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Meishar-Tal, Hagit; Schencks, Mat – International Journal of Virtual and Personal Learning Environments, 2010
This paper discusses the pedagogical and technological aspects of assessing wiki-based collaborative learning activities. The first part of the paper presents a general framework of collaborative learning assessment. The framework is based on four aspects of assessment, characterized by four questions: who, what, how and by whom. The second part…
Descriptors: Cooperative Learning, Collaborative Writing, Web Sites, Teaching Methods
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Webber, Sheila – International Journal of Virtual and Personal Learning Environments, 2010
This article discusses activities carried out in the virtual world of Second Life (SL) as part of a compulsory class in the first year of an undergraduate programme. The paper identifies the contribution of SL to the students' learning environment and an Inquiry Based Learning (IBL) approach to programme design. The reasons for taking an IBL…
Descriptors: Blended Learning, Inquiry, Virtual Classrooms, Computer Simulation
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Emmanouilidou, Kyriaki; Antoniou, Panagiotis; Derri, Vassiliki – Turkish Online Journal of Distance Education, 2010
Teachers' continuing professional development, that is an essential part of their professional career, is the subject of constant demand of them and of each educational reform interest. The rapid growth of technology and the choices of teaching and learning that it provides give possibilities for synchronous and asynchronous methods of distance…
Descriptors: Physical Education Teachers, Teacher Attitudes, Professional Continuing Education, Faculty Development
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Kok, Ayse – Turkish Online Journal of Distance Education, 2010
The purpose of this proposed research study is to empirically explore the nature of virtual communities of practice (CoP) in a global organisation within the context of its International Corporate Volunteer (ICV) Program. This study investigates whether and how the use of virtual CoP evolves and becomes embedded within this organization. Following…
Descriptors: Computer Simulation, Communities of Practice, Case Studies, Volunteers
Wolfenstein, Moses – ProQuest LLC, 2010
Over the course of the last several decades, K-12 educational systems have begun to adopt digital technologies to support teaching and learning. These tools have enabled the rise of online schools as well as fundamentally changing practices of school leadership. However little attention has been given to how instructional leadership is changed…
Descriptors: Elementary Secondary Education, Instructional Leadership, Technology Uses in Education, Role Playing
Valente, Alice M. – ProQuest LLC, 2010
High fidelity simulation is a well documented adjunctive teaching method in medical and nurse practitioner programs, but few studies of effectiveness on this technology on the development of competency have emphasized pre-licensure associate degree level programs. This study explored student competency in the application of the nursing process…
Descriptors: Nursing, Associate Degrees, Data Analysis, Competence
Stoerger, Sharon M. – ProQuest LLC, 2010
The purpose of this dissertation is to examine teaching and learning in virtual worlds such as "Second Life" (SL). This research is designed to address the following questions: What are the pedagogical practices in virtual worlds? What are the strengths and weaknesses of these practices? How do these practices change at different course levels?…
Descriptors: Evidence, Constructivism (Learning), Education Courses, Distance Education
Iseli, Markus R.; Koenig, Alan D.; Lee, John J.; Wainess, Richard – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2010
Assessment of complex task performance is crucial to evaluating personnel in critical job functions such as Navy damage control operations aboard ships. Games and simulations can be instrumental in this process, as they can present a broad range of complex scenarios without involving harm to people or property. However, "automatic"…
Descriptors: Performance Tests, Performance Based Assessment, Decision Making Skills, Military Training
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Bartels, Daniel M.; Rips, Lance J. – Online Submission, 2010
People tend to attach less value to a good if they know a delay will occur before they obtain it. For example, people value receiving $100 dollars tomorrow more than receiving $100 in 10 years. We explore one reason for this tendency (due to Derek Parfit, 1984): In terms of psychological properties, such as beliefs, values, and goals, the decision…
Descriptors: Cost Effectiveness, Psychological Characteristics, Psychological Needs, Personality Change
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Morse, Shona – Journal of European Industrial Training, 2010
Purpose: The aim of this paper is to give a critical assessment of a study designed to investigate the potential of a new method for teaching HRD students about performance appraisal. It is argued that this approach is in the vanguard of developments in IT and learning. Design/methodology/approach: The paper takes the form of an explorative study…
Descriptors: Foreign Countries, Interviews, Personnel Evaluation, Program Effectiveness
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Talamo, Alessandra; Pozzi, Simone; Mellini, Barbara – Mind, Culture, and Activity, 2010
Social interactions within virtual communities are often described solely as being online experiences. Such descriptions are limited, for they fail to reference life external to the screen. The terms "virtual" and "real" have a negative connotation for many people and can even be interpreted to mean that something is "false" or "inauthentic."…
Descriptors: Phenomenology, Olfactory Perception, Tactual Perception, Biochemistry
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Silva, Karina; Correia, Ana-Paula; Pardo-Ballester, Cristina – Journal of Digital Learning in Teacher Education, 2010
Researchers have highlighted the benefits of using virtual worlds such as Second Life in education, but they have also forewarned educators of potential drawbacks. Understanding how virtual worlds work, including their capabilities and limitations, empowers educators to make better decisions regarding their relevance to learning and teaching. This…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Virtual Classrooms
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Ellison, Katherine; Matthews, Carol – Educational Research, 2010
Background: Twenty-first-century undergraduates often find eighteenth-century culture difficult to access and, influenced by popular assumptions about the period in current media theory, characterise the century as individualist, underestimating the cultural significance of social networking in literary and political history. Purpose: This study…
Descriptors: Student Projects, Research Methodology, Social Networks, Humanities
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Howard, Keith E.; Anderson, Kenneth A. – Middle Grades Research Journal, 2010
Stereotype threat research has demonstrated how presenting situational cues in a testing environment, such as raising the salience of negative stereotypes, can adversely affect test performance (Perry, Steele, & Hilliard, 2003; Steele & Aronson, 1995) and expectancy (Cadinu, Maass, Frigerio, Impagliazzo, & Latinotti, 2003; Stangor,…
Descriptors: Cues, Stereotypes, Standardized Tests, Foreign Countries
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Neely, Jeffrey C.; Bowers, K. Westmoreland; Ragas, Mathew W. – Journal of Interactive Learning Research, 2010
This study surveyed post-secondary instructors in 15 countries regarding their experiences using the virtual world Second Life as a teaching tool. Qualitative analysis of responses to open-ended questions suggests that Second Life offers a great deal of potential in realizing Grabinger and Dunlap's (2000) attributes of a rich environment for…
Descriptors: Constructivism (Learning), Active Learning, Teacher Attitudes, Teaching Experience
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