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Ovalle, V.; Otomar, D. R.; Pereira, J. M.; Ferreira, N.; Pinho, R. R.; Santos A. C. F. – European Journal of Physics, 2008
This paper describes some computer-based activities to bring the study of charged particle optics to undergraduate students, to be performed as a part of a one-semester accelerator-based experimental course. The computational simulations were carried out using the commercially available SIMION program. The performance parameters, such as the focal…
Descriptors: Computer Simulation, Optics, College Science, Science Experiments
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Herbert, Sandra – Australian Senior Mathematics Journal, 2008
A well-developed understanding of rate is foundational to conceptual understanding of introductory calculus. Many students achieve procedural competence with the application of rules for differentiation without developing an awareness of the connection between derivative and rate. In addition, rate-related reasoning is needed to make informed…
Descriptors: Calculus, Mathematics Instruction, Foreign Countries, Geometry
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Syed, Ali M.; Fung, Alan S.; Ugursal, V. Ismet – Bulletin of Science, Technology & Society, 2008
The Canadian residential sector contributes approximately 80 megatons of GHGs to the environment yearly. With the ratification of Kyoto Protocol, Canada has committed to reduce its 1990 GHG emission levels by at least 5% between 2008 and 2012. To meet this target, Canada must evaluate and exploit all feasible means to reduce fossil fuel energy…
Descriptors: Fuels, Energy Conservation, Energy, Foreign Countries
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Ferrer-Garcia, Marta; Gutierrez-Maldonado, Jose; Caqueo-Urizar, Alejandra; Moreno, Elena – Behavior Modification, 2009
This article explores the efficacy of virtual environments representing situations that are emotionally significant to patients with eating disorders (ED) to modify depression and anxiety levels both in these patients and in controls. Eighty-five ED patients and 108 students were randomly exposed to five experimental virtual environments (a…
Descriptors: Aquatic Sports, Computer Simulation, Eating Disorders, Recreational Facilities
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Jouriles, Ernest N.; McDonald, Renee; Kullowatz, Antje; Rosenfield, David; Gomez, Gabriella S.; Cuevas, Anthony – Behavior Therapy, 2009
The present study evaluated whether virtual reality (VR) can enhance the realism of role plays designed to help college women resist sexual attacks. Sixty-two female undergraduate students were randomly assigned to either the Role Play (RP) or Virtual Role Play (VRP) conditions, which were differentiated only by the use of VR technology in the VRP…
Descriptors: Undergraduate Students, Realism, Metabolism, Females
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Lindsay, E. D.; Murray, S.; Liu, D. K.; Lowe, D. B.; Bright, C. G. – European Journal of Engineering Education, 2009
Remote and virtual laboratories are increasingly prevalent alternatives to the face-to-face laboratory experience; however, the question of their learning outcomes is yet to be fully investigated. There are many presumptions regarding the effectiveness of these approaches; foremost amongst these assumptions is that the experience must be "real" to…
Descriptors: Laboratory Equipment, Laboratory Experiments, Laboratory Procedures, Experiential Learning
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Tsai, Yueh-Feng Lily; Kaufman, David M. – Journal of Educational Computing Research, 2009
This study investigated the potential of using a computer-simulated animal in a handheld virtual pet videogame to improve children's empathy and humane attitudes. Also investigated was whether sex differences existed in children's development of empathy and humane attitudes resulting from play, as well as their feelings for a virtual pet. The…
Descriptors: Animals, Empathy, Student Attitudes, Elementary School Students
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Laura, Ronald S.; Chapman, Amy – International Journal of Children's Spirituality, 2009
If there is a salient defining condition of the modern age, it must surely be our tenacious belief in technology. We shall argue that our insatiable infatuation with the computer or "compuphilia", as we herein dub it, represents a serious and growing threat to the mental health of school children. Computers may make communication easier, but they…
Descriptors: Educational Objectives, Outcomes of Education, Mental Health, Computer Mediated Communication
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Kim, Bokyeong; Park, Hyungsung; Baek, Youngkyun – Computers & Education, 2009
The purpose of this study is to explore the effects of the meta-cognitive strategies on the academic and gaming achievements. Exploring the effects of those achievements on the social problem solving of students is also of interest. For this purpose, the MMORPG [Massively Multiple Online Role Playing Game] "Gersang" was used. The…
Descriptors: Social Problems, Academic Achievement, Learning Strategies, Problem Solving
Kirschenbaum, Matthew – Chronicle of Higher Education, 2009
The author advocates that humanities scholars should seek and study programming languages. He believes that, increasingly, an appreciation of how complex ideas can be imagined and expressed as a set of formal procedures--rules, models, algorithms--in the virtual space of a computer will be an essential element of a humanities education. Students…
Descriptors: Programming Languages, Student Motivation, Artificial Intelligence, Computer Mediated Communication
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Bell, David – British Journal of Educational Technology, 2009
There is currently widespread interest in exploring the opportunities to develop learning that can be delivered in three-dimensional multiuser virtual environments (3-D MUVEs). In this paper, I argue for the need to conduct research into the emerging cultures of use in 3-D MUVEs, focussing on the example of Second Life. Drawing on social and…
Descriptors: Social Systems, Educational Research, Research Needs, Cultural Context
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Stockmeyer, Paul K. – College Mathematics Journal, 2007
A standard mattress can be positioned on a bed frame in any of four orientations. Suppose that four times a year the mattress is rotated into one of the three possible new orientations, chosen at random. According to an article in The American Scientist, a computer simulation suggests the rather surprising result that over a period of 10 years,…
Descriptors: Computer Simulation, Probability, Mathematics Instruction, College Mathematics
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Alvarez, Ruben P.; Johnson, Linda; Grillon, Christian – Learning & Memory, 2007
A recent fear-potentiated startle study in rodents suggested that extinction was not context dependent when extinction was conducted after a short delay following acquisition, suggesting that extinction can lead to erasure of fear learning in some circumstances. The main objective of this study was to attempt to replicate these findings in humans…
Descriptors: Classical Conditioning, Educational Environment, Animals, Anxiety
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2016
For the thirty-ninth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Annual Reports, Conference Papers, Conferences (Gatherings), Educational Technology
Woollard, John – Routledge, Taylor & Francis Group, 2011
"Psychology for the Classroom: E-Learning" is a lively and accessible introduction to the field of technology-supported teaching and learning and the educational psychology associated with those developments. Offering a substantial and useful analysis of e-learning, this practical book includes current research, offers a grounding in both theory…
Descriptors: Electronic Learning, Blended Learning, Social Justice, Constructivism (Learning)
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