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Perkins, Tanya – Journal of Teaching and Learning with Technology, 2019
In the writing classroom, collaborative learning often takes the form of coauthoring, peer workshops, or critique sessions. While these are useful, what other active-learning approaches might be effective, particularly in light of the range of media with which students are increasingly familiar? World building--creation of an…
Descriptors: Creativity, Criticism, Cooperative Learning, Active Learning
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Rovithis, Emmanouel; Floros, Andreas; Moustakas, Nikos; Vogklis, Konstantinos; Kotsira, Lily – Electronic Journal of e-Learning, 2019
Educational practices are constantly adjusting to technological advances, in order to improve their effectiveness in delivering knowledge and preparing students for the challenges of modern digital society. Electronic games and augmented reality environments are two such media that can shape powerful modes of interactive and immersive experiences.…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Interaction
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Švec, Václav; Selby, Richard – Journal on Efficiency and Responsibility in Education and Science, 2019
At the Faculty of Economics and Management at the Czech University of Life Sciences Prague (CULS Prague) a wide range of marketing courses are taught, covering many aspects of marketing theory. The curriculum of the majority of marketing courses consists of case studies and project work in teams. The students in their MSc. studies have five…
Descriptors: Case Studies, Management Development, Marketing, Economics Education
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Hudak, Kasey; Kile, Alexandria; Grodziak, Eileen; Keptner, Elizabeth – International Journal for the Scholarship of Teaching and Learning, 2019
This study examined the differences between student's self-reported communication interview skills before and after they received interview instructions and experienced virtual simulation interviews in a basic communication course. Incorporating interview instruction and utilizing mock interviewing software, InterviewStream, into several basic…
Descriptors: Communication Skills, Skill Development, Questioning Techniques, Computer Simulation
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Husnaini, Siti Jamiatul; Chen, Sufen – Physical Review Physics Education Research, 2019
Indonesia and many other developing countries have a vast youth population, yet limited facilities for physics learning. The major purposes of this study are to develop low-cost, technology-enhanced physical and virtual laboratories and to investigate their effects on various learning objectives, including conceptual understanding, inquiry…
Descriptors: Physics, Computer Simulation, Science Instruction, Self Efficacy
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Hudson, Melissa E.; Voytecki, Karen S.; Owens, Tosha L.; Zhang, Guili – Rural Special Education Quarterly, 2019
The effects of mixed-reality teaching experiences on participants' perceptions of their classroom management ability are evaluated using a mixed-methods design. Mursion, a technology that enables virtual simulations, is used. Participants include 29 undergraduates pursuing a degree in special education for learners with mild or moderate/severe…
Descriptors: Preservice Teachers, Teaching Experience, Classroom Techniques, Rural Education
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Nurhayati, Dwi Astuti Wahyu – Dinamika Ilmu, 2019
This paper displayed the students? perspective on innovative teaching model using edmodo in teaching English Phonology as a virtual class development. The data were collected for 6 months starting from compiling proposal in March 2018 to August 2018 in the IAIN Tulungagung campus in the sense of data collection, report preparation, group meetings…
Descriptors: Student Attitudes, Phonology, Instructional Innovation, English (Second Language)
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Ju, Boreum – European Journal of Training and Development, 2019
Purpose: The purpose of this study was to explore the foundational theories in human resource development (HRD) by reviewing the literature from an HRD perspective. The following research questions guide the study: What are the core theories related to adult and professional education, organizational development and strategic HRD? What are the…
Descriptors: Human Resources, Labor Force Development, Adult Education, Professional Education
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Kelly, Daniel P.; Ernst, Jeremy V.; Clark, Aaron C. – Engineering Design Graphics Journal, 2019
Part of a more extensive National Science Foundation-funded study, this study presents the findings and analysis of the effect on three-dimensional modeling self-efficacy (3DSE) by the inclusion of online active learning modules (ALM). Using multiple datasets, we found that the use of ALM in an introductory engineering graphics course, closed a…
Descriptors: Active Learning, Engineering Education, Drafting, At Risk Students
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Brick, Billy; Cervi-Wilson, Tiziana; Graham, Sean; Tsankov, Tsvetan; Loizou, Michael; Godson, Nina; Ryan, Kelly – Research-publishing.net, 2019
This paper will report on a pilot Virtual Reality (VR) project which repurposes an existing scenario-based VR asset for health sciences. The original scenario aims to prepare health care students for home visits by allowing them to experience a semi-linear conversation with a virtual Non-Player Character (NPC). This provides a safe,…
Descriptors: Multilingualism, Italian, Second Language Learning, Second Language Instruction
Alahmari, Ayshah Abdullah – ProQuest LLC, 2019
The appropriate implementation of collaborative technology tools in online courses leads to a culture of social learning where technology empowers students to take central roles in their learning. Yet, critical questions still exist about how faculty design, develop, implement collaborative eLearning activities using technology tools that support…
Descriptors: Cooperative Learning, Learning Activities, Online Courses, Technology Integration
Lopez, Nicole Alisa – ProQuest LLC, 2019
Despite recent advancements in the field of Autism, young adults with a diagnosis of ASD continue to struggle working and living independently (Thompson, 2013). Competitive employment is a quality of life indicator (Garcia-Villamisar & Hughes, 2007; Garcia-Villamisar, Wehman, & Navarro, 2002; Hendricks, 2010; Hurlbutt & Chalmers, 2010;…
Descriptors: Computer Simulation, Employment Interviews, Skill Development, Young Adults
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Nada Dabbagh; Randall Bass; M. J. Bishop; Anthony G. Picciano; Jennifer Sparrow; Sarah Costelloe; Kristen Cummings; Brian Freeman; Michael Frye; Allan Porowski; Sandra Jo Wilson – What Works Clearinghouse, 2019
Despite increasing college enrollment and growing diversity of the college student population, college completion rates are low. Many colleges are exploring ways to leverage technology to improve student retention and increase the educational options for and success of their diverse student bodies. Web-based course or learning management systems…
Descriptors: Technology Uses in Education, Postsecondary Education, Academic Achievement, College Administration
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Hirumi, Atsusi; Johnson, Teresa; Reyes, Ramsamooj Javier; Lok, Benjamin; Johnsen, Kyle; Rivera-Gutierrez, Diego J.; Bogert, Kenneth; Kubovec, Stacey; Eakins, Michael; Kleinsmith, Andrea; Bellew, Michael; Cendan, Juan – Educational Technology Research and Development, 2016
In Part I of this two-part series, we examined the design and development of NERVE: A virtual patient simulation created to give medical students standardized experiences in interviewing, examining, and diagnosing virtual patients with cranial nerve disorders. We illustrated key design features and discussed how design-based research studies…
Descriptors: Computer Simulation, Patients, Design, Research
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Wulff, Dirk U.; Pachur, Thorsten – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
What are the cognitive mechanisms underlying subjective valuations formed on the basis of sequential experiences of an option's possible outcomes? Ashby and Rakow (2014) have proposed a sliding window model (SWIM), according to which people's valuations represent the average of a limited sample of recent experiences (the size of which is estimated…
Descriptors: Experimental Psychology, Cognitive Psychology, Modeling (Psychology), Models
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