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Tichon, Jennifer – International Journal on E-Learning, 2012
Training designed to support and strengthen higher-order mental abilities now often involves immersion in Virtual Reality (VR) where dangerous real world scenarios can be safely replicated. However, despite the growing popularity of VR to train cognitive skills such as decision-making and situation awareness, methods for evaluating their use rely…
Descriptors: Computer Simulation, Cognitive Ability, Case Method (Teaching Technique), Evaluation
Helle, Laura; Saljo, Roger – Instructional Science: An International Journal of the Learning Sciences, 2012
Medical education has pioneered educational innovation in higher education as exemplified by the problem-based learning (PBL) movement. A multitude of reviews and meta-analyses indicate that the PBL movement has been successful in many ways. Innovations in medical education, however, are not limited to curricular reform and interactive…
Descriptors: Medical Education, Educational Innovation, Computer Uses in Education, Computer Simulation
Tamburelli, Marco; Jones, Gary; Gobet, Fernand; Pine, Julian M. – Language and Cognitive Processes, 2012
Nonword repetition tasks (NWRTs) are employed widely in various studies on language development and are often relied upon as diagnostic tools. However, the mechanisms that underlie children's performance in NWRTs are very little understood. In this paper we present NWRT data from typically developing 5- to 6-year-olds (5:4-6:8) and examine the…
Descriptors: Error Patterns, Language Acquisition, Phonology, Repetition
Vicovaro, Michele – Psicologica: International Journal of Methodology and Experimental Psychology, 2012
This is an intuitive physics study of collision events. In two experiments the participants were presented with a simulated 3D scene showing one sphere moving horizontally towards another stationary sphere. The moving sphere stopped just before colliding with the stationary one. Participants were asked to rate the positions which both spheres…
Descriptors: Physics, Experiments, Computer Simulation, Comparative Analysis
Andrei, Stefan; Osborne, Lawrence; Smith, Zanthia – Journal of Educational Multimedia and Hypermedia, 2013
The current learning process of Deaf or Hard of Hearing (D/HH) students taking Science, Technology, Engineering, and Mathematics (STEM) courses needs, in general, a sign interpreter for the translation of English text into American Sign Language (ASL) signs. This method is at best impractical due to the lack of availability of a specialized sign…
Descriptors: Deafness, Hearing Impairments, College Students, STEM Education
Anstadt, Scott P.; Bradley, Shannon; Burnette, Ashley; Medley, Lesley L. – International Review of Research in Open and Distance Learning, 2013
Due to the unique applications of virtual reality in many modern contexts, Second Life (SL) offers inimitable opportunities for research and exploration and experiential learning as part of a distance learning curriculum assignment. A review of current research regarding SL examined real world social influences in online interactions and what the…
Descriptors: Computer Simulation, Distance Education, Social Work, Constructivism (Learning)
Garrett, Michael; McMahon, Mark – Australasian Journal of Educational Technology, 2013
This paper reports on research undertaken to determine the effectiveness of a 3D simulation environment used to train mining personnel in emergency evacuation procedures, designated the Fires in Underground Mines Evacuation Simulator (FUMES). Owing to the operational constraints of the mining facility, methods for measuring learning transfer were…
Descriptors: Transfer of Training, Computer Simulation, Mining, Training
Stewart, Jefferson; Vincent, Daniel – Science and Children, 2013
The authors describes their experiences incorporating the virtual lab into a simple circuit lesson during an energy unit in a sixth-grade class. The lesson included a hands-on group experiment using wire, batteries, and light bulbs to make a circuit and an online simulation, using a virtual lab. Class discussions, student inquiries, and the study…
Descriptors: Science Laboratories, Computer Simulation, Hands on Science, Equipment
Flanders, Megan; Kavanagh, Richard C. – Engineering Design Graphics Journal, 2013
Mental rotations are among the most difficult of all spatial tasks to perform, and even those with high levels of spatial ability can struggle to visualize the result of compound rotations. This pilot study investigates the use of the virtual reality-based Rotation Tool, created using the Virtual Reality Modeling Language (VRML) together with…
Descriptors: Visualization, Spatial Ability, Computer Simulation, Engineering Education
Matsuda, Noboru; Yarzebinski, Evelyn; Keiser, Victoria; Raizada, Rohan; Cohen, William W.; Stylianides, Gabriel J.; Koedinger, Kenneth R. – Journal of Educational Psychology, 2013
This article describes an advanced learning technology used to investigate hypotheses about learning by teaching. The proposed technology is an instance of a teachable agent, called SimStudent, that learns skills (e.g., for solving linear equations) from examples and from feedback on performance. SimStudent has been integrated into an online,…
Descriptors: Intelligent Tutoring Systems, Tutor Training, Computer Simulation, Artificial Intelligence
Sun, Chuen-Tsai; Wang, Dai-Yi; Chang, Yu-Yeh – Educational Technology & Society, 2013
Computer simulation users can freely control operational factors and simulation results, repeat processes, make changes, and learn from simulation environment feedback. The focus of this paper is on simulation-based design tools and their effects on student learning processes in a group of 101 Taiwanese senior high school students. Participants…
Descriptors: Foreign Countries, High School Freshmen, Cognitive Style, Design
Park, Hyungsung; Seo, Sumin – Interactive Learning Environments, 2013
The purpose of this study was to analyze the effects of collaborative activities on group identity in a virtual world such as "Second Life." To achieve this purpose, this study adopted events that promoted participants' interactions using tools inherent in "Second Life." The interactive tools given to the control group in this…
Descriptors: Foreign Countries, College Students, Computer Simulation, Internet
Pincelli, M. M.; Otranto, S. – Physics Education, 2013
In this paper, we propose a set of activities based on the use of a celestial simulator to gain insights into the retrograde motion of Mars as seen from the Earth. These activities provide a useful link between the heliocentric concepts taught in schools and those tackled in typical introductory physics courses based on classical mechanics for…
Descriptors: Hands on Science, Computer Simulation, Learning Activities, Motion
Aydin, Selami – Turkish Online Journal of Distance Education, 2013
The purpose of this paper is to present a review of research on Second Life (SL) as a learning environment within English as a foreign language (EFL) context, as research on its use within EFL learning is relatively new. The study is categorized into four main sections. Introduction section introduces the rationale of the paper and SL. Next…
Descriptors: Educational Environment, English (Second Language), Second Language Learning, Cooperation
Tokunaga, Robert Shota – Human Communication Research, 2013
This article extends theory on the deficient self-regulation (DSR) of Internet use and media habits by integrating predictors relevant to technology use. It introduces novelty perceptions of a technology and flow as conditions that increase the likelihood of experiencing DSR and media habits. An experiment, with between- and within-subjects…
Descriptors: Internet, Change, Social Behavior, Self Control