Era" (MINE) that was developed for use in Extension producer meetings and other educational settings. Key benefits of MINE are that users can personalize the game's marketing simulation environment by incorporating information specific to their…
Descriptors: Marketing, Educational Games, Extension Agents, Extension Education
Dutta, Shuchismita; Eswaran, Subha; Sanelli, Anne; Bhattacharya, Meenakshi; Tempsick, Richard – Science Teacher, 2018
Molecular storytelling combines three-dimensional (3-D) structure visualization, chemical and biological knowledge, and multidisciplinary functional information from various bioinformatics data resources to generate new knowledge. It prepares students for independent and interdisciplinary learning, facile navigation of public databases to gather…
Descriptors: Science Instruction, Teaching Methods, Story Telling, Visualization