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Toth, Eva Erdosne; Ludvico, Lisa R.; Morrow, Becky L. – Interactive Learning Environments, 2014
This study examined the characteristics of virtual and hands-on inquiry environments for the development of blended learning in a popular domain of bio-nanotechnology: the separation of different-sized DNA fragments using gel-electrophoresis, also known as DNA-fingerprinting. Since the latest scientific developments in nano- and micro-scale tools…
Descriptors: Blended Learning, Hands on Science, Inquiry, Active Learning
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Rayner, Christopher; Fluck, Andrew – Asia-Pacific Journal of Teacher Education, 2014
The shift towards the inclusion of students with disabilities in regular schools has meant that general classroom teachers need to be skilled in educating students with a diverse range of needs and abilities. Together with theoretical study and as a supplement to practical experience, teacher educators have begun to explore virtual and simulated…
Descriptors: Foreign Countries, Teacher Education, Preservice Teachers, Inclusion
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Papachristos, Nikiforos M.; Vrellis, Ioannis; Natsis, Antonis; Mikropoulos, Tassos A. – British Journal of Educational Technology, 2014
This paper presents empirical results from an exploratory study conducted in an authentic educational situation with preservice education students enrolled in an undergraduate course, which was partially taught in Second Life. The study investigated the effect of environment design on presence, learning outcomes and the overall experience of the…
Descriptors: Preservice Teachers, Undergraduate Study, Environmental Influences, Design
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Passig, David; Schwartz, Timor – Teachers College Record, 2014
Background: The ability to think analogically is central to the process of learning and understanding reality and there is a broad consensus among researchers that we can improve this ability. Immigrants who have emigrated from developing to developed countries tend to experience tremendous challenges in their early years as immigrants. Their…
Descriptors: Computer Simulation, Thinking Skills, Immigrants, Kindergarten
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Aristizábal, Juanita C.; Welch, Patrick McDermott – Hispania, 2017
This article describes the process by which the authors created a Virtual Learning Community for cultural and linguistic exchange between college students of Portuguese in the United States and undergraduate and graduate students of English in Brazil. In addition to describing the way the so-called tandem model for telecollaboration was adapted to…
Descriptors: Undergraduate Students, Graduate Students, Computer Mediated Communication, Teaching Assistants
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Zheng, Dongping; Schmidt, Matthew; Hu, Ying; Liu, Min; Hsu, Jesse – Australasian Journal of Educational Technology, 2017
The purpose of this research was to explore the relationships between design, learning, and translanguaging in a 3D collaborative virtual learning environment for adolescent learners of Chinese and English. We designed an open-ended space congruent with ecological and dialogical perspectives on second language acquisition. In such a space,…
Descriptors: Virtual Classrooms, Educational Environment, Chinese, Language Acquisition
Mohler, Michael A. G. – ProQuest LLC, 2012
In this dissertation, I explore unsupervised techniques for the task of automatic short answer grading. I compare a number of knowledge-based and corpus-based measures of text similarity, evaluate the effect of domain and size on the corpus-based measures, and also introduce a novel technique to improve the performance of the system by integrating…
Descriptors: Grading, Test Items, Sentences, Computer Assisted Testing
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Masiello, Italo – Advances in Health Sciences Education, 2012
Advanced medical education simulators are broadly used today to train both technical/procedural and team-based skills. While there is convincing evidence of the benefits of training technical skills, this is not the case for team-based skills. Research on medical expertise could drive the creation of a new regime of simulation-based team training.…
Descriptors: Expertise, Evidence, Medical Education, Team Training
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Geuss, Michael N.; Stefanucci, Jeanine K.; Creem-Regehr, Sarah H.; Thompson, William B. – Journal of Experimental Psychology: Human Perception and Performance, 2012
Three experiments examined perceived absolute distance in a head-mounted display virtual environment (HMD-VE) and a matched real-world environment, as a function of the type and orientation of the distance viewed. In Experiment 1, participants turned and walked, without vision, a distance to match the viewed interval for both egocentric…
Descriptors: Geographic Location, Spatial Ability, Depth Perception, Self Concept
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Liu, Ying Chieh; Li, FengChia – International Journal of Distance Education Technologies, 2012
Although research on virtual teams is becoming more popular, there is a gap in the understanding of how social capital affects knowledge sharing and creating, and their impacts on virtual team performance. To fill in this gap, this study establishes a framework by incorporating social capital with the SECI model and further examines it with an…
Descriptors: Knowledge Management, Socialization, Social Capital, Teamwork
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Kaganoff, Eili; Bordnick, Patrick S.; Carter, Brian Lee – Research on Social Work Practice, 2012
Cue reactivity assessments have been widely used to assess craving and attention to cues among cigarette smokers. Cue reactivity has the potential to offer insights into treatment decisions; however, the use of cue reactivity in treatment studies has been limited. This study assessed the feasibility of using a virtual reality-based cue reactivity…
Descriptors: Cues, Smoking, Computer Simulation, Evaluation Methods
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Rands, Sean A. – Bioscience Education, 2012
Models are an important tool in science: not only do they act as a convenient device for describing a system or problem, but they also act as a conceptual tool for framing and exploring hypotheses. Models, and in particular computer simulations, are also an important education tool for training scientists, but it is difficult to teach students the…
Descriptors: Physical Activities, Biology, Sciences, Computer Assisted Instruction
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Fanaro, Maria de los Angeles; Otero, Maria Rita; Arlego, Marcelo – Physics Teacher, 2012
This paper discusses the teaching of basic quantum mechanics in high school. Rather than following the usual formalism, our approach is based on Feynman's path integral method. Our presentation makes use of simulation software and avoids sophisticated mathematical formalism. (Contains 3 figures.)
Descriptors: Quantum Mechanics, Secondary School Science, Science Instruction, Teaching Methods
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Bodily, Kent D.; Daniel, Thomas A.; Sturz, Bradley R. – Learning and Motivation, 2012
Beaconing is a process in which the distance between a visual landmark and current position is reduced in order to return to a location. In contrast, dead reckoning is a process in which vestibular, kinesthetic and/or optic flow cues are utilized to update speed of movement, elapsed time of movement, and direction of movement to return to a…
Descriptors: Cues, Spatial Ability, Visual Perception, Psychomotor Skills
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Hepler, Teri J.; Feltz, Deborah L. – Journal of Experimental Psychology: Applied, 2012
Can taking the first (TTF) option in decision-making lead to the best decisions in sports contexts? And, is one's decision-making self-efficacy in that context linked to TTF decisions? The purpose of this study was to examine the role of the TTF heuristic and self-efficacy in decision-making on a simulated sports task. Undergraduate and graduate…
Descriptors: Video Technology, Graduate Students, Team Sports, Self Efficacy
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