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Gomaa, Omema Mostafa Kamel – Online Submission, 2016
This study investigated the effect of using metacognitive strategy training on science process skills and science self efficacy in learning disabled first year prep students. A total of 60 students identified with LD were invited to participate. The sample was randomly divided into two groups; experimental (n = 30 boys) and control (n = 30 boys ).…
Descriptors: Metacognition, Science Process Skills, Self Efficacy, Learning Strategies
Patterson, Timothy – Center on Innovations in Learning, Temple University, 2016
Social studies teachers are asked to do the seemingly impossible: cover a broad array of content during the school year while also instilling critical reading and writing skills and developing a broadly defined civic identity. How can they effectively prepare to meet these ambitious goals? In this guide, I argue for the place of personalized…
Descriptors: Individualized Instruction, Social Studies, Teacher Education, Inquiry
Webb, Ashley E.; Moallem, Mahnaz – AERA Online Paper Repository, 2016
A literature review on formative feedback and problem and project-based learning was conducted to determine a conceptual relationship between the two processes. This review resulted in the development of a conceptual model that is designed to guide instructional designers to integrate effective feed-up, feedback and feed-forward in the design and…
Descriptors: Distance Education, Problem Based Learning, Feedback (Response), Instructional Design
Wen, Miaomiao; Maki, Keith; Wang, Xu; Dow, Steven P.; Herbsleb, James; Rose, Carolyn – International Educational Data Mining Society, 2016
To create a satisfying social learning experience, an emerging challenge in educational data mining is to automatically assign students into effective learning teams. In this paper, we utilize discourse data mining as the foundation for an online team-formation procedure. The procedure features a deliberation process prior to team assignment,…
Descriptors: Educational Research, Data Collection, Cooperative Learning, Predictor Variables
Nathan Prestopnik – International Journal of Designs for Learning, 2016
This paper reports a design case for a story-driven language learning game called "Arena." "Arena" was developed in the design science tradition, where purpose-built artifacts are used as a springboard for scientific inquiry. As such, "Arena" is a vehicle for designers and researchers to study the effectiveness of…
Descriptors: Game Based Learning, Student Motivation, Second Language Learning, Play
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2019
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia + Innovate Learning" took place in Amsterdam, The…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Technology Integration
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2015
For the thirty-eighth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Indianapolis, Indiana. The Proceedings of AECT's Convention are published in two…
Descriptors: Social Networks, Cognitive Processes, Professional Development, Active Learning
Lumpkin, Angela; Achen, Rebecca M.; Dodd, Regan K. – College Student Journal, 2015
A paradigm shift from lecture-based courses to interactive classes punctuated with engaging, student-centered learning activities has begun to characterize the work of some teachers in higher education. Convinced through the literature of the values of using active learning strategies, we assessed through an action research project in five college…
Descriptors: College Students, Student Attitudes, Active Learning, Student Centered Learning
Adesope, Olusola O.; Zhou, Mingming; Nesbit, John C. – Journal of Educational Computing Research, 2015
The purpose of this study was to investigate whether achievement motivations influence the adoption of learning strategies and learning strategies influence studying behavior in an online learning environment. The Goal Orientation Questionnaire was used to measure achievement motives, and the Motivated Strategies for Learning Questionnaire was…
Descriptors: Academic Achievement, Goal Orientation, Study Habits, Learning Strategies
Watty, Kim; McKay, Jade – International Journal of Pedagogies and Learning, 2015
While research surrounding ePortfolios abounds, few studies make explicit the pedagogical underpinnings of their use. Some suggest that the decision to use new technologies, like ePortfolios, is often made in ignorance of pedagogic evidence. Developed over the course of a two-year national study on the implementation of ePortfolios, this paper…
Descriptors: Teaching Methods, Portfolios (Background Materials), Electronic Publishing, Learning
Rusanganwa, Joseph Appolinary – Computer Assisted Language Learning, 2015
The aim of the present study is to investigate the process of constructing a Multimedia Assisted Vocabulary Learning (MAVL) instrument at a university in Rwanda in 2009. The instrument is used in a one-computer classroom where students were taught in a foreign language and had little access to books. It consists of video clips featuring images,…
Descriptors: Vocabulary Development, Second Language Learning, Multimedia Materials, Video Technology
Alexander, Amanda; Ho, Tuan – Art Education, 2015
Since the summer of 2006, the University of Texas at Arlington (UTA), in the Dallas/Ft. Worth metroplex, has invited secondary students to participate in their summer SEED program on campus. The program was developed by the Dean of the School of Architecture and the Chair of the Art + Art History Department. SEED (Strategies, Events, Episodes +…
Descriptors: Secondary School Students, Video Games, Experiential Learning, Summer Programs
Deakin Crick, Ruth; Huang, Shaofu; Ahmed Shafi, Adeela; Goldspink, Chris – British Journal of Educational Studies, 2015
Understanding students' learning dispositions has been a focus for research in education for many years. A range of alternative approaches to conceptualising and measuring this broad construct have been developed. Traditional psychometric measures aim to produce scales that satisfy the requirements for research; however, such measures have an…
Descriptors: Resilience (Psychology), Learner Engagement, Personality Traits, Lifelong Learning
Pretelín-Ricárdez, Angel; Sacristán, Ana Isabel – Informatics in Education, 2015
We present some results of an ongoing research project where university engineering students were asked to construct videogames involving the use of physical systems models. The objective is to help them identify and understand the elements and concepts involved in the modelling process. That is, we use game design as a constructionist approach…
Descriptors: Video Games, Engineering Education, College Students, Design
Britt, Margaret – College Student Journal, 2015
Online education is growing at a phenomenal rate. This growth in online education offers many opportunities to colleges and universities to reach students who may not have attended a traditional (brick and mortar) college or university. Online education also gives students more control over their education along with a more flexible schedule. As…
Descriptors: Learner Engagement, Electronic Learning, Best Practices, College Students

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