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Schubert, Claus; Gfeller, Mary; Donohue, Christopher – International Journal of Mathematical Education in Science and Technology, 2013
This study explores the use of Group Explorer in an undergraduate mathematics course in abstract algebra. The visual nature of Group Explorer in representing concepts in group theory is an attractive incentive to use this software in the classroom. However, little is known about students' perceptions on this technology in learning concepts in…
Descriptors: College Mathematics, Undergraduate Study, Mathematics Instruction, Algebra
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Narciss, Susanne – Digital Education Review, 2013
This paper describes the interactive tutoring feedback model (ITF-model; Narciss, 2006; 2008), and how it can be applied to the design and evaluation of feedback strategies for digital learning environments. The ITF-model conceptualizes formative tutoring feedback as a multidimensional instructional activity that aims at contributing to the…
Descriptors: Feedback (Response), Models, Intelligent Tutoring Systems, Electronic Learning
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Balakrishnan, B.; Woods, P. C. – European Journal of Engineering Education, 2013
Over the years, rapid development in computer technology has engendered simulation-based laboratory (lab) in addition to the traditional hands-on (physical) lab. Many higher education institutions adopt simulation lab, replacing some existing physical lab experiments. The creation of new systems for conducting engineering lab activities has raised…
Descriptors: Engineering Education, Laboratory Experiments, Student Experience, Student Surveys
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Ward, R. Bruce; Sienkiewicz, Frank; Sadler, Philip; Antonucci, Paul; Miller, Jaimie – Astronomy Education Review, 2013
We describe activities created to help student participants in Project ITEAMS (Innovative Technology-Enabled Astronomy for Middle Schools) develop a deeper understanding of picture elements (pixels), image creation, and analysis of the recorded data. ITEAMS is an out-of-school time (OST) program funded by the National Science Foundation (NSF) with…
Descriptors: Astronomy, Middle School Students, Science Instruction, Computer Uses in Education
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Proctor, Michael D.; Marks, Yaela – Computers & Education, 2013
This research reports and analyzes for archival purposes surveyed perceptions, use, and access by 259 United States based exemplar Primary and Secondary educators of computer-based games and technology for classroom instruction. Participating respondents were considered exemplary as they each won the Milken Educator Award during the 1996-2009…
Descriptors: Teacher Attitudes, Elementary School Teachers, Computer Uses in Education, Educational Technology
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Wu, Hsin-Kai; Lee, Silvia Wen-Yu; Chang, Hsin-Yi; Liang, Jyh-Chong – Computers & Education, 2013
Although augmented reality (AR) has gained much research attention in recent years, the term AR was given different meanings by varying researchers. In this article, we first provide an overview of definitions, taxonomies, and technologies of AR. We argue that viewing AR as a concept rather than a type of technology would be more productive for…
Descriptors: Educational Technology, Teaching Methods, Electronic Learning, Taxonomy
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Hong, Jon-Chao; Hwang, Ming-Yueh; Chen, Yu-Ju; Lin, Pei-Hsin; Huang, Yao-Tien; Cheng, Hao-Yueh; Lee, Chih-Chin – Computers & Education, 2013
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of "learning for playing" (i.e., players who want to win will study more), the digital archaeology game contest…
Descriptors: Computer Games, Archaeology, High School Students, Intention
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Goehle, Geoff – PRIMUS, 2013
In this paper we demonstrate how video game mechanics can be used to help improve student engagement with online mathematics homework. Specifically, we integrate two common video game systems, levels and achievements, with the online homework program "WeBWorK." We describe the key features of the implementation of these systems and…
Descriptors: College Mathematics, Mathematics Instruction, Video Games, Homework
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Eskandari, Zahra; Ebrahimi, Nabi. A. – International Journal of Technology in Teaching and Learning, 2013
Both process- and product-oriented, this study presents estimates the effects of using computer and multimedia software on students' learning and their perceptions of chemistry classroom environment. 44 Iranian first-grade high school students were divided into control and treatment group. They were taught parts of the second grade high school…
Descriptors: Foreign Countries, High School Students, Chemistry, Science Instruction
Edgerton, C. Mark, II – ProQuest LLC, 2013
This qualitative case study explored perceptions of teachers and educational administrators regarding differences between online grading systems and traditional written grade books. The purpose was to gain knowledge of online grade books in relation to parental involvement in the educational process and student academic performance, when compared…
Descriptors: Qualitative Research, Case Studies, Grading, Teacher Attitudes
Gros, Lisa Horst – ProQuest LLC, 2013
"A Kindle in Every Backpack", a proposal written by Thomas Z. Freedman and published by the Democratic Leadership council called for a Kindle or some other electronic reading device for every child in the United States in grades kindergarten through 12. The proposal stated that while the electronic reading devices, eReaders, would be…
Descriptors: Handheld Devices, Barriers, Computer Uses in Education, Elementary Secondary Education
Beuermann, Diether W.; Cristia, Julian P.; Cruz-Aguayo, Yyannu; Cueto, Santiago; Malamud, Ofer – National Bureau of Economic Research, 2013
This paper presents results from a randomized control trial in which approximately 1,000 OLPC XO laptops were provided for home use to children attending primary schools in Lima, Peru. The intervention increased access and use of home computers, with some substitution away from computer use outside the home. Beneficiaries were more likely to…
Descriptors: Academic Achievement, Computer Uses in Education, Intervention, Elementary Schools
Assenmacher, Matthew Benedict – ProQuest LLC, 2013
This quasi-experimental study investigated the application of visual literacy skills in the form of parametric modeling software in relation to traditional forms of sketching. The study included two groups of high school technical design students. The control and experimental groups involved in the study consisted of two randomly selected groups…
Descriptors: Visual Literacy, Models, Quasiexperimental Design, Problem Based Learning
Hogue, Rebecca J. – International Association for Development of the Information Society, 2013
This paper discusses the scholarly literature related to tablet computer use in medicine. Forty-four research-based articles were examined for emerging categories and themes. The most studied uses for tablet computers include: patients using tablets to complete diagnostic survey instruments, medical professionals using tablet computers to view…
Descriptors: Handheld Devices, Computer Use, Medical Education, Medicine
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Agbatogun, Alaba Olaoluwakotansibe – Educational Technology Research and Development, 2013
The interactive digital technologies in education is an effective means used to widen educational opportunities. However, many faculty members do not use or adopt digital technologies as instructional tools. The purpose of this study was to predict faculty members' use of digital technologies in Nigerian Universities. 492 university lecturers from…
Descriptors: Foreign Countries, Developing Nations, Technology Integration, Teacher Surveys
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