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Kartiko, Iwan; Kavakli, Manolya; Cheng, Ken – Computers & Education, 2010
As the technology in computer graphics advances, Animated-Virtual Actors (AVAs) in Virtual Reality (VR) applications become increasingly rich and complex. Cognitive Theory of Multimedia Learning (CTML) suggests that complex visual materials could hinder novice learners from attending to the lesson properly. On the other hand, previous studies have…
Descriptors: Computer Graphics, Computer Simulation, Cartoons, Psychology
Gobert, Janice Darlene; Sao Pedro, Michael A.; Baker, Ryan S. – Grantee Submission, 2012
In this paper we explored whether engaging in two inquiry skills associated with data collection, designing controlled experiments and testing stated hypotheses, within microworlds for one physical science domain (density) impacted the acquisition of inquiry skills in another domain (phase change). To do so, we leveraged educational data mining…
Descriptors: Data Collection, Learning Analytics, Inquiry, Science Process Skills
Mundkur, Anuradha; Ellickson, Cara – Journal of Geography in Higher Education, 2012
We reflect on translating participatory and experiential learning methodologies into an online teaching environment through a Virtual Learning Environment (VLE) that simulates the "real-world" contexts of international development in order to develop an applied critical understanding of gender analysis and gender mainstreaming. Rather than being…
Descriptors: Online Courses, Experiential Learning, Educational Environment, Gender Issues
Meluso, Angela; Zheng, Meixun; Spires, Hiller A.; Lester, James – Computers & Education, 2012
Many argue that games can positively impact learning by providing an intrinsically motivating and engaging learning environment for students in ways that traditional school cannot. Recent research demonstrates that games have the potential to impact student learning in STEM content areas and that collaborative gameplay may be of particular…
Descriptors: Self Efficacy, Grade 5, Educational Games, STEM Education
Lux, Nicholas J.; Grimberg, Bruna Irene; Nollmeyer, Gustave E.; Swanson, Elisabeth – International Journal of Technology in Teaching and Learning, 2014
Intent on building inquiry-based digital science learning experiences for K-5 students, this research study began with the formation of a tight partnership between state and local educational agencies, higher education, and university scientists and researchers. The primary focus of this partnership was to deliver high-quality, inquiry-based…
Descriptors: Electronic Learning, Inquiry, Elementary School Science, Partnerships in Education
Ulrich, Rolf; Miller, Jeff – Cognitive Psychology, 2008
Response grouping is a ubiquitous phenomenon in psychological refractory period (PRP) tasks, yet it hampers the analysis of dual-task performance. To account for response grouping, we developed several extended versions of the standard bottleneck model, each of which incorporates a possible grouping mechanism into this model. Computer simulations…
Descriptors: Reaction Time, Psychology, Computer Simulation, Prediction
Gui, Dean A. F.; AuYeung, Gigi – International Journal of Virtual and Personal Learning Environments, 2013
The virtual Department of English at the Hong Kong Polytechnic University, also known as the Tree of Knowledge, is a project premised upon using ecology and organic forms to promote language learning in Second Life (SL). Inspired by Salmon's (2010) Tree of Learning concept this study examines how an interactive ecological environment--in this…
Descriptors: Foreign Countries, Ecology, Second Language Instruction, English (Second Language)
Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Bello-Bravo, Julia; Dannon, Elie; Agunbiade, Tolulope; Tamo, Manuele; Pittendrigh, Barry Robert – International Journal of Education and Development using Information and Communication Technology, 2013
Cell-phone ready educational videos, translated into local languages, are a recent phenomenon in developing nations. One of the reasons for the emergence of this approach is due to the scarcity of other forms of educational materials with appropriate content for low literate learners. Additionally, the World Wide Web (WWW) has very little to offer…
Descriptors: Foreign Countries, Case Studies, Educational Media, Educational Methods
Tseng, Jun-Jie; Tsai, Ya-Hsun; Chao, Rih-Chang – Australasian Journal of Educational Technology, 2013
Three-dimensional (3-D) multi-user virtual environments (3-D MUVEs) have been used to provide language learners with realistic scenarios in which verbal and non-verbal interactions are simulated. However, little is known of the underlying factors that shape interaction in avatar-based virtual worlds. This study examined the perceptions of 38…
Descriptors: Computer Simulation, Second Language Instruction, Chinese, Second Language Learning
Kim, Deoksoon; Blankenship, Rebecca J. – Journal of Educational Computing Research, 2013
This study evaluated preservice teachers' professional-knowledge transformation while they participated in simulated professional-development activities via a "Second Life" virtual classroom--an Internet-based multiuser virtual environment (MUVE). While a cohort of preservice teachers experienced the MUVE environment, the instrumental exploratory…
Descriptors: Virtual Classrooms, Computer Assisted Instruction, Computer Simulation, Video Technology
Devisch, Oswald; Veestraeten, Daniel – Journal of Urban Technology, 2013
Citizen science is a term used to describe the engagement of ordinary citizens in scientific tasks like observation, measurement, and computation. A series of technological innovations, such as the Internet, the upgrade of mobile phones from communication devices to networked mobile personal measurement devices, and the introduction of…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Influence of Technology
Baker, Julie C.; Isbell, Janet K.; Wendt, Jeremy; Wilson, Brenda – International Journal of Technology in Teaching and Learning, 2013
The V-SPACE project equipped English teachers with iPads as tools to create and maintain virtual spaces for their students. Teachers learned effective ways to integrate technology with English content while strengthening technological knowledge and pedagogical skills. In a summer institute, 29 high school teachers were trained, using their iPads,…
Descriptors: Scores, Technological Literacy, Handheld Devices, High School Teachers
UNESCO-UNEVOC International Centre for Technical and Vocational Education and Training, 2013
Recent years have seen an explosion in the use of information and communications technologies (ICTs), which have come to play an increasingly important role in multiple aspects of daily lives. There is an unprecedented expansion of the information available online and existing in an ever more interconnected world; however, this change has been so…
Descriptors: Information Technology, Technical Education, Vocational Education, Educational Change
Hershkovitz, Arnon; Baker, Ryan S. J. d.; Gobert, Janice; Wixon, Michael; Sao Pedro, Michael – Grantee Submission, 2013
In recent years, an increasing number of analyses in Learning Analytics and Educational Data Mining (EDM) have adopted a "Discovery with Models" approach, where an existing model is used as a key component in a new EDM/analytics analysis. This article presents a theoretical discussion on the emergence of discovery with models, its…
Descriptors: Learning Analytics, Models, Learning Processes, Case Studies