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Kumar, Bimal Aklesh; Goundar, Munil Shiva – Education and Information Technologies, 2023
Mobile language learning (MLL) is an emerging field of research, and many MLL applications have been developed over the years. In this paper, a systematic literature review (SLR) was conducted to establish a body of knowledge on the development of MLL applications. The SLR analyzed forty seven papers from seven different digital libraries…
Descriptors: Second Language Learning, Second Language Instruction, Telecommunications, Handheld Devices
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Ting Zhang; Paul Bailey; Yuqi Liao; Emmanuel Sikali – Large-scale Assessments in Education, 2024
The EdSurvey package helps users download, explore variables in, extract data from, and run analyses on large-scale assessment data. The analysis functions in EdSurvey account for the use of plausible values for test scores, survey sampling weights, and their associated variance estimator. We describe the capabilities of the package in the context…
Descriptors: National Competency Tests, Information Retrieval, Data Collection, Test Validity
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Nicola Urquhart; Joanne Lee; Eileen Wood – Journal of Research in Childhood Education, 2024
The accessibility of mobile technologies opens a new world of possibilities for parents to support their children's learning through game-based numeracy apps. Carefully designed numeracy apps can be effective at improving children's foundational numeracy skills. In the absence of industry standards for quality, however, it is important to…
Descriptors: Foreign Countries, Preschool Children, Mathematics Education, Handheld Devices
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Victor K. Y. Chan – International Association for Development of the Information Society, 2023
This article intends to investigate the consistency between a few popular generative AI robots in the evaluation of massive open online course (MOOC) platforms. The four robots experimented with in the study were Claude+, GPT-4, Sage, and Dragonfly, which were tasked with awarding rating scores to the eight major dimensions, namely (1)…
Descriptors: MOOCs, Robotics, Scores, Learning Management Systems
Godfrey F. Mendes – ProQuest LLC, 2024
This Praxis develops a machine learning (ML) model to address ransomware threats in higher education institutions (HEIs). HEIs are vulnerable to cyberattacks due to their open-access environments, diverse user bases, and decentralized IT systems. These vulnerabilities are compounded by limited budgets, heightened risks from increased digital…
Descriptors: Colleges, Artificial Intelligence, Users (Information), Risk Assessment
Ethan R. Van Norman; Emily R. Forcht – Online Submission, 2024
The purpose of this report was to evaluate the Lalilo software program. This large-scale quasi-experimental study independently conducted by Lehigh University reported that K-1 students in schools using Lalilo increased their early literacy skills at a greater rate than students in similar schools that did not use Lalilo.
Descriptors: Computer Software Evaluation, Computer Uses in Education, Emergent Literacy, Primary Education
Andrew Lehman – ProQuest LLC, 2024
Geometry is a strand of mathematics that can benefit individuals in many areas of life. Test results, such as the TIMSS results, indicate that geometry is an area for growth among American students. With a need for students to better understand geometry, several academic standards have been created to direct geometry instruction in the United…
Descriptors: Mathematics Achievement, Elementary School Mathematics, Elementary School Students, Elementary School Teachers
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Clarke, Peter J.; Davis, Debra L.; Buckley, Ingrid A.; Potvin, Geoff; Thirunarayanan, Mandayam; Jones, Edward L. – ACM Transactions on Computing Education, 2022
There continues to be an increase in enrollments in various computing programs at academic institutions due to many job opportunities available in the information, communication, and technology sectors. This enrollment surge has presented several challenges in many Computer Science (CS), Information Technology (IT), and Software Engineering (SE)…
Descriptors: Learning Strategies, Learner Engagement, Computer Software Evaluation, Computer Science Education
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Nguyen, Kim V.; Tansan, Merve; Newcombe, Nora S. – Journal of Cognition and Development, 2023
Research on spatial navigation is essential to understanding how mobile species adapt to their environments. Such research increasingly uses virtual environments (VEs) because, although VE has drawbacks, it allows for standardization of procedures, precision in measuring behaviors, ease in introducing variation, and cross-investigator…
Descriptors: Computer Simulation, Spatial Ability, Navigation, Research Methodology
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Suthada Muengsan; Pinanta Chatwattana – Higher Education Studies, 2024
The GbL platform, or game-based learning platform, with generative AI is a research tool initiated from the combination of game-based learning concepts and generative artificial intelligence technology; thereby, this platform is intended to be used as a guideline for the instruction management, in which learners can respond and interact with the…
Descriptors: Artificial Intelligence, Game Based Learning, Digital Literacy, Technological Literacy
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Leila Mirzoyeva; Zhanna Makhanova; Mona Kamal Ibrahim; Zoya Snezhko – Cogent Education, 2024
The objective of this research is to investigate the effectiveness of integrating natural language processing (NLP) technologies into an English language learning program aimed at enhancing auditory and speaking competencies. The methodology of the research is grounded in the development and testing of the intervention effectiveness of neural…
Descriptors: Foreign Countries, Undergraduate Students, Language Skills, Auditory Training
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Fronza, Ilenia; Corral, Luis; Pahl, Claus – Informatics in Education, 2020
Computer programming skills have been growing as a professional competence also to unqualified end-users who need to develop software in their professional practice. Quality evaluation models of end-user-developed products are still scarce. In this paper, we propose a metric that leverages "When", a condition typically found in…
Descriptors: Computer Software, Computer Software Evaluation, Difficulty Level, Programming Languages
Matthew McGrievy – ProQuest LLC, 2024
The purpose of this descriptive research study was to evaluate the web-based practice experience tracking system at a school of public health (SPH) at a large southeastern university. Applied practice experiences (APEs) are a key component of public health education, and schools and programs of public health in the United States must provide…
Descriptors: College Faculty, College Students, Public Health, Health Education
Aaron Soo Ping Chow; Katy Nilsen; Jazmin Cruz; Dennis Ciancio – Online Submission, 2024
This independent quasi-experimental study conducted by WestEd reported that Lalilo had a large significant positive impact on students' oral reading fluency skills. This is an important outcome because fluency is both a critical component of literacy and a strong predictor of later reading success. Effects were particularly strong for students…
Descriptors: Computer Software Evaluation, Emergent Literacy, Beginning Reading, Reading Instruction
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Nadire, Cavus; Daniel, Sekyere-Asiedu – World Journal on Educational Technology: Current Issues, 2021
COVID-19 has brought dramatic changes in the ways our day-to-day activities are carried out in recent times. Education was also affected. Online education was adopted as a means to administer teaching and learning. There are numerous online video conference platforms currently available to assist education. Nevertheless, with these platforms are…
Descriptors: Comparative Analysis, Videoconferencing, COVID-19, Pandemics
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