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Sachs, David – Journal of Asynchronous Learning Networks, 2007
Several forms of blended learning at Pace University offer flexible options for learners, and its growth reflects its appeal to traditional and corporate learners.
Descriptors: Online Courses, Blended Learning, Distance Education, Electronic Learning
Rohde, M.; Klamma, R.; Jarke, M.; Wulf, V. – Behaviour & Information Technology, 2007
The present paper presents a longitudinal study of the course "High-tech Entrepreneurship and New Media." The course design is based on socio-cultural theories of learning and considers the role of social capital in entrepreneurial networks. By integrating student teams into the communities of practice of local start-ups, we offer…
Descriptors: Learning Theories, Cultural Background, Social Capital, Computer Science
Tosun, Nilgun; Sucsuz, Nursen; Yigit, Birol – Online Submission, 2006
The purpose of this research was to investigate the effects of the computer-assisted and computer-based instructional methods on students achievement at computer classes and on their attitudes towards using computers. The study, which was completed in 6 weeks, were carried out with 94 sophomores studying in formal education program of Primary…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Academic Achievement, Preservice Teachers
Wilson, Brenda Cantwell – Journal of Educational Computing Research, 2006
A study analyzing survey results of more than 850 students enrolled in college computer courses was conducted. The survey included, among other things, questions about students' preferences for a programming assignment. The three choices given were examples of common types of programming assignments found in CS1 textbooks: an application to…
Descriptors: Textbooks, Programming, Assignments, Gender Differences
Nikirk, Martin – Techniques: Connecting Education and Careers, 2006
This article discusses a computer game design and animation pilot at Washington County Technical High School as part of the advanced computer applications completer program. The focus of the instructional program is to teach students the 16 components of computer game design through a team-centered, problem-solving instructional format. Among…
Descriptors: Vocational High Schools, Computers, Video Games, Animation
Worthington City School District, OH. – 1983
This report examines the exploration and implementation of a multi-faceted approach to the use of computers in the instructional setting in the Worthington (Ohio) School District. Section I presents major steps which occurred during the 1981-82 and 1982-83 school years. These include formation of task forces, descriptions of major ways in which…
Descriptors: Business Education, Computer Programs, Computer Science, Computer Science Education
Rivera, Gloria – 1987
This course curriculum is intended for community college instructors and administrators to use in implementing a principles of information processing course. A student's course syllabus provides this information: credit hours, catalog description, prerequisites, required texts, instructional process, objectives, student evaluation, and class…
Descriptors: Automation, Behavioral Objectives, Community Colleges, Computer Science
Schoolcraft Coll., Livonia, MI. – 1985
This document is a curriculum guide for a program in computer service technology developed at Schoolcraft College, Livonia, Michigan. The program is designed to give students a strong background in the fundamentals of electricity, electronic devices, and basic circuits (digital and linear). The curriculum includes laboratory demonstrations of the…
Descriptors: Associate Degrees, College Programs, Computer Science, Computer Science Education
O'Loughlin, Michael J.; And Others – 1982
The Science and Mathematics Education Centre (SMEC) at the Western Australian Institute of Technology offers two graduate courses: Graduate Diploma in Science Education and the Master of Applied Science (Science Education). Three distinct groups of students engaged in these SMEC programs can be identified based on their interests/expertise in…
Descriptors: Computer Science, Computer Science Education, Educational Research, Foreign Countries
US Congress, 2011
The America COMPETES Reauthorization Act of 2010 (Public Law 111-358) was put in place to invest in innovation through research and development, to improve the competitiveness of the United States, and for other purposes. The table of contents for this Act is as follows: (1) Sec. 1. Short title; table of contents; (2) Sec. 2. Definitions; and (3)…
Descriptors: Federal Legislation, Computation, Research and Development, Innovation
Shi, Fuqian; Wei, Jincai – International Education Studies, 2008
In the current teaching activities on curriculum, teachers taught all kinds of computer language at the most of the time. Students also focus on a variety of examinations, but the real time to train students' independent software developing skill is very limited. This has resulted in the students only to copy other people's systems design ideas,…
Descriptors: Programming, Creative Thinking, Creative Development, Science Activities
Kafai, Yasmin B., Ed.; Heeter, Carrie, Ed.; Denner, Jill, Ed.; Sun, Jennifer Y., Ed. – MIT Press (BK), 2008
Ten years after the groundbreaking "From Barbie to Mortal Kombat" highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in "World of…
Descriptors: Foreign Countries, Expertise, Play, Topography
Smart Girls, Hard-Working Girls but Not yet Self-Assured Girls: The Limits of Gender Equity Politics
Dentith, Audrey – Canadian Journal of Education, 2008
Higher levels of girls and women's participation in targeted areas are widely apparent, particularly in affluent and middle-class sites. Here, we report on research with young middle and upper middle-class high school girls successfully enrolled in non-traditional advanced placement (AP) courses in mathematics, science, and computer programming in…
Descriptors: Advanced Placement, Females, Focus Groups, Sex Fairness
Hendry, David G. – Journal on Educational Resources in Computing, 2007
This article presents a project-based case study that was developed for students with diverse backgrounds and varied inclinations for engaging technical topics. The project, called History Places, requires that student teams develop a vision for a kind of digital library, propose a conceptual model, and use the model to derive a logical model and…
Descriptors: History, Case Studies, Student Projects, Teamwork
De Bruyne, John – 1989
This learning module for a high school course in graphic communications is designed to introduce students to the Aldus Page Maker 3.0 software for desktop publishing. The module activities allow students to use the software to prepare a two-page publication. The six sections of the module are the following: module objectives, content outline,…
Descriptors: Behavioral Objectives, Classroom Techniques, Computer Oriented Programs, Computer Science