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Turgut, Melih – ZDM: The International Journal on Mathematics Education, 2019
The aim of this research is to analyse students' sense-making regarding matrix representation of geometric transformations in a dynamic geometry environment (DGE) within the perspective of semiotic mediation. In particular, the focus is on students' reasoning on the transition from the notion of function to transformation and to matrix…
Descriptors: Algebra, Semiotics, Advanced Courses, Geometric Concepts
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Olsen, Brad; Buchanan, Rebecca – American Educational Research Journal, 2019
Despite the ubiquity and complexity of grading, there is limited contemporary research on grading students in schools. There is, however, an outpouring of publications and consultants promoting new approaches. Many eliminate effort and behavior scores, remove the zero, adopt a four-point system, advocate rubrics, or promote their own software…
Descriptors: Educational Change, Grading, High School Teachers, High School Students
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Baham, Corey – Journal of Information Systems Education, 2019
As the most widely used agile software development method, Scrum has become a mainstay in many organizations that develop software. Despite Scrum's popularity, several studies examine Scrum implementations that include some parts of the methodology and exclude others. This paper describes how Scrum has been incorporated into the classroom…
Descriptors: Computer Software, Classroom Techniques, Student Projects, Self Efficacy
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Bers, Marina Umaschi; Sullivan, Amanda – Journal of Information Technology Education: Innovations in Practice, 2019
Aim/Purpose: This paper aims to explore whether having state Computer Science standards in place will increase young children's exposure to coding and powerful ideas from computer science in the early years. Background: Computer science education in the K-2 educational segment is receiving a growing amount of attention as national and state…
Descriptors: Computer Science Education, Early Childhood Education, Young Children, Computer Software
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Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
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Bush, Drew; Sieber, Renee; Chandler, Mark A.; Sohl, Linda E. – Journal of Geography in Higher Education, 2019
Geography educators have long taught anthropogenic global climate change (AGCC) using geospatial data, visualizations, analysis tools and models. We examined the attitudes of teachers at secondary schools, research institutions, colleges and universities tasked with teaching using one such technology. We designed a seventeen-question online survey…
Descriptors: Climate, Change, Ecology, Teaching Methods
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Williamson, Ben; Piattoeva, Nelli – Learning, Media and Technology, 2019
New data-driven technologies appear to promise a new era of accuracy and objectivity in scientifically-informed educational policy and governance. The data-scientific objectivity sought by education policy, however, is the result of practices of standardization and quantification deployed to settle controversies about the definition and…
Descriptors: Data Analysis, Accuracy, Educational Policy, Governance
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Pietarinen, Tarja; Vauras, Marja; Laakkonen, Eero; Kinnunen, Riitta; Volet, Simone – Journal of Computer Assisted Learning, 2019
This study examined affect during high school students' face-to-face collaborative inquiry learning in science, supported by the web-based software Virtual Baltic Sea Explorer. Self-reported affective states during the inquiry process in peer groups were related to evaluations of a group's collaboration and performance in three phases of…
Descriptors: High School Students, Inquiry, Cooperative Learning, Educational Technology
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Falahah; Irrahali, Fadhila Alinda – International Journal of Higher Education, 2019
Educational game is a game especially for the kid, that contains educational materials designed in an interactive game that aims to improve intelligence as well as providing knowledge to the users. The opportunity to make android-based education game is open wide, especially the game that exploit local content. In this research, we will develop…
Descriptors: Foreign Countries, Educational Games, Geographic Regions, Educational Technology
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Glassmeyer, David; Brakoniecki, Aaron; Amador, Julie M. – International Journal of Mathematical Education in Science and Technology, 2019
Including opportunities for students to experience uncertainty in solving mathematical tasks can prompt learners to resolve the uncertainty, leading to mathematical understanding. In this article, we examine how preservice secondary mathematics teachers' thinking about a trigonometric relationship was impacted by a series of tasks that prompted…
Descriptors: Mathematics Instruction, Problem Solving, Concept Formation, Preservice Teachers
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Crawford, Chris S.; Gilbert, Juan E. – ACM Transactions on Computing Education, 2019
Brain-Computer Interface (BCI) hardware is becoming more affordable and accessible. However, there is limited work investigating ways to design software that broadens participation with BCI technology. In this article, we present a block-based programming environment designed to assist novice programmers with creating BCI applications. We also…
Descriptors: Barriers, Computer Software, Programming, Information Technology
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Johnson, Philip – ACM Transactions on Computing Education, 2019
Modern web application development provides an attractive application area for introductory software engineering education, as students have direct experience with the domain and it provides them with the potential to gain practical, real-world skills. Achieving this potential requires the development of competency with a multiple component tech…
Descriptors: Computer Software, Engineering Education, Computer Science Education, Design
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Bosnic, Ivana; Ciccozzi, Federico; Crnkovic, Ivica; Cavrak, Igor; Di Nitto, Elisabetta; Mirandola, Raffaela; Žagar, Mario – ACM Transactions on Computing Education, 2019
Teaching Distributed Software Development with real distributed settings is a challenging and rewarding task. Distributed courses are idiosyncratically more challenging than standard local courses. We have experienced this during our distributed course, which has been run for 14 consecutive years. In this article, we present and analyze the…
Descriptors: Computer Software, Computer Science Education, Active Learning, Student Projects
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Frezza, S.; Daniels, M.; Wilkin, A. – ACM Transactions on Computing Education, 2019
This research aimed at evaluating the development and use of low-cost affective domain assessment instruments, culminating with personal and group characterization of representative global information technology (IT) professional values. Values and valuing are a compelling component of Bloom's affective domain of learning for engineering…
Descriptors: Values, Information Technology, Affective Measures, Student Evaluation
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Alm, Antonie – Research-publishing.net, 2019
The expansion of the "Netflix" TV-network around the globe has made foreign language films and TV-series accessible for formal and informal language learning experiences. As students in educational settings are starting to engage in informal second language (L2) "Netflix" viewing, it is time that new pedagogical approaches…
Descriptors: Second Language Learning, Second Language Instruction, Television, Programming
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