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Ali Soyoof; Michelle M. Neumann; Barry Lee Reynolds; Afsheen Rezai; Ali Ibrahim Can Gözüm – Education and Information Technologies, 2025
Previous studies have shown that demographic factors can influence parental mediation strategies during children's digital gameplay. However, little is known about maternal and paternal mediation in Iranian families. This study examined the relationship between maternal and paternal mediation (restrictive, active, viewing, technical, and…
Descriptors: Foreign Countries, Parent Role, Computer Use, Computer Games
Nabulsi, Leena; Nguyen, Amy; Odeleye, Oluwatobi – Journal of Science Education and Technology, 2021
Online homework systems have been shown to help student achievement in chemistry courses. This study sought to compare the levels of knowledge retention in students over the course of a semester, using two different types of homework systems--the adaptive-responsive system and the traditional-responsive system. Two sections of a first semester…
Descriptors: Homework, Computer Uses in Education, Knowledge Level, Retention (Psychology)
Hao, Jianjiang; Guo, Jiong; Wang, Charles Xiaoxue – TechTrends: Linking Research and Practice to Improve Learning, 2021
The 24th Global Chinese Conference on Computers in Education (GCCCE) was held September 12-16, 2020 at Northwest Normal University, Lanzhou, China. The GCCCE adopted a hybrid conference format for the first time, combining traditional face-to-face sessions and online live streaming to reduce the impact from the Covid-19 pandemic. The GCCCE hosted…
Descriptors: Educational Innovation, Computer Uses in Education, Educational Change, Artificial Intelligence
Tian, Xuetao; Liu, Feng – IEEE Transactions on Learning Technologies, 2021
Massive open online courses (MOOCs) have been an important learning tool in education. In order to reduce the high dropout rate and improve learners' satisfactions, it is urgent for MOOCs platform to provide course recommendation and tutoring service. To achieve it, it is necessary to determine and trace learners' learning state. Cognitive…
Descriptors: Online Courses, Item Response Theory, Course Selection (Students), Artificial Intelligence
Sánchez-López, Iván; Bonilla-del-Río, Mónica; Soares, Ismar de Oliveira – Comunicar: Media Education Research Journal, 2021
Daily media use by an entire generation shows the distance that exists between the reality experienced by young people and the institutions responsible for their education. Formal education is still closely linked to the passive role of literary receivers, ignoring the potential of connected communication for student empowerment. At the same time,…
Descriptors: Student Empowerment, Creativity, Computer Uses in Education, Media Literacy
Revilla, Melanie; Couper, Mick P.; Paura, Ezequiel; Ochoa, Carlos – Field Methods, 2021
Passive data from a tracking application (or "meter") installed on participants' devices to register the URLs visited have great potential for studying people's online activities. However, given privacy concerns, obtaining cooperation installing a meter can be difficult and lead to selection bias. Therefore, in this article, we address…
Descriptors: Participation, Computer Use, Internet, Data Collection
Haring, Dana; Kelner, Tom – Educational Leadership, 2021
In this article, Dana Haring and Tom Kelner describe how an NPR article motivated them to look at the issue of computer-based note-taking more closely. This topic piqued their interest because of work they were doing with the 7th graders in their English and social studies classes. One collaborative project their classes work on together…
Descriptors: Action Research, Computer Uses in Education, Notetaking, Middle School Students
Köse, Hasan; Güner-Yildiz, Nevin – Education and Information Technologies, 2021
In this study, general information about augmented reality (AR) technology is given to be a resource for special education researchers and teachers who are interested in using AR as a learning/teaching material. Additionally, the researches that use AR as a learning material in the education of individuals with special needs are examined and the…
Descriptors: Special Education, Computer Simulation, Simulated Environment, Computer Uses in Education
Noh, Nur Hidayah Md; Amron, Mohd Talmizie – Asian Journal of University Education, 2021
The COVID-19 pandemic has altered nearly every aspect of life, including education. Technology has replaced face-to-face teaching and learning nearly totally. This health disaster has accelerated digitization in the world of education, which was previously only available without a repulsive factor. Cloud computing technology has been widely used…
Descriptors: Higher Education, Computer Uses in Education, Readiness, Foreign Countries
Ralph, Michael – International Journal of Mathematical Education in Science and Technology, 2021
Synthesis and diffusion of a pigment molecule can be simulated using deterministic equations in computer software. These lesson materials describe how tiger stripes emerge from manipulations in this code, and how students can engage in mathematical inquiry by exploring these reaction-diffusion equations.
Descriptors: Equations (Mathematics), Mathematical Models, Science Instruction, Mathematics Instruction
Pordelan, Nooshin; Hosseinian, Simin; Baei Lashaki, Abdollah – Education and Information Technologies, 2021
Life design is a postmodern paradigm in career interventions for which technology plays an important role in helping clients in career decision-making process. Accepting the role of technology and information technology in life, this study aims to investigate the effect of digital storytelling on career counseling process with life design…
Descriptors: Story Telling, Career Choice, Intervention, Computer Use
Locklear, Tiffany M.; Hunt, Frances D. – Journal of Interdisciplinary Teacher Leadership, 2021
Using an interpretive analysis of digital storytelling, we advance the conversation on ways Indian communities can rethink educational design. From an ethnohistorical context, we interrupt traditional pedagogy to grant voice and perspective to the Indigenous community. In this paper, we blend constructivism and personal digital stories to bring…
Descriptors: American Indian Education, Story Telling, Constructivism (Learning), Instructional Design
Shamsuzzoha, Ahm; Toshev, Rayko; Vu Tuan, Viet; Kankaanpaa, Timo; Helo, Petri – Interactive Learning Environments, 2021
This study evaluates the use of virtual reality (VR) platforms, which is an integrated part of the digital factory for an industrial training and maintenance system. The digital factory-based VR platform provides an intuitive and immersive human-computer interface, which can be an efficient tool for industrial training and maintenance services.…
Descriptors: Computer Simulation, Industrial Training, Computer Uses in Education, Man Machine Systems
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2021
A wide variety of modern chess software products is available to the modern professional and amateur chess players alike, helping them improve their chess skills and prepare for online and traditional tournaments. These products include chess user interfaces (UIs), traditional Alpha-Beta (AB) and emergent Neural Network (NN) chess engines, game…
Descriptors: Games, Computer Software, Open Source Technology, Competition
Keller, Brian T. – Grantee Submission, 2021
In this paper, we provide an introduction to the factored regression framework. This modeling framework applies the rules of probability to break up or "factor" a complex joint distribution into a product of conditional regression models. Using this framework, we can easily specify the complex multivariate models that missing data…
Descriptors: Regression (Statistics), Models, Multivariate Analysis, Computation