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Chen, Zhi-Hong; Chao, Po-Yao; Hsu, Ming-Chieh; Teng, Chin-Hung – Educational Technology & Society, 2013
A number of studies have been devoted to investigating the influence of educational agents on different aspects of student learning. However, little attention has been paid to the effects of the level-up mechanism of
educational agents on students although this is a significant issue. Thus, this study develops an educational agent with the…
Descriptors: Computer Simulation, Instructional Effectiveness, Student Motivation, Educational Games
Stoilescu, Dorian – Journal of Interactive Learning Research, 2013
Instructional simulation had major difficulties in the past for offering limited possibilities in practice and learning. This article proposes a link between instructional simulation and Web 2.0 technologies. More exactly, I present the design of the Virtual Olympic Games Framework (VOGF), as a significant demonstration of how interactivity in…
Descriptors: Athletics, Computer Simulation, Educational Technology, Skill Development
Visschedijk, Gillian C.; Lazonder, Ard W.; van der Hulst, Anja; Vink, Nathalie; Leemkuil, Henny – British Journal of Educational Technology, 2013
The training of tactical decision making increasingly occurs through serious computer games. A challenging aspect of designing such games is the modelling of human emotions. Two studies were performed to investigate the relation between fidelity and human emotion recognition in virtual human characters. Study 1 compared five versions of a virtual…
Descriptors: Emotional Response, Recognition (Psychology), Decision Making, Comparative Analysis
Soleimani, Ali – ProQuest LLC, 2013
Immersive 3D worlds can be designed to effectively engage students in peer-to-peer collaborative learning activities, supported by scientific visualization, to help with understanding complex concepts associated with learning science, technology, engineering, and mathematics (STEM). Previous research studies have shown STEM learning benefits…
Descriptors: STEM Education, Cooperative Learning, Science Education, Visualization
Howard, Beverly J. – ProQuest LLC, 2013
The purpose of this study was to determine if students learn clinical judgment as effectively using computer-based simulations as when using high-fidelity mannequin simulations. There was a single research questions for this study: What is the difference in clinical judgment between participants completing high-fidelity human simulator mannequin…
Descriptors: Nursing Education, Computer Uses in Education, Computer Simulation, Medical Evaluation
Irwin, Ruth E. – ProQuest LLC, 2013
It is not sufficient to just make changes in a nursing curriculum without a plan to evaluate the impact on program outcomes. This study sought to determine the outcomes of teaching the nursing process to Foundation of Nursing students in an Associate Degree Nursing program using a factorial design study. Four groups of students were taught the…
Descriptors: Nursing, Nursing Education, Nursing Students, Lecture Method
Macri, Gloria – Research-publishing.net, 2013
This chapter presents a case study of an online ethnography which examines the Romanian Community of Ireland forum. Apart from highlighting the main challenges and advantages of engaging with an ethnographic methodology online, this chapter also showcases the key findings emerging in relation to the meanings which members of this community…
Descriptors: Ethnography, Web Sites, Immigrants, Computer Simulation
Mayberry, Charles R. – ProQuest LLC, 2013
The United States Air Force (USAF) trains C-130H Loadmaster students at Little Rock Air Force Base (AFB) through a civilian contract. The Aircrew Training System (ATS) contractor utilizes a Fuselage Trainer (FuT) to provide scenarios for the Loadmaster students to practice loading and unloading a simulated aircraft. The problem was the USAF does…
Descriptors: Teaching Methods, Air Transportation, Drills (Practice), Computer Simulation
Meritt, Julia; Gibson, David; Christensen, Rhonda; Knezek, Gerald – International Association for Development of the Information Society, 2013
Two alternative technologies forming the basis of computer-mediated teacher preparation systems are compared and contrasted regarding implementation, operation, and assessment considerations. The role-playing system in Second Life is shown to have the unique characteristic of developing a co-constructed pedagogical identity, while the flight…
Descriptors: Teacher Education, Educational Technology, Technology Uses in Education, Computer Simulation
Burris, Justin T. – Teaching Children Mathematics, 2013
Technology permeates every aspect of daily life, from the sensors that control the traffic signals to the cameras that allow real-time video chats with family around the world. At times, technology may make life easier, faster, and more productive. However, does technology do the same in schools and classrooms? Will the benefits of technology…
Descriptors: Elementary School Mathematics, Mathematical Concepts, Manipulative Materials, Teaching Methods
Eldevik, Sigmund; Ondire, Iwona; Hughes, J. Carl; Grindle, Corinna F.; Randell, Tom; Remington, Bob – Journal of Autism and Developmental Disorders, 2013
Although Discrete-trial Teaching (DTT) is effective in teaching a many skills to children with autism, its proper implementation requires rigorous staff training. This study used an interactive computer simulation program ("DTkid") to teach staff relevant DTT skills. Participants (N = 12) completed two sets of pre-tests either once (n = 7) or…
Descriptors: Autism, Imitation, Computer Simulation, Teaching Methods
Johannesson, Eva; Silen, Charlotte; Kvist, Joanna; Hult, Hakan – Advances in Health Sciences Education, 2013
Learning manual skills is a fundamental part of health care education, and motor, sensory and cognitive learning processes are essential aspects of professional development. Simulator training has been shown to enhance factors that facilitate motor and cognitive learning. The present study aimed to investigate the students' experiences and…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Clinical Experience
Akyuz, Halil Ibrahim; Keser, Hafize – Cypriot Journal of Educational Sciences, 2015
The aim of this study is to investigate the effect of an educational agent, used in online task based learning media, and its form characteristics on problem solving ability perceptions of students. 2x2 factorial design is used in this study. The first study factor is the role of the educational agent and the second factor is form characteristics…
Descriptors: Problem Solving, Student Attitudes, Self Concept, Educational Technology
Yu, Ka Chun; Sahami, Kamran; Sahami, Victoria; Sessions, Larry C. – Journal of Astronomy & Earth Sciences Education, 2015
Computer-generated simulations and visualizations in digital planetariums have the potential to bridge the comprehension gap in astronomy education. Concepts involving three-dimensional spatial relationships can be difficult for the layperson to understand, since much of the traditional teaching materials used in astronomy education remain…
Descriptors: Undergraduate Students, Geography Instruction, Computer Simulation, Visualization
Chen, Liqiang; Keys, Anthony; Gaber, Donald – Journal of Information Systems Education, 2015
It is a challenge for business students or even employees to understand business processes and enterprise software usage without involvement in real-world practices. Many business schools are using ERP software in their curriculum, aiming to expose students to real-world business practices. ERPsim is an Enterprise Resource Planning (ERP)…
Descriptors: Business Administration Education, Strategic Planning, Computer Software, Information Systems