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Hundley, Jacqueline Holliday – ProQuest LLC, 2012
Although the two-year curriculum guide includes coverage of all eight software engineering core topics, the computer science courses taught in Alabama community colleges limit student exposure to the programming, or coding, phase of the software development lifecycle and offer little experience in requirements analysis, design, testing, and…
Descriptors: Community Colleges, College Curriculum, Computer Science Education, Computer Software
Basawapatna, Ashok Ram – ProQuest LLC, 2012
Computational thinking aims to outline fundamental skills from computer science that everyone should learn. As currently defined, with help from the National Science Foundation (NSF), these skills include problem formulation, logically organizing data, automating solutions through algorithmic thinking, and representing data through abstraction.…
Descriptors: Computer Science Education, Computation, Thinking Skills, Logical Thinking
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Panovics, Janos – Journal of Information Technology Education: Innovations in Practice, 2012
The theory and practice of search algorithms related to state-space represented problems form the major part of the introductory course of Artificial Intelligence at most of the universities and colleges offering a degree in the area of computer science. Students usually meet these algorithms only in some imperative or object-oriented language…
Descriptors: Foreign Countries, Programming, Artificial Intelligence, Programming Languages
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Ip, Barry – ACM Transactions on Computing Education, 2012
There have been growing criticisms in recent years among the computer and video games community on the apparent lack of graduates capable of meeting the industry's employment needs. Following the sharp rise in the number of computer and video games courses across higher education (HE) institutions in the UK and across the globe, this article…
Descriptors: Computer Games, Video Games, Computer Science Education, College Programs
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Perez-Marin, Diana; Pascual-Nieto, Ismael – Journal of Science Education and Technology, 2012
Students tend to procrastinate. In particular, Computer Science students tend to reduce the number of hours devoted to study concepts after class. In this paper, a case study on the use of Blended Learning to encourage Computer Science students to study is described. Furthermore, an experiment in which the reaction of 131 Computer Science…
Descriptors: Blended Learning, Scoring, Computer Science, Study Habits
Iowa Department of Education, 2020
For over 30 years, the Department has published the Annual Condition of Education (COE) report in order to provide education stakeholders quality information about the status of Iowa's education system. The 2020 COE covers a wide variety of content from information about Iowa's students, schools, educators, administrators, performance and school…
Descriptors: Enrollment Trends, Early Childhood Education, Teacher Characteristics, Academic Achievement
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Caton, Hope; Greenhill, Darrel – International Journal of Game-Based Learning, 2014
This paper describes how a gamified rewards and penalties framework was used to increase attendance and engagement in a level six undergraduate computing module teaching game production. The framework was applied to the same module over two consecutive years: a control year and a trial year. In both years the tutor, assignments and assessment…
Descriptors: Undergraduate Students, Computer Science Education, Learning Modules, Attendance
Craig, Cecilia Dosh-Bluhm – ProQuest LLC, 2014
The fields of engineering, computer science, and physics have a paucity of women despite decades of intervention by universities and organizations. Women's graduation rates in these fields continue to stagnate, posing a critical problem for society. This qualitative grounded theory (GT) study sought to understand how robotics programs influenced…
Descriptors: Robotics, Science Education, Females, Career Choice
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Carruthers, Sarah; Stege, Ulrike – Journal of Problem Solving, 2013
This article is concerned with how computer science, and more exactly computational complexity theory, can inform cognitive science. In particular, we suggest factors to be taken into account when investigating how people deal with computational hardness. This discussion will address the two upper levels of Marr's Level Theory: the computational…
Descriptors: Problem Solving, Computation, Difficulty Level, Computer Science
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Lin, Che-Li; Liang, Jyh-Chong; Su, Yi-Ching; Tsai, Chin-Chung – Journal of Educational Computing Research, 2013
Teacher-centered instruction has been widely adopted in college computer science classrooms and has some benefits in training computer science undergraduates. Meanwhile, student-centered contexts have been advocated to promote computer science education. How computer science learners respond to or prefer the two types of teacher authority,…
Descriptors: Foreign Countries, Computer Science Education, Majors (Students), Undergraduate Students
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Al Ghamdi, Amani K. Hamdan; Deraney, Philline M. – International Education Studies, 2013
Teaching critical thinking, an educational goal widely discussed in the last 30 years (Halpern, 1993), is an essential element of professional and higher education as it promotes reasoned judgments under "conditions of uncertainty," a hallmark of professionalism (Levine, 2010; Shulman, 2005; Perry, 1970). In this study, the researchers…
Descriptors: Foreign Countries, Critical Thinking, Females, College Students
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Hamblen, J. O.; van Bekkum, G. M. E. – IEEE Transactions on Education, 2013
This paper describes a new approach for a course and laboratory designed to allow students to develop low-cost prototypes of robotic and other embedded devices that feature Internet connectivity, I/O, networking, a real-time operating system (RTOS), and object-oriented C/C++. The application programming interface (API) libraries provided permit…
Descriptors: Robotics, Engineering Education, Computer Science Education, Internet
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Yilmaz, M.; Ozcelik, S.; Yilmazer, N.; Nekovei, R. – IEEE Transactions on Education, 2013
This paper presents an innovative two-course, laboratory-based, and design-oriented robotics educational model. The robotics curriculum exposed senior-level undergraduate students to major robotics concepts, and enhanced the student learning experience in hybrid learning environments by incorporating the IEEE Region-5 annual robotics competition…
Descriptors: Robotics, College Curriculum, College Seniors, Elective Courses
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Touretzky, David S. – Computer Science Education, 2013
Modern robots, like today's smartphones, are complex devices with intricate software systems. Introductory robot programming courses must evolve to reflect this reality, by teaching students to make use of the sophisticated tools their robots provide rather than reimplementing basic algorithms. This paper focuses on teaching with Tekkotsu, an open…
Descriptors: Robotics, Computer Science Education, Programming, Science Curriculum
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Rountree, Janet; Robins, Anthony; Rountree, Nathan – Computer Science Education, 2013
We propose an expanded definition of Threshold Concepts (TCs) that requires the successful acquisition and internalisation not only of knowledge, but also its practical elaboration in the domains of applied strategies and mental models. This richer definition allows us to clarify the relationship between TCs and Fundamental Ideas, and to account…
Descriptors: Fundamental Concepts, Concept Formation, Computer Science Education, Undergraduate Students
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