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Albertazzi, Deise; Ferreira, Marcelo Gitirana Gomes; Forcellini, Fernando Antônio – Technology, Knowledge and Learning, 2019
This paper presents an overview of gamification research. It introduces a panoramic research map that comprises a research map and keyword maps for each year of publication of research on gamification. The panoramic research map resulted in a detailed view of gamification research: covered areas, types of published papers, gaps, and most…
Descriptors: Computer Games, Information Retrieval, Research Reports, Learning Experience
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Rapanta, Chrysi; Felton, Mark – International Journal of Research & Method in Education, 2019
This integrative literature review takes up the ongoing discussion about the place of mixed methods designs in educational research. We focus on studies that investigate the role of argumentation in inquiry-based learning, either as a means for enhancing inquiry (argument-based inquiry) or as a learning outcome (inquiry-based argument). We argue…
Descriptors: Mixed Methods Research, Inquiry, Active Learning, Educational Research
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Cox, Thomas D.; Ogle, Brian; Campbell, Laurie O. – Journal of Postsecondary Education and Disability, 2019
In this mixed-methods study, undergraduate students identified with a learning disability indicated their preferred instructional approaches to learning in college-level STEM courses. The relationships between preferred instructional strategies and learner characteristics: (a) declared major; (b) learning disability; and (c) gender were examined.…
Descriptors: Educational Strategies, STEM Education, Undergraduate Students, Learning Disabilities
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János, Gordon Gyori – European Journal of Education, 2019
It would be difficult to find any pedagogical story that is comparable to that of "jugyou kenkyuu" (or lesson study in English) that has been practised for over a century in Japan in isolation and became a method that was used worldwide in less than 10 years. Because of its uniqueness and its history, it is an irrefutable challenge to…
Descriptors: Teaching Methods, Lesson Plans, Educational History, Learning Activities
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Anderson, Tim – Applied Linguistics, 2019
Intersections between transnationalism, the internationalization of higher education, and applied linguistics continue to draw attention, as the proliferation of academic mobility is increasingly influencing students, instructors, and universities globally. As one of the world's major receiving countries of international postsecondary students,…
Descriptors: Foreign Countries, Graduate Students, Foreign Students, Study Abroad
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Carvalho, Lucila; Yeoman, Pippa – British Journal of Educational Technology, 2019
Designing for digitally enhanced learning has increased in complexity. In response, this paper calls for a reconceptualization of technology--as the reconfiguring of space, place, materials, time and social relations--enrolled and refashioned in emergent learning activity. Such reconceptualization requires analytical tools, methods and processes…
Descriptors: Archaeology, Design, Technology Uses in Education, Educational Researchers
Núñez Lira, Luis Alberto; Novoa Castillo, Pedro Félix; Majo Marrufo, Helga Ruth; Salvatierra Melgar, Ángel – Journal of Educational Psychology - Propositos y Representaciones, 2019
Mind maps are usually employed by teachers from all the educational levels as powerful learning strategies. This use enables important pedagogic achievements, but they do not exceed their maximum level, due to the dogmatic use of Tony Buzan's mind map (1996). Situation that would be different if it were entirely internalized, understand and…
Descriptors: Cognitive Mapping, Academic Achievement, Intelligence, High School Students
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Gundersen, Sara; Shwachman Kaminaga, Allison – Journal of Economic Education, 2019
The authors describe an innovative active learning strategy for a course on the economics of developing countries--a project designing a small-scale economic development project. Student teams research issues faced by developing countries and identify a specific problem in a specific locale. Students then create a detailed, feasible plan to…
Descriptors: Economics Education, Economic Development, Student Projects, Active Learning
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Ng, Chen Feng – Journal of Economic Education, 2019
In this article, the author describes the structure and content of a video game that she developed for a hybrid principles of microeconomics course that consists of two 50-minute lectures and a 50-minute online portion per week. The game comprises seven modules, each of which was assigned to be played during the course of the semester for the…
Descriptors: Microeconomics, Economics Education, Video Games, Instructional Materials
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Bell, Floyd E.; Neuffer, Francis H.; Haddad, T. Robert; Epps, James C.; Kozik, Michael E.; Warren, Brandon C. – Anatomical Sciences Education, 2019
More emphasis is now being placed on active learning in medical education. Ultrasound is an active learning tool that can be used to supplement didactic instruction. This study describes a self-guided activity for learning floor of mouth ultrasound. Thirty-three first year medical students learned floor of mouth scan technique and ultrasound…
Descriptors: Active Learning, Anatomy, Medical Education, Equipment
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Sleiman, Tina; Chung-Shin, Yunsun; Haddad, Rabab Al – International Journal of Art & Design Education, 2019
How does education prepare future designers for current and future requirements of the field? An attempt to respond to this question is presented through the Design Workbook: a curricular project that has been proposed and developed over the course of three phases. In Phase One, the objectives, structure and format were defined: an online…
Descriptors: Workbooks, Design, Computer Uses in Education, Student Empowerment
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Steier, Rolf; Kersting, Magdalena; Silseth, Kenneth – International Journal of Computer-Supported Collaborative Learning, 2019
This study contributes to our understanding of meaning making in CSCL environments by examining a specific aspect of collaborative problem solving in which students improvise, introduce, and make meaning with representations in disciplinary domains. These situations include the embodied and imaginative processes of discovering new representational…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Sociocultural Patterns, Problem Solving
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Akers, Jessica S.; Retzlaff, Billie J.; Fisher, Wayne W.; Greer, Brian D.; Kaminski, Ami J.; DeSouza, Andresa A. – Analysis of Verbal Behavior, 2019
Most verbal behavior curricula for children with autism spectrum disorder (ASD) focus on teaching multiple mands during the early stages of training (e.g., picture exchange communication system; Bondy & Frost, 1994). However, few, if any, of those curricula train children with ASD to differentially mand only for reinforcers that are reasonable…
Descriptors: Behavior Modification, Autism, Pervasive Developmental Disorders, Training
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Solares, Leslie; Fryling, Mitch J. – Analysis of Verbal Behavior, 2019
A large amount of learning occurs through the observation of stimulus-stimulus relations. One procedure that involves this sort of learning is the stimulus-pairing observation procedure (SPOP). The current study involves a systematic replication of Byrne, Rehfeldt, and Aguirre (2014). Tests for the emergence of tact and listener relations were…
Descriptors: Observation, Children, Autism, Pervasive Developmental Disorders
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Li, Kam-Cheong; Wong, Billy Tak-Ming – Interactive Technology and Smart Education, 2019
Purpose: This study aimed to identify the professional development needs of academics in Hong Kong higher education for the use of educational technology. Design/methodology/approach An online survey was conducted in 2017, which involved 374 academics from Hong Kong higher education institutions. The survey covered their perception and use of…
Descriptors: Foreign Countries, Faculty Development, College Faculty, Educational Technology
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