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Wang, Elaine Lin; Matsumura, Lindsay Clare; Correnti, Richard; Litman, Diane; Zhang, Haoran; Howe, Emily; Magooda, Ahmed; Quintana, Rafael – Grantee Submission, 2020
We investigate students' implementation of the feedback messages they received in an automated writing evaluation system ("eRevise") that aims to improve students' use of text evidence in their writing. Seven 5th and 6th-grade teachers implemented "eRevise" (n = 143 students). Qualitative analysis of students' essays across…
Descriptors: Feedback (Response), Writing Evaluation, Computer Software, Grade 5
Bhat, Bilal Ahmad – Online Submission, 2020
The year of 2020 has been a transformative year to play the roles of teachers. Everything has changed, including the way kids and university students go to school. During the pandemic, most of the world instated social distancing rules, 20-second hand-washing practices, and preventive mask-wearing in public. To say this affected the way educators…
Descriptors: Educational Technology, Technology Uses in Education, COVID-19, Pandemics
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Thompson, Douglas Earl – General Music Today, 2014
This article is an overview of the open source audio-editing and -recording program, Audacity. Key features are noted, along with significant features not included in the program. A number of music and music technology concepts are identified that could be taught and/or reinforced through using Audacity.
Descriptors: Music Education, Music, Computer Software, Audio Equipment
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Sünger, Ibrahim; Çankaya, Serkan – Journal of Educational Technology and Online Learning, 2019
Technological developments bring along lots of innovations. One of the innovations that have become widespread in recent years is the concept of augmented reality. In current scientific literature there are a lot of studies in literature about augmented reality which can be defined as the combination of real and virtual worlds, experienced by…
Descriptors: Computer Simulation, Technological Advancement, Databases, Research Reports
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Bozkurt Altan, Esra; Üçüncüoglu, Irem; Özek, Hüseyincan – Journal of Inquiry Based Activities, 2019
This study aimed to present an example activity in which the engineering design process was used. The activity was carried out in an out-of-school learning environment in 12 periods of 40 minutes. Twenty-four students who were in the 6th, 7th or 8th grade, participated in the activity. Students were presented with a design problem in which moving…
Descriptors: Engineering Education, Design, Learning Activities, Corporations
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Saputra, Eri; Fahrizal, Effan – Malikussaleh Journal of Mathematics Learning, 2019
Geogebra is software designed to solve geometry, calculus and algebra material as well as applications for designing spaces and buildings. The purpose of this research is to produce teaching material products through Geogebra software in mathematics courses that can be utilized in learning. The stages in this research include: (1) the stage of…
Descriptors: Mathematics Materials, Material Development, Computer Software, Independent Study
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Smith, Carmen; Walkington, Candace – Australian Mathematics Education Journal, 2019
Embodied mathematics activities involve students engaging in physical actions to help them better understand mathematics concepts. Current research shows these types of activities have great potential to help students develop conceptual understanding. The authors present four principles for designing embodied mathematics activities and give…
Descriptors: Instructional Design, Mathematics Instruction, Mathematical Concepts, Concept Formation
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Ibieta, Andrea; Hinostroza, J. Enrique; Labbé, Christian – Journal of Research on Technology in Education, 2019
Research shows that students face a range of difficulties when using the Internet to solve information problems. Using a quasi-experimental design, we tested a strategy to improve Chilean 10th graders' skills for information problem solving using the Internet (IPS-I). The intervention was based on a workshop in which students learned IPS-I…
Descriptors: Internet, Problem Solving, Grade 10, Workshops
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Yi, Xiaoming – Journal of Environmental Education, 2019
Drawing from contemporary Western theories of environmental esthetics and ancient Chinese esthetics of nature, the author proposes ecological education through esthetic engagement. Esthetic engagement removes the opposition between the esthetic subject and object and requires whole-body engagement with the natural environment. It provides an…
Descriptors: Aesthetics, Ethics, Western Civilization, Asian Culture
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Bibic, Lucka; Druskis, Justinas; Walpole, Samuel; Angulo, Jesus; Stokes, Leanne – Journal of Chemical Education, 2019
Virtual reality (VR) technology has been capturing the public imagination for decades. VR software applications that allow for interactive immersion are emerging as a renowned medium in many areas, including educating the public in biochemistry-related subjects via public engagement events. This report provides information about an immersive,…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Computer Software
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Persico, Donatella; Passarelli, Marcello; Pozzi, Francesca; Earp, Jeffrey; Dagnino, Francesca Maria; Manganello, Flavio – British Journal of Educational Technology, 2019
This paper explores the relationship between digital games and learning along the continuum from formal to informal learning. Games are an increasingly important component of our learning ecologies but their potential can prove difficult to fully harness due to the downsides of gaming in informal contexts and to the limitations games can present…
Descriptors: Computer Games, Risk, Learning Processes, Correlation
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Hadavand, Aboozar; Muschelli, John; Leek, Jeffrey – Journal of Learning Analytics, 2019
Due to the fundamental differences between traditional education and massive open online courses (MOOCs), and because of the ever-increasing popularity of the latter, more research is needed to understand current and future trends in MOOCs. Although research in the field has grown rapidly in recent years, one of the main challenges facing…
Descriptors: Learning Analytics, Student Behavior, Online Courses, Large Group Instruction
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Anderson, Jeffrey A.; McCusker, Michael V. – PRIMUS, 2019
We present a new learning activity that enables students to apply eigenvalue theory to investigate a practical modeling problem. We demonstrate how to build a spring-coupled pair of pendula and describe how students can measure the movements of these pendula using open-source image processing software. We then illustrate how to analyze this…
Descriptors: Mathematics Instruction, College Mathematics, Experiential Learning, Learning Activities
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Wu, Shaoqun; Fitzgerald, Alannah; Yu, Alex; Witten, Ian – International Journal of Computer-Assisted Language Learning and Teaching, 2019
Learning collocations is one of the most challenging aspects of language learning as there are literally hundreds of thousands of possibilities for combining words. Corpus consultation with concordancers has been recognized in the literature as an established way for language learners to study and explore collocations at their own pace and in…
Descriptors: Phrase Structure, Computational Linguistics, Indexes, English (Second Language)
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Ebied, Mohammed – Journal of Educational Multimedia and Hypermedia, 2019
The current study aims to examine the effectiveness of an educational program based on cognitive load theory in developing multimedia production skills at General Diploma in Education in Najran University. Quasi-experimental study designs is used in the study and to collect data the researcher built achievement test and observation card to measure…
Descriptors: Foreign Countries, Cognitive Ability, Comparative Analysis, Multimedia Instruction
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