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Kikkawa, Toshiko; Crookall, David – Simulation & Gaming, 2011
This issue of S&G is devoted to people--to the gamers who have made and are making the exciting discipline of simulation gaming possible. All disciplines that hope for a bright future must record their origins and development. This is particularity the case for a field as fuzzy and interdisciplinary as simulation/gaming. The symposium dedicated to…
Descriptors: Conferences (Gatherings), Autobiographies, Simulation, Computer Simulation
Chadwick, Richard W. – Simulation & Gaming, 2011
Harold Guetzkow's guidance of research on foreign policy decision making was driven by a core concern: the avoidance of nuclear war and preservation of peace. He aimed to do this by supporting the creation and distribution of new knowledge through experiments aimed at simulating the processes and conditions hypothesized to influence such…
Descriptors: Research Assistants, International Relations, Foreign Policy, Mentors
Hjelm, Elizabeth – Science Scope, 2011
Seafloor exploration being done by scientists is an ideal way to introduce students to technology as a tool for inquiry. The same technology that allows scientists to share data in near real time can also provide students the tools to become researchers. NOAA's Ocean Explorer Explorations website is a rich research data bank that can be used by…
Descriptors: Middle School Students, Physical Geography, Scientists, Internet
Nilsson, Elisabet M.; Jakobsson, Anders – Journal of Science Education and Technology, 2011
The empirical study, in this article, involved 42 students (ages 14-15), who used the urban simulation computer game SimCity 4 to create models of sustainable future cities. The aim was to explore in what ways the simulated "real" worlds provided by this game could be a potential facilitator for science learning contexts. The topic investigated is…
Descriptors: World Problems, Student Attitudes, Focus Groups, Interviews
Korolov, Maria – T.H.E. Journal, 2011
Unhappy with conditions in Second Life, educators are migrating to a developing virtual world that offers them greater autonomy and a safer platform for their students at far less a cost. OpenSimulator is an open source virtual world platform that schools can run for free on their own servers or can get cheaply and quickly--the space can be up and…
Descriptors: Virtual Classrooms, Computer Simulation, Social Systems, Internet
Alinier, Guillaume – Simulation & Gaming, 2011
The development of appropriate scenarios is critical in high-fidelity simulation training. They need to be developed to address specific learning objectives, while not preventing other learning points from emerging. Buying a patient simulator, finding a volunteer to act as the patient, or even obtaining ready-made scenarios from another simulation…
Descriptors: Medical Education, Computer Simulation, Health Services, Teaching Methods
Adams, Caralee – Instructor, 2011
When kids play video games, they want to perfect their skills, advance to the next level, and become a master. It is the kind of focus that many teachers would love to see in their classrooms. From elementary through high school, computer games are being woven into the curriculum to engage students in new ways. However, many schools lack the…
Descriptors: Expertise, Play, Video Games, Web Sites
Kubinger, Klaus D.; Rasch, Dieter; Yanagida, Takuya – Educational Research and Evaluation, 2011
Though calibration of an achievement test within psychological and educational context is very often carried out by the Rasch model, data sampling is hardly designed according to statistical foundations. However, Kubinger, Rasch, and Yanagida (2009) recently suggested an approach for the determination of sample size according to a given Type I and…
Descriptors: Sample Size, Simulation, Testing, Achievement Tests
Liao, Wen-Wei; Ho, Rong-Guey – Turkish Online Journal of Educational Technology - TOJET, 2011
One of the major weaknesses of the item exposure rates of figural items in Intelligence Quotient (IQ) tests lies in its inaccuracies. In this study, a new approach is proposed and a useful test tool known as the Virtual Item Bank (VIB) is introduced. The VIB combine Automatic Item Generation theory and image processing theory with the concepts of…
Descriptors: Intelligence Quotient, Intelligence Tests, Computer Assisted Testing, Adaptive Testing
Yeung, Jeffrey C.; Fung, Kevin; Wilson, Timothy D. – Anatomical Sciences Education, 2011
Advancements in technology and personal computing have allowed for the development of novel teaching modalities such as online web-based modules. These modules are currently being incorporated into medical curricula and, in some paradigms, have been shown to be superior to classroom instruction. We believe that these modules have the potential of…
Descriptors: Computer Assisted Instruction, Web Based Instruction, Computer Simulation, Neurology
Mas, J.; Farre, A.; Cuadros, J.; Juvells, I.; Carnicer, A. – IEEE Transactions on Education, 2011
Optical trapping is an attractive and multidisciplinary topic that has become the center of attention to a large number of researchers. Moreover, it is a suitable subject for advanced students that requires a knowledge of a wide range of topics. As a result, it has been incorporated into some syllabuses of both undergraduate and graduate programs.…
Descriptors: Undergraduate Students, Advanced Students, Computer Simulation, Computer Uses in Education
Deutschmann, Mats; Panichi, Luisa – International Journal of Virtual and Personal Learning Environments, 2013
This paper presents some of the overall frameworks and models for language learning that were used under Avalon (Access to Virtual and Action Learning live ONline), an EU co-funded project aimed at developing language-learning scenarios in virtual worlds. The introduction and background summarize some of the theories that constitute the starting…
Descriptors: Virtual Classrooms, Computer Simulation, Computer System Design, Models
Liu, Chang; Zhong, Ying; Ozercan, Sertac; Zhu, Qing – International Journal of Virtual and Personal Learning Environments, 2013
This paper presents a template-based solution to overcome technical barriers non-technical computer end users face when developing functional learning environments in three-dimensional virtual worlds (3DVW). "iVirtualWorld," a prototype of a platform-independent 3DVW creation tool that implements the proposed solution, facilitates 3DVW…
Descriptors: Barriers, Technology Uses in Education, Simulated Environment, Computer Simulation
Campbell, Todd; Neilson, Drew; Oh, Phil Seok – Science Teacher, 2013
Of the eight practices of science identified in "A Framework for K-12 Science Education" (NRC 2012), helping students develop and use models has been identified by many as an anchor (Schwarz and Passmore 2012; Windschitl 2012). In instruction, disciplinary core ideas, crosscutting concepts, and scientific practices can be meaningfully…
Descriptors: Physics, Models, Science Education, Science Instruction
Ruiz-Martinez, A.; Pereniguez-Garcia, F.; Marin-Lopez, R.; Ruiz-Martinez, P. M.; Skarmeta-Gomez, A. F. – IEEE Transactions on Learning Technologies, 2013
In the teaching of computer networks the main problem that arises is the high price and limited number of network devices the students can work with in the laboratories. Nowadays, with virtualization we can overcome this limitation. In this paper, we present a methodology that allows students to learn advanced computer network concepts through…
Descriptors: Computer Networks, Concept Teaching, Science Process Skills, Teaching Methods