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Eden, S.; Bezer, M. – European Journal of Special Needs Education, 2011
The research examined the effect of an intervention program employing 3D immersive virtual reality (IVR), which focused on the perception of sequential time, on the mediation level and behavioural aspects of children with intellectual disability (ID). The intervention is based on the mediated learning experience (MLE) theory, which refers the…
Descriptors: Children, Adolescents, Young Adults, Mental Retardation
Fuller, Boyd W.; Vu, Khuong Minh – Journal of Policy Analysis and Management, 2011
The prisoner's dilemma and stag hunt games, as well as the apparent benefits of collaboration, have motivated governments to promote more frequent and effective collaboration through a variety of policy approaches. Sometimes, multiple kinds of policies are applied concurrently, and yet little is understood about how these policies might interact…
Descriptors: Game Theory, Decision Making, Cooperation, Computer Simulation
Varutharaju, Elengovan; Ratnavadivel, Nagendralingan – Malaysian Journal of Learning and Instruction, 2014
Purpose: The study aimed to explore, describe and analyse the design and implementation of clinical simulation as a pedagogical tool in bridging the deficiency of higher order thinking skills among para-medical students, and to make recommendations on incorporating clinical simulation as a pedagogical tool to enhance thinking skills and align the…
Descriptors: Thinking Skills, Simulation, Simulated Environment, Computer Simulation
Wang, Airong; Steinvall, Anders; Deutschmann, Mats – International Journal of Virtual and Personal Learning Environments, 2014
This study investigates the effects of unequal power relations on participation in a group of student teachers and invited professionals in two collaborative workshops in Second Life. The data includes recordings, group reflections, and individual questionnaires. Participation was examined from the aspects of floor space, turn length, and…
Descriptors: Power Structure, Student Teachers, Professional Personnel, Cooperative Learning
Ajredini, Fadil; Izairi, Neset; Zajkov, Oliver – European Journal of Physics Education, 2014
This research investigates the influence of computer simulations (virtual experiments) on one hand and real experiments on the other hand on the conceptual understanding of electrical charging. The investigated sample consists of students in the second year (10th grade) of three gymnasiums in Macedonia. There were two experimental groups and one…
Descriptors: Science Instruction, Physics, High School Students, Secondary School Science
Herga, Nataša Rizman; Grmek, Milena Ivanuš; Dinevski, Dejan – Turkish Online Journal of Educational Technology - TOJET, 2014
Using a variety of visualization tools for teaching and learning science and chemistry is necessary because pupils better understand chemical phenomena and formulate appropriate mental models. The purpose of the presented study was to determine the importance of a virtual laboratory as a visualization element when addressing chemical contents…
Descriptors: Science Instruction, Science Laboratories, Computer Simulation, Teaching Methods
Costello, Ellen; Corcoran, Mary; Barnett, Jacqueline S.; Birkmeier, Marisa; Cohn, Rhea; Ekmekci, Ozgur; Falk, Nancy L.; Harrod, Thomas; Herrmann, Debra; Robinson, Sean; Walker, Bryan – Online Learning, 2014
Changes in the U.S. Healthcare System along with the need for institutions of higher education to prepare a work force ready to address the challenges of today and tomorrow have highlighted the need to incorporate technology in its broadest sense as part of the student learning experience. In health professional education, this becomes challenging…
Descriptors: Educational Technology, Technology Uses in Education, Allied Health Occupations Education, Allied Health Personnel
Buck, Zoë E.; Lee, Hee-Sun; Flores, Joanna – International Journal of Science Education, 2014
We investigated how students articulate uncertainty when they are engaged in structured scientific argumentation tasks where they generate, examine, and interpret data to determine the existence of exoplanets. In this study, 302 high school students completed 4 structured scientific arguments that followed a series of computer-model-based…
Descriptors: Ambiguity (Context), Persuasive Discourse, Scientific Concepts, Scientific Literacy
Eden, Sigal – European Journal of Special Needs Education, 2014
Deaf and hard-of-hearing (D/HH) children reveal considerable difficulty in producing an organised and complete narrative. The current study conducted a three-month intervention to improve D/HH children's storytelling ability through training in arranging episodes of temporal scripts, and telling the stories they created. We examined 65 D/HH…
Descriptors: Deafness, Partial Hearing, Intervention, Story Telling
Winkelmann, Kurt; Scott, Matthew; Wong, Deborah – Journal of Chemical Education, 2014
A small group of high school students performed a virtual laboratory experiment in Second Life that mimicked a real experiment in both its appearance and procedure. Lab report grades were equivalent to report grades for hands-on experiments, and the quality of students' results was similar. Results of an attitudinal survey show that students…
Descriptors: High School Students, Secondary School Science, Science Instruction, Science Laboratories
Johnson, L.; Adams Becker, S.; Cummins, M.; Estrada, V. – New Media Consortium, 2014
This report is a collaborative research effort between the New Media Consortium (NMC), Concordia International School Shanghai, and NIST International School in Bangkok, Thailand, to help inform international school leaders in Asia about significant developments in technologies supporting teaching, learning, and creative inquiry in primary and…
Descriptors: Foreign Countries, International Schools, Technology Uses in Education, Elementary Secondary Education
English, Lyn; Watson, Jane – Mathematics Education Research Group of Australasia, 2014
Students explored variation and expectation in a probability activity at the end of the first year of a 3-year longitudinal study across grades 4-6. The activity involved experiments in tossing coins both manually and with simulation using the graphing software, "TinkerPlots." Initial responses indicated that the students were aware of…
Descriptors: Foreign Countries, Elementary School Mathematics, Elementary School Students, Grade 4
Office of Educational Technology, US Department of Education, 2014
Student access to technology is no longer a privilege: it is a prerequisite for full participation in high-quality education opportunities. While this fundamental right to technology access for learning is nonnegotiable, it is also just the first step to equitable learning opportunities. Society must continue to ask questions about the…
Descriptors: Educational Technology, Influence of Technology, Program Effectiveness, Academic Achievement
Hearns, Merle; Jegathesan, Jegatheva – International Journal of Virtual and Personal Learning Environments, 2013
Art and design students in SL experience the advantages of a visually rich environment where they can take a leading role in their own learning, have the opportunity to create objects that defy real world limitations, are immersive and interactive, and where they are able to collaborate with a community of global art practitioners. The 3D Art…
Descriptors: Art Education, Design, Virtual Classrooms, Electronic Learning
Oksanen, Kimmo; Hämäläinen, Raija – International Journal of Game-Based Learning, 2013
Collaborative serious games have proven to have the potential to support joint knowledge construction, and there is a growing interest in applying such games to promote high-level learning. However, most of the existing studies have focused on the effects of functional, task-specific support while ignoring the social aspects of collaborative…
Descriptors: Educational Games, Cooperative Learning, Interpersonal Relationship, Social Behavior