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Stefanidis, Angelos; Fitzgerald, Guy – Journal of Information Systems Education, 2010
Information Systems (IS) undergraduate student numbers in the UK have reduced by half in the last five years. An increasing number of researchers have been pondering the possible relationship between the modernity of IS curricula and its attractiveness to potential students. To support the debate about IS curricula in the UK and elsewhere, this…
Descriptors: Foreign Countries, Curriculum Development, Undergraduate Students, Information Systems
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Utting, Ian; Cooper, Stephen; Kolling, Michael; Maloney, John; Resnick, Mitchel – ACM Transactions on Computing Education, 2010
This article distills a discussion about the goals, mechanisms, and effects of three environments which aim to support the acquisition and development of computing concepts (problem solving and programming) in pre-University and non-technical students: Alice, Greenfoot, and Scratch. The conversation started in a special session on the topic at the…
Descriptors: Computer Science Education, Computer Assisted Instruction, Problem Solving, Programming
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Holbrook, M. Cay; MacCuspie, P. Ann – Journal of Visual Impairment & Blindness, 2010
Braille-reading mathematicians, scientists, and computer scientists were asked to examine the usability of the Unified English Braille Code (UEB) for technical materials. They had little knowledge of the code prior to the study. The research included two reading tasks, a short tutorial about UEB, and a focus group. The results indicated that the…
Descriptors: Braille, Focus Groups, Computer Science, Scientists
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Shaffer, Clifford A.; Cooper, Matthew L.; Alon, Alexander Joel D.; Akbar, Monika; Stewart, Michael; Ponce, Sean; Edwards, Stephen H. – ACM Transactions on Computing Education, 2010
We present findings regarding the state of the field of Algorithm Visualization (AV) based on our analysis of a collection of over 500 AVs. We examine how AVs are distributed among topics, who created them and when, their overall quality, and how they are disseminated. There does exist a cadre of good AVs and active developers. Unfortunately, we…
Descriptors: Undergraduate Study, Computer Science Education, Mathematics, Visualization
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Hirumi, Atsusi; Appelman, Bob; Rieber, Lloyd; Van Eck, Richard – TechTrends: Linking Research and Practice to Improve Learning, 2010
Like many rapidly growing industries, advances in video game technology are far outpacing research on its design and effectiveness. Relatively little is understood about how to apply what we know about teaching and learning to optimize game-based learning. For the most part, instructional designers know little about game development and video game…
Descriptors: Educational Technology, Instructional Design, Video Games, Computer Science Education
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Tsai, Chia-Wen – Behaviour & Information Technology, 2013
In modern business environments, work and tasks have become more complex and require more interdisciplinary skills to complete, including collaborative and computing skills for website design. However, the computing education in Taiwan can hardly be recognised as effective in developing and transforming students into competitive employees. In this…
Descriptors: Teaching Methods, Online Courses, Instructional Effectiveness, Feedback (Response)
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Isomottonen, Ville; Tirronen, Ville – ACM Transactions on Computing Education, 2013
Lecturing is known to be a controversial form of teaching. With massed classrooms, in particular, it tends to constrain the active participation of students. One of the remedies applied to programming education is to use technology that can vitalize interaction in the classroom, while another is to base teaching increasingly on programming…
Descriptors: Programming, Active Learning, Independent Study, Teaching Methods
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Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
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Yang, Tzu-Chi; Hwang, Gwo-Jen; Yang, Stephen Jen-Hwa – Educational Technology & Society, 2013
In this study, an adaptive learning system is developed by taking multiple dimensions of personalized features into account. A personalized presentation module is proposed for developing adaptive learning systems based on the field dependent/independent cognitive style model and the eight dimensions of Felder-Silverman's learning style. An…
Descriptors: Cognitive Style, Experimental Groups, Control Groups, Cognitive Ability
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de-la-Fuente-Valentin, Luis; Pardo, Abelardo; Kloos, Carlos Delgado – Computers & Education, 2013
The acquisition of programming skills specially in introductory programming courses poses an important challenge for freshmen students of engineering programs. These courses require students to devote a sustained effort during the whole course and a failure to do so may contribute to not passing the course. However, it is difficult for the…
Descriptors: Computer Managed Instruction, Programming, Computer Science Education, Automation
Webb, Heidi Cornelia – ProQuest LLC, 2013
Advances in technology have caused high schools to update their computer science curricula; however there has been little analogous attention to technology-related education in middle schools. With respect to computer-related knowledge and skills, middle school students are at a critical phase in life, exploring individualized education options…
Descriptors: Middle School Students, Computer Science Education, Computer Literacy, Thinking Skills
Weston, Marla; Biin, Dianne – International Association for Development of the Information Society, 2013
The goal of the ANCESTOR program is to use digital storytelling as a means of promoting an interest in technology careers for Aboriginal learners, as well as increasing cultural literacy. A curriculum was developed and first tested with Aboriginal students at the LÁU,WELNEW Tribal School near Victoria, British Columbia, Canada. Based on feedback…
Descriptors: Foreign Countries, Story Telling, Computer Science Education, Canada Natives
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Kitsantas, Anastasia; Kitsantas, Panagiota; Kitsantas, Thomas – International Education Journal: Comparative Perspectives, 2012
The purpose of this exploratory study was to assess the relative importance of a number of variables in predicting students' interest in math and/or computer science. Classification and regression trees (CART) were employed in the analysis of survey data collected from 276 college students enrolled in two U.S. and Greek universities. The results…
Descriptors: Cross Cultural Studies, Computer Science, Mathematics, Student Interests
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Basal, Ahmet; Gurol, Mehmet; Sevindik, Tuncay – Turkish Online Journal of Distance Education, 2012
Language education is important in the rapidly changing world. Every year much effort has spent on preparing teaching materials for language education. Since positive attitudes of learners towards a teaching material enhance the effectiveness of that material, it is important to determine the attitudes of learners towards the material used.…
Descriptors: Student Attitudes, Instructional Materials, Programming, Web Based Instruction
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Korkmaz, Ozgen – Journal of Educational Computing Research, 2012
The present study aims to reveal the impact of students' critical thinking and logico-mathematical intelligence levels of students on their algorithm design skills. This research was a descriptive study and carried out by survey methods. The sample consisted of 45 first-year educational faculty undergraduate students. The data was collected by…
Descriptors: Foreign Countries, Undergraduate Students, Intelligence, Measures (Individuals)
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