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Schiff, Jennifer – Journal of Political Science Education, 2020
Global politics simulations are most often employed within a course via face-to-face student interactions, but they can also be integrated into a broader course model and implemented effectively for online and distance learners. To that end, this article proposes the WRIS system as an organizational framework for online course design to include a…
Descriptors: Online Courses, Teaching Methods, Computer Simulation, Active Learning
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López-Belmonte, Jesús; Pozo-Sánchez, Santiago; Fuentes-Cabrera, Arturo; Romero-Rodríguez, José María – Journal of Technology and Science Education, 2020
The use of mobile devices in classrooms is becoming more and more common. The introduction of these resources to produce learning is part of the mobile learning methodology. Among the possibilities of these devices provide we can find, as an emerging technology, augmented reality, which combines elements of the real world with virtual images. The…
Descriptors: Computer Simulation, Foreign Countries, Technology Integration, Electronic Learning
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Kerimbayev, Nurassyl; Nurym, Nurdaulet; Akramova, ?liya; Abdykarimova, Saule – Education and Information Technologies, 2020
The study considers the problems relating to vocational training of specialists in the virtual educational environment of a higher education institution. The use of advanced information and communication systems (electronic mail, electronic teleconferences, electronic and information resources including text, visual, audio and video information)…
Descriptors: Vocational Education, Computer Simulation, Information Systems, Computer Games
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Burgos, Daniel, Ed. – Lecture Notes in Educational Technology, 2020
Educational Technology is the right couple to a radical innovation. Thanks to the appropriate technology in the right context with the best fit to the target audience, education can be drastically improved, meaning a better performance, competence achievement, match with the user's expectations and with the market needs. Serious games, Virtual…
Descriptors: Educational Change, Electronic Learning, Educational Innovation, Educational Technology
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Hagley, Eric – Research-publishing.net, 2020
As Virtual Exchanges (VEs) become more common in foreign language classrooms around the world, teachers are rightly asking 'what will my students be getting from this'? If their students are advanced, they can enter into in-depth interactions thus attaining broader and deeper intercultural knowledge as a minimum, from participation in VE. However,…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Exchange Programs
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Vasmatzoglou, Areti; Ní Chiaráin, Neasa – Research-publishing.net, 2020
Virtual simulation training has gained in usage in various educational fields and offers the potential to support and reinforce learning goals when practical experience is not possible. Teaching practice experience in an English as a Foreign Language (EFL) classroom is critical, yet frequently unobtainable for students in Teaching English to…
Descriptors: Electronic Learning, Game Based Learning, Educational Games, Computer Simulation
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Kumaran, Savitha Korattikkara; Govindapillai, Renumol Vempalively – International Association for Development of the Information Society, 2020
Research on special education has showed that the use of digital technology for the special need children can help to simplify their educational process. Intellectual disability (ID) is a kind of developmental disorder. ID children need some kind of scaffolding during their learning process. Hence, as part of our ongoing research to design and…
Descriptors: Educational Technology, Cognitive Development, Intellectual Disability, Students with Disabilities
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Ossiannilsson, Ebba – Asian Journal of Distance Education, 2019
The purpose of this article is to identify, analyze, and discuss the current state of the art in innovative learning spaces and next-generation learning spaces. The article focuses on the ongoing efforts to combine space, technology, and pedagogy to ensure learner success. The concept and characteristics of innovative learning spaces are discussed…
Descriptors: Educational Innovation, Educational Environment, Educational Quality, Electronic Learning
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Hilton, Dale; Levine, Arielle; Zanetis, Janet – Journal of Museum Education, 2019
Little research is available concerning the use of technology to connect non-mobile senior adults with museums. This paper explores the viability of Interactive Virtual Learning (IVL) programs to gauge the interests, preferences, and needs of the older adults. The authors drew from personal experiences presenting such programs to seniors and held…
Descriptors: Older Adults, Adult Education, Museums, Computer Simulation
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Tzima, Stavroula; Styliaras, Georgios; Bassounas, Athanasios – Education Sciences, 2019
A common conclusion of several studies is that augmented reality (AR) applications can enhance the learning process, learning motivation and effectiveness. Despite the positive results, more research is necessary. The current work aims to study the degree of diffusion of AR technology and teachers' opinion about the need for continuous training,…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
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Jackson, Danielle; Kaveh, Haydeh; Victoria, Judith; Walker, Andy; Bursztyn, Natalie – Journal of Geoscience Education, 2019
Studies have consistently documented that introductory geoscience students struggle with visualizing features presented on topographic maps. This is a problem that has the potential to increase in a digital age when engagement with maps consists primarily of GPS navigation via smartphones. Since the first augmented reality (AR) sandbox in 2012,…
Descriptors: Introductory Courses, Earth Science, Science Instruction, Science Activities
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Pareto, Lena; Willermark, Sara – Journal of Educational Computing Research, 2019
Technological pedagogical and content knowledge (TPACK) is a well-known conceptual framework for what knowledge teachers need in order to teach successfully using technology. Most recent TPACK studies address assessment of teacher TPACK by quantitative self-reporting surveys. Such an approach provides little guidance for teachers in how to develop…
Descriptors: Faculty Development, Pedagogical Content Knowledge, Technological Literacy, Elementary School Teachers
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Fiorella, Logan; Kuhlmann, Shelbi; Vogel-Walcutt, Jennifer J. – Journal of Educational Computing Research, 2019
This study tested the effects of implementing a narrative computer-based educational game within a middle-school math class. Gameplay consisted of navigating through a virtual spaceship and completing missions by periodically engaging in learning-by-teaching activities that involved helping an avatar solve math problems. In a pretest/posttest…
Descriptors: Mathematics Instruction, Middle School Students, Secondary School Mathematics, Teaching Methods
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Ilgaz, Hale – Malaysian Online Journal of Educational Technology, 2019
Distance education provides individuals with extensive learning opportunities. Learners of all ages enjoy the opportunity to become well-equipped individuals as many educational institutions offer flexible and blended programs that can aid in personal and professional development. The current study focuses on adult learners and aims to determine…
Descriptors: Blended Learning, Distance Education, Professional Development, Adult Education
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Penn, Mafor; Ramnarain, Umesh – Perspectives in Education, 2019
Laboratory experimentation in the context of school science is a widely advocated teaching strategy for the simplification of several abstract scientific concepts. Laboratory-based learning activities have proven to enhance learners' conceptual and procedural understandings of micro chemical phenomena, thus boosting achievement in chemistry…
Descriptors: Comparative Analysis, Science Instruction, Computer Simulation, Preservice Teachers
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