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Yinmiao Li; Xiaoyang Zhou; Daragh Byrne; Marti Louw – International Journal of Technology and Design Education, 2024
Within creative domains in studio- and project-based education, documentation is often central to demonstrating outcomes, process, and progress. Despite much prior work into the instructional practices, technologies, and tools that support cultivating documentation practices, no prior work explores the student valuing and perception of…
Descriptors: Documentation, Creativity, Active Learning, Student Projects
Dustin Hensley – Knowledge Quest, 2024
School librarians often find themselves betwixt two different worlds that come with quite varied expectations. They are seen as the arbiters of traditional learning and academia, with library spaces providing books and quiet places for self-enrichment and study. They are also often given the responsibility of being the building's technology…
Descriptors: Humanization, School Libraries, Librarians, Community Involvement
Suzanne Dorée; Jennifer Quinn – PRIMUS, 2024
This paper is a practical how-to guide to help you start using active learning or to have greater success and more fun with it. We categorize active learning techniques as Think, Pair, Share, Composite, Group, Move, or Lead and discuss how to implement activities in each category, along with advice on creating engaging, effective, and equitable…
Descriptors: Active Learning, Learning Activities, Mathematics Instruction, Sequential Approach
Valdemar Švábenský; Jan Vykopal; Pavel Celeda; Ján Dovjak – Education and Information Technologies, 2024
Computer-supported learning technologies are essential for conducting hands-on cybersecurity training. These technologies create environments that emulate a realistic IT infrastructure for the training. Within the environment, training participants use various software tools to perform offensive or defensive actions. Usage of these tools generates…
Descriptors: Computer Security, Information Security, Training, Feedback (Response)
Amenda N. Chow; Peter D. Harrington; Fok-Shuen Leung – Teaching Mathematics and Its Applications, 2024
Physical experiments in classrooms have many benefits for student learning, including increased student interest, participation and knowledge retention. While experiments are common in engineering and physics classes, they are seldom used in first-year calculus, where the focus is on solving problems analytically and, occasionally, numerically. In…
Descriptors: Mathematics Instruction, Calculus, Computer Software, Programming
Ijaz Ul Haq; Manoli Pifarré; Estibaliz Fraca – International Journal of Artificial Intelligence in Education, 2024
Collaborative creativity (cocreativity) is essential to generate original solutions for complex challenges faced in organisations. Effective cocreativity requires the orchestration of cognitive and social processes at a high level. Artificial Intelligence (AI) techniques, specifically deep learning sentence embedding models, have emerged as…
Descriptors: Sentences, Evaluation, Novelty (Stimulus Dimension), Active Learning
Taotao Long; Zhixia Zheng; Yu Shi; MingWen Tong; Zhi Liu – Educational Technology Research and Development, 2024
Inquiry-based instruction has played an important role in science education, and been recognized as a critical approach to improve students' scientific learning effectiveness. However, current research revealed that it is a challenge for teacher education programs to improve pre-service science teachers' inquiry-based instructional activity design…
Descriptors: Preservice Teachers, Instructional Design, Teaching Methods, Inquiry
Karen Stock; Philip Cola; David Kolb – Experiential Learning and Teaching in Higher Education, 2024
The 21st century has seen a dramatic rise in experiential learning research and practice. After the previous century, where research on subjective experience was for the most part excluded from academic journals, there is today a resurgence of scholarly research on experience and experiential learning. Yet, how do we know when a given educational…
Descriptors: Experiential Learning, Educational Experience, Learner Engagement, Active Learning
Gavin Tierney; Rochelle Urban; Gina Olabuenaga – Interdisciplinary Journal of Problem-based Learning, 2024
Project-based learning (PjBL) is an inquiry-based approach that aims to engage students in active, meaningful, and challenging experiences connected to the world outside the classroom. However, PjBL's student-centered approach has not always explicitly focused on educational equity. The goal of this paper is to provide a PjBL curriculum design…
Descriptors: Active Learning, Student Projects, Curriculum Design, Equal Education
Martella, Amedee Marchand; Martella, Ronald C.; Yatcilla, Jane K.; Newson, Alexandra; Shannon, Eric N.; Voorhis, Charissa – Educational Psychology Review, 2023
Active learning is a popular approach to teaching and learning that has gained traction through research on STEM educational improvement. There have been numerous university- and national/international-level efforts focused on transitioning courses from the lecture method to active learning. However, despite these large-scale changes, the active…
Descriptors: Active Learning, Educational Quality, STEM Education, Educational Research
Todini, Luca; Menchetti, Laura – Advances in Physiology Education, 2023
Active learning and practices are strongly encouraged or made mandatory by local, national, and European organizations. Therefore, we set up an interactive practical classroom, engaging all of the attending students of the year (n = 47). Each student was assigned a physiological role (marked on a cardboard sign) in the following events:…
Descriptors: Interaction, Active Learning, Learning Activities, Human Body
Inas Sausan; Elda Frediana Rety Kartika; Faizal Akhmad Adi Masbukhin; Sukma Wahyu Wijayanti; Ayu Fahimah Diniyah Wathi; Dola Suciana – Journal of Chemical Education, 2025
STEAM (Science, Technology, Engineering, Arts, Mathematics) learning is designed to contextualize the abstract concepts of science in chemistry learning. Integration STEAM in chemistry learning needs a learning model to help students understand real-world problems. For this reason, STEAM-PBL (Project Based Learning) was employed. This paper…
Descriptors: Science Education, Chemistry, Information Sources, Social Media
Elise M. Walck-Shannon; Heather D. Barton; Shaina F. Rowell; Douglas L. Chalker; Angela Fink – CBE - Life Sciences Education, 2025
Recently, our course team transformed a large-enrollment introductory genetics course from being predominantly lecture based to active learning based. During class sessions, students engaged in problem solving, which occurs when a student attempts to solve a problem without knowing the path to complete it. We designed class activities…
Descriptors: Active Learning, Genetics, Learning Activities, Inquiry
Katherine A. LaFlamme – Discover Education, 2025
This study investigates how integrating Reddit into academic environments can enhance authentic learning experiences and strengthen information literacy skills. As a crowdsourced platform with diverse communities, Reddit provides access to a wide range of perspectives, hard-to-reach populations, and both qualitative and quantitative insights.…
Descriptors: Social Media, Authentic Learning, Information Literacy, Assignments
Lotte Dyhrberg O'Neill – Active Learning in Higher Education, 2025
Only a handful of research papers have examined the assessment of student debate activities in higher education, and very little is currently known about how students might perceive a final oral exam in which they have to debate with/against each other. The aim of this study was to examine students' perceptions of participation and learning in…
Descriptors: Debate, Active Learning, Student Attitudes, College Students