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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Moon, Brian – English in Australia, 2008
"World of Warcraft" is an online computer game with over nine million players, many of them technically-minded young males. A proportion of these young males engage in spontaneous creative writing about their game adventures. They enjoy highly formulaic genres, such as the epic poem, with its complex technical requirements. This has…
Descriptors: Role Playing, Creative Writing, Fantasy, English Teachers
Dutta, Mohan Jyoti; Basnyat, Iccha – Health Education & Behavior, 2008
Considerable research has been conducted on the topic of entertainment-education (EE), the method of using entertainment platforms such as popular music, radio, and television programming to diffuse information, attitudes, and behaviors via role modeling. A significant portion of the recently published EE literature has used the case of the Radio…
Descriptors: Programming (Broadcast), Foreign Countries, Popular Culture, Mass Media Effects
Coffey, John W.; Koonce, Robert – Journal of Computers in Mathematics and Science Teaching, 2008
This article contains a description of the organization and method of use of an active learning environment named MODeLeR, (Multimedia Object Design Learning Resource), a tool designed to facilitate the learning of concepts pertaining to object modeling with the Unified Modeling Language (UML). MODeLeR was created to provide an authentic,…
Descriptors: Constructivism (Learning), Active Learning, Teaching Methods, Computer Assisted Instruction
Curry, Guy L.; Coulson, Robert N.; Gan, Jianbang; Tchakerian, Maria D.; Smith, C. Tattersall – Bulletin of Science, Technology & Society, 2008
Disturbance-generated biomass results from endogenous and exogenous natural and cultural disturbances that affect the health and productivity of forest ecosystems. These disturbances can create large quantities of plant biomass on predictable cycles. A systems analysis model has been developed to quantify aspects of system capacities (harvest,…
Descriptors: Systems Analysis, Programming, Sustainable Development, Models
Howard, Elizabeth V. – Journal of Educational Technology Systems, 2007
During a research study conducted over four semesters, students enrolled in an introductory programming class at a commuter campus used the pair-programming approach for both in-class labs and out-of-class programming assignments. This study was a comprehensive assessment of pair-programming using multiple measures of both quantitative and…
Descriptors: Programming, Instructional Effectiveness, Instructional Innovation, Problem Based Learning
Samaniego, Concepcion Medrano; Pascual, Alejandra Cortes – International Review of Education, 2007
This study is based on the hypothesis that television contents themselves constitute a source of learning through television narratives. In specific terms, we defend the idea that it is possible to teach and learn values through said narratives. Some of the research dealing with the relationship between television and values is categorized from a…
Descriptors: Television, Relationship, Values, Television Viewing
Emurian, Henry H. – Behavior Analyst Today, 2007
At the beginning of a Java computer programming course, nine students in an undergraduate class and nine students in a graduate class completed a web-based programmed instruction tutoring system that taught a simple computer program. All students exited the tutor with an identical level of skill, at least as determined by the tutor's required…
Descriptors: Multiple Choice Tests, Computer Software, Computers, Program Effectiveness
del Cid, Jose Pablo Escobedo; de la Fuente Valentin, Luis; Gutierrez, Sergio; Pardo, Abelardo; Kloos, Carlos Delgado – Journal of Interactive Media in Education, 2007
The IMS Learning Design specification aims at capturing the complete learning flow of courses, without being restricted to a particular pedagogical model. Such flow description for a course, called a Unit of Learning, must be able to be reproduced in different systems using a so called run-time environment. In the last few years there has been…
Descriptors: Higher Education, Computer Software, Educational Technology, Electronic Learning
Alter, Randi J.; Jun, Mi Kyung; J-McKyer, E. Lisako – Journal of Drug Education, 2007
To reduce problems associated with youth substance use, Indiana developed funding streams and infrastructure to facilitate coordination of statewide prevention efforts. These prevention efforts aimed at youth include programming in the non-school hours. To examine the relationship between these efforts and youth substance abuse, students…
Descriptors: Substance Abuse, Prevention, Drinking, Programming

Overbaugh, Richard C. – Computers in the Schools, 1994
Describes the development of an interactive video simulation, the "Classroom Management Simulation," that teaches eight basic principles of classroom management to preservice teachers. Highlights include the instructional design process, including task analysis; the use of HyperCard for programming; and results of field testing. (LRW)
Descriptors: Authoring Aids (Programming), Classroom Techniques, Computer Assisted Instruction, Computer Simulation
Brase, Jan; Painter, Mark – Educational Technology & Society, 2004
Learning Objects Metadata (LOM) aims at describing educational resources in order to allow better reusability and retrieval. In this article we show how additional inference rules allows us to derive additional metadata from existing ones. Additionally, using these rules as integrity constraints helps us to define the constraints on LOM elements,…
Descriptors: Inferences, Metadata, Information Retrieval, Standards
Hall, Dianne J.; Cegielski, Casey G.; Wade, James N. – Decision Sciences Journal of Innovative Education, 2006
The research described in this article reports the results of a study designed to evaluate the relationship among object-oriented (OO) computer programming task performance and a student's (1) theoretical value belief, (2) cognitive ability, and (3) personality. The results of this study do not support the assertion that cognitive ability is a…
Descriptors: Beliefs, Cognitive Ability, Personality, Predictor Variables
Ishizaka, Alessio; Lusti, Markus – Journal of Interactive Learning Research, 2006
Explanations are essential in the teaching process. Tracers are one possibility to provide students with explanations in an intelligent tutoring system. Their development can be divided into four steps: (a) the definition of the trace model; (b) the extraction of the information from this model; (c) the analysis and abstraction of the extracted…
Descriptors: Intelligent Tutoring Systems, Teaching Methods, Computer Uses in Education, Educational Technology
Moran, Kristin C. – Learning, Media & Technology, 2006
The landscape of children's programming is changing because of the increased exportation of children's television programs created in the USA. Networks have been aggressively marketing programs to an international audience through individual program sales and satellite network expansion. Some see problems as a result of the potential shift in…
Descriptors: Foreign Countries, Programming (Broadcast), Childrens Television, Case Studies