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Lim, Vivian; Rubel, Laurie; Shookhoff, Lauren; Sullivan, Mathew; Williams, Sarah – Mathematics Teaching in the Middle School, 2016
The lottery has rich potential for mathematical explorations. It serves as a real-world context to explore concepts of permutations, combinations, sample space, and probability in terms of making sense of the lottery games. The lottery offers additional possibilities in terms of scaling, data analysis, and spatial analysis. Finally, by readily…
Descriptors: Mathematics, Mathematics Education, Games, Probability
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Tran, Huu-Khoa; Chiou, Juing -Shian; Peng, Shou-Tao – EURASIA Journal of Mathematics, Science & Technology Education, 2016
In this paper, the feasibility of a Genetic Algorithm Optimization (GAO) education software based Fuzzy Logic Controller (GAO-FLC) for simulating the flight motion control of Unmanned Aerial Vehicles (UAVs) is designed. The generated flight trajectories integrate the optimized Scaling Factors (SF) fuzzy controller gains by using GAO algorithm. The…
Descriptors: Design, Mathematical Models, Computer Software, Computer Simulation
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Toth, Eva Erdosne – Educational Technology Research and Development, 2016
Developing effective pedagogies to help students examine anomalous data is critical for the education of the next generation of scientists and engineers. By definition anomalous data do not concur with prior knowledge, theories and expectations. Such data are the common outcome of empirical investigation in hands-on laboratories (HOLs). These…
Descriptors: Data Analysis, Computer Simulation, Laboratories, Blended Learning
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Katsioloudis, Petros; Jovanovic, Vukica; Jones, Mildred – Engineering Design Graphics Journal, 2016
Several theorists believe that different types of visual cues influence cognition and behavior through learned associations; however, research provides inconsistent results. Considering this, a quasi-experimental study was done to determine if there are significant positive effects of visual cues (color blue) and to identify if a positive increase…
Descriptors: Visual Stimuli, Cues, Computer Simulation, Visualization
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Sinclair, Michael; Dauerty, Helene; Alber, Mark – Science Teacher, 2016
Biomodeling is the study of the structures and behaviors of interacting biological entities such as molecules, cells, or organisms. While physical and chemical processes give rise to various spatial and temporal structures, even the simplest biological phenomenon is infinitely more complex (Kling 2004). Over the past decade, much of biomodeling…
Descriptors: Biology, Mathematical Models, Cytology, Probability
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Dal, Michael; Elo, Janne; Leffler, Eva; Svedberg, Gudrun; Westerberg, Mats – Education Inquiry, 2016
Strategies for entrepreneurship in the educational system are present not only in the Nordic countries, but also in the majority of other Western countries. Linked to these strategies different research efforts have been made. Although the research efforts have a common origin in supranational policies on entrepreneurship, there has been little…
Descriptors: Entrepreneurship, Cross Cultural Studies, Teaching Methods, Foreign Countries
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Culbertson, Michael J. – Regional Educational Laboratory Central, 2016
States in the Regional Educational Laboratory (REL) Central region serve a largely rural population with many states enrolling fewer than 350,000 students. A common challenge identified among REL Central educators is identifying appropriate methods for analyzing data with small samples of students. In particular, members of the REL Central…
Descriptors: Student Development, Sample Size, Academic Achievement, Scores
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Omar, El-Nour; Drewsh, Azhari; Ahmed, Abdomalik – International Journal of Modern Education Studies, 2018
The main purpose of the present study is to predict the relationship between motivation , anxiety, perceived satisfaction and Second Life within asynchronous learning environment specifically in EFL course. Data of the present study were collected from undergraduate students - Sudan University of Technology and Science (SUST) in Sudan. The…
Descriptors: Student Satisfaction, Student Motivation, Anxiety, Computer Simulation
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Domingo, Jelia R.; Bradley, Elizabeth Gates – Journal of Educational Technology Systems, 2018
The purpose of this study was to ascertain student perceptions of the use and value of three-dimensional virtual environments. A grounded theory approach was used to gather and examine data. Just over half of student participants reported positive experiences. However, most experienced technical difficulties. Despite the technical challenges of…
Descriptors: Student Attitudes, Computer Simulation, Grounded Theory, Online Courses
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Tepe, Tansel; Kaleci, Devkan; Tuzun, Hakan – World Journal on Educational Technology: Current Issues, 2018
In this study, a virtual reality (VR) fire drill application was developed with head-mounted display VR technology for university students. The aim of the study is to evaluate the integration process of this VR application into authentic learning environments in terms of student opinions. Case study methodology was used in the study. The results…
Descriptors: Computer Simulation, College Students, Fire Protection, Drills (Practice)
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Hurlbut, Amanda R. – American Journal of Distance Education, 2018
Online education programs are well established in higher education, including graduate level and non-traditional teacher education programs. However, there is a lack of substantial research into online programs for undergraduate students in comparable preparation programs. The purpose of this study was to determine how student progress in a…
Descriptors: Feedback (Response), Online Courses, Conventional Instruction, Teacher Education Programs
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Sturz, Bradley R.; Bell, Z. Kade; Bodily, Kent D. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
During spatial reorientation, the use of local geometric cues (e.g., corner angles) and global geometric cues (e.g., principal axis) is differentially influenced by enclosure size. Local geometric cues exert more influence in large enclosures compared to small enclosures, whereas the use of global geometric cues is not influenced by changes in…
Descriptors: Spatial Ability, Comparative Analysis, Testing, Classification
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Khlomov, K. D.; Kondrashkin, A. V.; Kuzin, P. A.; Kalyakina, S. M.; Tyulkanova, K. I.; Medvedev, D. P. – Russian Education & Society, 2018
This article addresses the need for changes in current views on adolescent development. It presents observations of adolescent behavior in the online game Dragon Nest that were conducted by specialists from the Crossroads Center for Social and Psychological Adaptation and Adolescent Development, Moscow State University of Psychology and Education,…
Descriptors: Adolescent Development, Behavior, Video Games, Social Theories
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Yeh, Yi-Lien; Lan, Yu-Ju – Educational Technology Research and Development, 2018
The importance of learner autonomy has been researched for at least two decades. However, it has been critiqued that most research mainly focused on theoretical explanations and was based on anecdotal evidence (Dalgarno and Lee in "Br J Educ Technol "41(1):10-32, 2010; Hew and Brush in "Educ Technol Res Dev" 55(3):223-252,…
Descriptors: Personal Autonomy, Technological Advancement, Case Studies, Quasiexperimental Design
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Seah, Erik Tiong Wee; Kaufman, David; Sauvé, Louise; Zhang, Fan – Journal of Educational Computing Research, 2018
This mixed-methods study examined the social gameplay and learning experience of 50 adults aged 60 years or more during 4 weeks of playing a multiplayer, educational digital Bingo game with embedded learning content about nutrition and health. The first phase consisted of 4 weeks of gameplay with quantitative data collection using pretests and…
Descriptors: Mixed Methods Research, Older Adults, Computer Games, Computer Simulation
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