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Downes, Toni; Looker, Dianne – Computer Science Education, 2011
This article explores factors that contribute to low participation rates in computing and information technology (CIT) courses in senior secondary school, particularly for females. Partly drawing on the Values-Expectancy Theory the following variables are explored separately and within a single model: gender, ability and values beliefs, access and…
Descriptors: Foreign Countries, Computer Science Education, Student Attitudes, Females
Ilomaki, Liisa – Scandinavian Journal of Educational Research, 2011
The digital divide between genders and generations in school, i.e., between teachers and secondary school students in Finland, was investigated comparing statistical data in 1999-2000 and in 2002-2004. ICT skills were intertwined with both generation and gender. Teachers were familiar with some traditional applications, students with new…
Descriptors: Leisure Time, Access to Computers, Statistical Data, Foreign Countries
Bosley, Sara – Adults Learning, 2011
Everyone knows that lack of internet access can reinforce the social and economic disadvantages already facing some older people. Recognising the divisive nature of digital exclusion, the government has invested 2.8 million British Pounds in Get Digital, a project that will enable sheltered housing residents to develop computer and internet…
Descriptors: Focus Groups, Computers, Housing, Educational Technology
Artigas, A.; Costa, A.; Eyraud, C. H.; Perez-Verde, A.; Ros, R. M. – Physics Education, 2011
The European Association for Astronomy Education (EAAE), in collaboration with the Bibliotheca Alexandrina of Egypt and the participation of schools from all around the world, performed the Eratosthenes experiment on 21 June 2010. This activity has been selected as one of the finalists in the 11th international prize organized by Ciencia en…
Descriptors: Science Activities, Scientific Methodology, Foreign Countries, Teaching Methods
Ritzhaupt, Albert; Higgins, Heidi; Allred, Beth – Journal of Interactive Learning Research, 2011
This study investigated the effects of modern educational game playing on middle school students' attitudes towards mathematics, mathematics self-efficacy, and mathematics achievement. Two hundred twenty-five middle school students from four different Title 1 schools in two different counties in the southeastern United States were recruited.…
Descriptors: Middle School Students, Play, Economic Status, Student Attitudes
Hernandez-Leo, Davinia; Romeo, Lauren; Carralero, Miguel A.; Chacon, Jonathan; Carrio, Mar; Moreno, Pau; Blat, Josep – Computers & Education, 2011
Two important challenges that teachers are currently facing are the sharing and the collaborative authoring of their learning design solutions, such as didactical units and learning materials. On the one hand, there are tools that can be used for the creation of design solutions and only some of them facilitate the co-edition. However, they do not…
Descriptors: Problem Based Learning, Biology, Educational Resources, Teaching Methods
Agyei, Douglas D.; Voogt, Joke M. – Computers & Education, 2011
Research has shown that "will" (positive attitudes), "skill" (technology competency), and "tool" (access to technology tools) are all essential ingredients for a teacher to effectively integrate information technology into classroom practices. This study focuses on the "will," "skill" and…
Descriptors: Foreign Countries, Developing Nations, Technology Integration, Educational Technology
McGowan, Herle M. – Journal of Statistics Education, 2011
A well-designed experiment is the best method for establishing efficacy of any intervention, be it medical, behavioral, or educational in nature. This paper reviews the steps necessary in conducting a comparative experiment in an educational setting, and illustrates how these steps might be fulfilled within the context of a large-scale randomized…
Descriptors: Statistics, Experiments, Comparative Analysis, Research Methodology
Tamim, Rana M.; Bernard, Robert M.; Borokhovski, Eugene; Abrami, Philip C.; Schmid, Richard F. – Review of Educational Research, 2011
This research study employs a second-order meta-analysis procedure to summarize 40 years of research activity addressing the question, does computer technology use affect student achievement in formal face-to-face classrooms as compared to classrooms that do not use technology? A study-level meta-analytic validation was also conducted for purposes…
Descriptors: Effect Size, Meta Analysis, Influence of Technology, Technology Uses in Education
Gadanidis, George; Hughes, Janette; Cordy, Michelle – Journal for the Education of the Gifted, 2011
In this paper we report on a study of a short-term mathematics program for grade 7-8 gifted students that integrated open-ended mathematics tasks with the arts (poetry and drama) and with technology. The program was offered partially online and partially in a classroom setting. The study sought to investigate (a) students' perceptions of their…
Descriptors: Student Attitudes, Academically Gifted, Grade 7, Grade 8
Strijbos, J. -W. – IEEE Transactions on Learning Technologies, 2011
Within the (Computer-Supported) Collaborative Learning (CS)CL research community, there has been an extensive dialogue on theories and perspectives on learning from collaboration, approaches to scaffold (script) the collaborative process, and most recently research methodology. In contrast, the issue of assessment of collaborative learning has…
Descriptors: Computer Uses in Education, Research Methodology, Evaluation Methods, Methods Research
Hurts, Karel – Computers & Education, 2008
The design and empirical validation of a computer-based learning environment for acquiring long division skills, called the long division machine (LDM), are described. The construction of the LDM is primarily based on the didactic method of progressive schematisation. It offers the student a game-like environment for solving division problems by…
Descriptors: Problem Solving, Teaching Methods, Arithmetic, Computer Uses in Education
Fontes, Kris – SchoolArts: The Art Education Magazine for Teachers, 2008
Not every art department is fortunate enough to have access to digital cameras and image-editing software, but if a scanner, computer, and printer are available, students can create some imaginative and surreal work. This high-school level lesson begins with a discussion of self-portraits, and then moves to students creating images by scanning…
Descriptors: Studio Art, Computer Uses in Education, High School Students, Graphic Arts
Norris, Cathleen; Soloway, Elliot – District Administration, 2008
How can children lead productive and satisfying lives in the 21st century if school teachers are having them use technology from the 20th century? The hallmark of the 21st century global workplace is the computer. According to a recent Pew Internet and American Life Project study, "The Digital Disconnect: The Widening Gap between…
Descriptors: Computer Uses in Education, Technology Integration, Computers, Access to Computers
Gonzalez-Barbone, Victor; Anido-Rifon, Luis – Computers & Education, 2008
The creation of the first SCORM (Shareable Content Object Reference Model) object offers some challenges and difficulties which go beyond the facilities offered by content generation applications. In particular, the creation of really reusable, searchable learning objects requires a detailed consideration of metadata, where some institutional…
Descriptors: Computer Software, Metadata, Models, Computer Uses in Education

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