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Joemari Olea; Kevin Carl Santos – Journal of Educational and Behavioral Statistics, 2024
Although the generalized deterministic inputs, noisy "and" gate model (G-DINA; de la Torre, 2011) is a general cognitive diagnosis model (CDM), it does not account for the heterogeneity that is rooted from the existing latent groups in the population of examinees. To address this, this study proposes the mixture G-DINA model, a CDM that…
Descriptors: Cognitive Measurement, Models, Algorithms, Simulation
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Meehyun Yoon; Koun Choi; Seonghye Yoon; Il-Hyun Jo – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) is becoming increasingly accessible and being utilized in various organizations to meet education and training needs. Despite its potential, research regarding VR applications has focused on measuring the effectiveness of VR programs relative to non-VR programs; consequently, the ways in which VR programs are…
Descriptors: Computer Simulation, Training, Program Effectiveness, Training Methods
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Zhongcheng Lei; Hong Zhou; Wenshan Hu; Guo-Ping Liu – IEEE Transactions on Learning Technologies, 2024
Online laboratories have been widely used in education, research, and industrial applications. For online laboratories, various architectures have been constructed to provide good user experience and powerful capabilities for online experimentation, in which the controller is a crucial part to connect the server with a controlled test rig.…
Descriptors: Online Courses, Laboratories, Distance Education, Computers
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Chengyan Yu; Shihuan Wang; Dong Zhang; Yingying Zhang; Chaoqun Cen; Zhixiang You; Xiaobing Zou; Hongzhu Deng; Ming Li – IEEE Transactions on Learning Technologies, 2024
Numerous children diagnosed with autism spectrum disorder (ASD) exhibit abnormal eye gaze pattern in communication and social interaction. In this study, we aim to investigate the effectiveness of the hide-and-seek virtual reality system (HSVRS) in improving gaze fixation abilities in children with ASD. Our hypothesis is that engaging in a…
Descriptors: Computer Simulation, Games, Eye Movements, Autism Spectrum Disorders
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Henry V. Jakubowski; Henry Agnew; Bartholomew Jardine; Herbert M. Sauro – Biochemistry and Molecular Biology Education, 2024
Biology is perhaps the most complex of the sciences, given the incredible variety of chemical species that are interconnected in spatial and temporal pathways that are daunting to understand. Their interconnections lead to emergent properties such as memory, consciousness, and recognition of self and non-self. To understand how these…
Descriptors: Biochemistry, Mathematics, Graphs, Simulation
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Omid Khatin-Zadeh; Danyal Farsani – Cogent Education, 2024
In this article, we introduce the notion of "motion simulation hinge" and discuss its role in mental simulation of previously-experienced motion events and also mental simulation of scientific concepts in terms of motion events. Motion simulation hinge is defined as a static imaginary object or area around which or relative to which a…
Descriptors: Motion, Simulation, Inhibition, Short Term Memory
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Orna Levin; Merav Esther Hemi; Ronen Kasperski – Teaching in Higher Education, 2025
Simulation-based learning (SBL) has been the focus of higher-education literature, especially in teacher education and training. Led by a professional facilitator, the SBL process requires learners to step out of their comfort zone. This multiple case-study examines the roles of SBL facilitators to better understand the conditions for creating an…
Descriptors: Foreign Countries, Teacher Education, Simulation, Educational Environment
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Yan Xia; Xinchang Zhou – Educational and Psychological Measurement, 2025
Parallel analysis has been considered one of the most accurate methods for determining the number of factors in factor analysis. One major advantage of parallel analysis over traditional factor retention methods (e.g., Kaiser's rule) is that it addresses the sampling variability of eigenvalues obtained from the identity matrix, representing the…
Descriptors: Factor Analysis, Statistical Analysis, Evaluation Methods, Sampling
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Bahar Radmehr; Tanja Kaser; Adish Singla – Journal of Educational Data Mining, 2025
There has been a growing interest in developing simulated learners to enhance learning and teaching experiences in educational environments. However, existing works have primarily focused on structured environments relying on meticulously crafted representations of tasks, thereby limiting the learner's ability to generalize skills across tasks. In…
Descriptors: Generalization, Reinforcement, Computer Simulation, Artificial Intelligence
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Alejandro Veliz Reyes – International Journal of Technology and Design Education, 2025
Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and 'making sense' of these assemblies requires complex socio-cognitive processes and…
Descriptors: Computer Simulation, Studio Art, Building Design, Visual Aids
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Huifen Guo; Fengqi Ma; Zhen Zhou – Innovations in Education and Teaching International, 2025
The growing influence of technology has prompted numerous scholars to explore how virtual reality (VR) affects performance. This study aims to validate the technology acceptance model (TAM) for VR in collaborative learning to enhance performance. We employed a questionnaire for data collection, distributed to 423 master's students in China…
Descriptors: Computer Simulation, Cooperative Learning, Performance, Technology Uses in Education
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Iza Marfisi-Schottman – International Journal of Learning Technology, 2023
Many pedagogical counsellors (PCs) are destabilised by the resistance, in various forms, that novice teachers display during their counselling sessions. It is in this context that we propose TGRIS, a peer-training method, with a virtual reality interview simulator, designed to help PCs become aware of their own emotions, and deal with them, when…
Descriptors: Professional Training, Computer Simulation, Simulation, Interviews
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Vishkaie, Rojin; Seyed, Teddy; Emmons, Claire Thoma; Vom Lehn, Dirk – Educational Media International, 2022
Socializing and interaction are important aspects for families who visit museums. Mixed reality (MR) uses a set of technologies that museums employ to encourage this behavior, but they face challenges in maintaining family cohesion with experiences across different exhibitions and kiosks. In this paper, we explore these challenges broadly to…
Descriptors: Museums, Exhibits, Interaction, Children
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Baldassari, Mario J.; Moore, Kara N.; Hyman, Ira E., Jr.; Hope, Lorraine; Mah, Eric Y.; Lindsay, D. Stephen; Mansour, Jamal; Saraiva, Renan; Horry, Ruth; Rath, Hannah; Kelly, Lauren; Jones, Rosie; Vale, Shannan; Lawson, Bethany; Pedretti, Josh; Palma, Tomás A.; Cruz, Francisco; Quarenta, Joana; Van der Cruyssen, Ine; Mileva, Mila; Allen, Jessica; Jeye, Brittany; Wiechert, Sara – Cognitive Research: Principles and Implications, 2023
Research on eyewitness identification often involves exposing participants to a simulated crime and later testing memory using a lineup. We conducted a systematic review showing that pre-event instructions, instructions given before event exposure, are rarely reported and those that are reported vary in the extent to which they warn participants…
Descriptors: Memory, Audiences, Attention, Observation
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Edmonds, Bruce – International Journal of Social Research Methodology, 2023
This paper looks at the tension between the desire to claim predictive ability for Agent-Based Models (ABMs) and its extreme difficulty for social and ecological systems, suggesting that this is the main cause for the continuance of a rhetoric of prediction that is at odds with what is achievable. Following others, it recommends that it is better…
Descriptors: Models, Prediction, Evaluation Methods, Standards
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