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Kelly, Valerie Hunter – ProQuest LLC, 2011
Virtual environments, virtual worlds, simulations, 3D models are loaded with potential, promise, and problems. While learning in virtual settings is still being researched, instructional designers are challenged as to which instructional design practices are best suited for virtual environments (VEs). The problem is there is a lack of a conceptual…
Descriptors: Instructional Design, Virtual Classrooms, Humanities, Computer Simulation
O'Reilly, Daniel J. – ProQuest LLC, 2011
This study examined the capability of computer simulation as a tool for assessing the strategic competency of emergency department nurses as they responded to authentically computer simulated biohazard-exposed patient case studies. Thirty registered nurses from a large, urban hospital completed a series of computer-simulated case studies of…
Descriptors: Computer Simulation, Physicians, Nurses, Patients
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Schonbrodt, Felix D.; Asendorpf, Jens B. – Psychological Assessment, 2011
Computer games are advocated as a promising tool bridging the gap between the controllability of a lab experiment and the mundane realism of a field experiment. At the same time, many authors stress the importance of observing real behavior instead of asking participants about possible or intended behaviors. In this article, the authors introduce…
Descriptors: Psychological Evaluation, Games, Computer Simulation, Simulated Environment
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Jouriles, Ernest N.; Rowe, Lorelei Simpson; McDonald, Renee; Platt, Cora G.; Gomez, Gabriella S. – Behavior Therapy, 2011
This study evaluated the validity of a role-play procedure that uses virtual reality technology to assess women's responses to sexual threat. Forty-eight female undergraduate students were randomly assigned to either a standard, face-to-face role-play (RP) or a virtual role-play (VRP) of a sexually coercive situation. A multimethod assessment…
Descriptors: Undergraduate Students, Role Playing, Females, Computer Simulation
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Ribaric, Samo; Kordas, Marjan – Advances in Physiology Education, 2011
Here, we report on a new tool for teaching cardiovascular physiology and pathophysiology that promotes qualitative as well as quantitative thinking about time-dependent physiological phenomena. Quantification of steady and presteady-state (transient) cardiovascular phenomena is traditionally done by differential equations, but this is time…
Descriptors: Physiology, Electronics, Active Learning, Computer Simulation
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Hovardas, Tasos; Korfiatis, Konstantinos – Science & Education, 2011
The "Balance of Nature" metaphor is a pervasive idea in ecology. However, the scientific community acknowledged during the last decades that equilibrium conditions are rare, while disturbance events are not uncommon. We suggest that the exclusive teaching of the "Balance of Nature" metaphor produces cultural, scientific and learning misconceptions…
Descriptors: Intervention, Environmental Education, Figurative Language, Ecology
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Luh, Wei-Ming; Guo, Jiin-Huarng – Journal of Experimental Education, 2011
Sample size determination is an important issue in planning research. In the context of one-way fixed-effect analysis of variance, the conventional sample size formula cannot be applied for the heterogeneous variance cases. This study discusses the sample size requirement for the Welch test in the one-way fixed-effect analysis of variance with…
Descriptors: Sample Size, Monte Carlo Methods, Statistical Analysis, Heterogeneous Grouping
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Wang, Tsung Juang – Teaching in Higher Education, 2011
Virtual world technology is now being incorporated into various higher education programs, often with enthusiastic claims about the improvement of students' abilities to experience learning problems and tasks in computer-mediated virtual reality through the use of computer-generated personal agents or avatars. The interactivity of the avatars with…
Descriptors: Constructivism (Learning), Learning Problems, Computer Simulation, Scoring Formulas
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Dong, Andy; Sarkar, Somwrita – Journal of Creative Behavior, 2011
This paper argues that design fixation, in part, entails fixation at the level of meta-representation, the representation of the relation between a representation and its reference. In this paper, we present a mathematical model that mimics the idea of how fixation can occur at the meta-representation level. In this model, new abstract concepts…
Descriptors: Mathematical Models, Computer Simulation, College Faculty, Design
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Morton, William; Uhomoibhi, James – Campus-Wide Information Systems, 2011
Purpose: This paper aims to report on the design and implementation of an e-laboratory for enhanced science, technology and engineering education studies. Design/methodology/approach: The paper assesses a computer-based e-laboratory, designed for new entrants to science, technology and engineering programmes of study in further and higher…
Descriptors: Laboratories, Laboratory Experiments, STEM Education, Computer Simulation
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Howell, Dusti D. – TechTrends: Linking Research and Practice to Improve Learning, 2010
Hundreds of graduate students were introduced to the fields of instructional design and educational technology with the riddle of the smart machines, yet over the years no one has answered it correctly. After revealing the surprising answer to this riddle, both the negative and positive impacts of smart machines are analyzed. An example of this is…
Descriptors: Graduate Students, Instructional Design, Educational Technology, Computer Assisted Instruction
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Bullens, Jessie; Igloi, Kinga; Berthoz, Alain; Postma, Albert; Rondi-Reig, Laure – Journal of Experimental Child Psychology, 2010
Navigation in a complex environment can rely on the use of different spatial strategies. We have focused on the employment of "allocentric" (i.e., encoding interrelationships among environmental cues, movements, and the location of the goal) and "sequential egocentric" (i.e., sequences of body turns associated with specific choice points)…
Descriptors: Navigation, Spatial Ability, Children, Age Differences
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Dixon, Matthew L.; Zelazo, Philip David; De Rosa, Eve – Developmental Science, 2010
Visual scenes contain many statistical regularities such as the likely identity and location of objects that are present; with experience, such regularities can be encoded and can ultimately facilitate the deployment of spatial attention to important locations. Memory-guided attention has been extensively examined in adults with the "contextual…
Descriptors: Computer Simulation, Context Effect, Models, Memory
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Small, Melissa – Teaching English with Technology, 2014
This review of the theoretical framework for Mastery Learning Theory and Sense of Community theories is provided in conjunction with a review of the literature for mobile technology in relation to language learning. Although empirical research is minimal for mobile phone technology as an aid for language learning, the empirical research that…
Descriptors: English (Second Language), Second Language Learning, Guidelines, Mastery Learning
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Swier, Robert – JALT CALL Journal, 2014
Recent studies of learner interaction in virtual worlds have tended to select basic tasks involving open-ended communication. There is evidence that such tasks are supportive of language acquisition, however it may also be beneficial to consider more complex tasks. Research in task-based learning has identified features such as non-linguistic…
Descriptors: Virtual Classrooms, Task Analysis, Goal Orientation, Qualitative Research
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