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Ham, Vince – Journal of Digital Learning in Teacher Education, 2010
Considering the high levels of time and money invested in teacher professional development programmes in information technologies over recent decades, questions arise as to how effective these programmes have been and by whose lights we are to judge. Based on a critical review of the evaluations of several of our own action-research-based…
Descriptors: Technology Integration, Educational Technology, Evaluation Methods, Professional Development
Couse, Leslie J.; Chen, Dora W. – Journal of Research on Technology in Education, 2010
This study explored the viability of tablet computers in early education by investigating preschool children's ease in acclimating to tablet technology and its defectiveness in engaging them to draw. A total of 41 three- to six-year-old children were videotaped while they used the tablets. The study found significant differences in level of tablet…
Descriptors: Early Childhood Education, Preschool Children, Computer Uses in Education, Educational Technology
Brown, C.; Czerniewicz, L. – Journal of Computer Assisted Learning, 2010
This paper interrogates the currently pervasive discourse of the "net generation" finding the concept of the "digital native" especially problematic, both empirically and conceptually. We draw on a research project of South African higher education students' access to and use of Information and Communication Technologies (ICTs)…
Descriptors: Foreign Countries, College Students, Age Differences, Access to Computers
Green, Tim; Donovan, Loretta; Bass, Kim – Learning & Leading with Technology, 2010
A defined collaboration, such as a Professional Learning Community (PLC), can help expand a one-to-one program. In this article, the authors discuss four factors to consider in starting a collaborative approach at one's school: (1) school climate; (2) communication; (3) collaboration; and (4) progression of use.
Descriptors: Educational Environment, Laptop Computers, Access to Computers, Teacher Collaboration
Juckett, Emily; Feinberg, Joseph R. – Social Education, 2010
The ReDistricting Game is an online simulation game that engages learners in the redistricting process and spotlights the problem of gerrymandering districts in the United States. Hands-on simulation games such as this one can motivate students to think at higher levels and master key concepts. The concept of redistricting does not automatically…
Descriptors: Educational Games, Experiential Learning, Simulation, Web Based Instruction
Oviatt, Sharon L.; Cohen, Adrienne O. – Journal of Science Education and Technology, 2010
From a theoretical viewpoint, educational interfaces that facilitate communicative actions involving representations central to a domain can maximize students' effort associated with constructing new schemas. In addition, interfaces that minimize working memory demands due to the interface per se, for example by mimicking existing non-digital work…
Descriptors: Problem Solving, Short Term Memory, Science Education, Computer Interfaces
Klebl, Michael; Kramer, Bernd J.; Zobel, Annett – British Journal of Educational Technology, 2010
For technology-enhanced learning, the idea of "learning objects" transfers the technologies of content management, methods of software engineering and principles of open access to educational resources. This paper reports on CampusContent, a research project and competence centre for e-learning at FernUniversitat in Hagen that designed…
Descriptors: Foreign Countries, Electronic Learning, Educational Practices, Educational Technology
Gibbons, Damiana – English Teaching: Practice and Critique, 2010
Using a theoretical grounding in social semiotics, chronotopes, and social spaces with youth, I will discuss how identities are made possible and expressed in the interplay between the different parts of the youth video production process as youth artifacts as they move through time and space. The majority of my data is what I have come to term…
Descriptors: Production Techniques, Semiotics, Film Production, Self Concept
Mukama, Evode – International Journal of Educational Research, 2010
The purpose of this paper is to explore how university students can develop knowledge in small task-based groups while acquiring hands-on computer skills. Inspired by the sociocultural perspective, this study presents a theoretical framework on co-construction of knowledge and on computer-supported collaborative learning. The participants were…
Descriptors: Student Teachers, Sociocultural Patterns, Foreign Countries, Computer Assisted Instruction
de Jager, Karin; Brown, Cheryl – Studies in Higher Education, 2010
This article considers the problematic question of student plagiarism, its causes and manifestations, and how it is addressed in academic environments. A literature survey was conducted to establish how higher education institutions approach these issues, and a twofold investigation was conducted at the University of Cape Town. Data was gathered…
Descriptors: Case Records, College Faculty, Teacher Attitudes, Higher Education
Vyas, R.; Albright, S.; Walker, D.; Zachariah, A.; Lee, M. Y. – Distance Education, 2010
Christian Medical College (CMC), India, and Tufts University School of Medicine, USA, have developed an "institutional hub and spokes" model (campus-based e-learning supporting m-learning in the field) to facilitate clinical education and training at remote secondary hospital sites across India. Iterative research, design, development,…
Descriptors: Electronic Learning, Technical Support, Management Systems, Medical Schools
Hoffman, A. Robin – Children's Literature in Education, 2010
Situated at the intersections of ethnography, childhood studies, literary studies, and education research, this reception study seeks to access real children's responses to a particular text, and to offer empirical description of actual reading experiences. Survey data is generated by taking advantage of an online resource: an archive of…
Descriptors: Fantasy, Reader Response, Ethnography, Book Reviews
Lennon, Jeffrey L. – Simulation & Gaming, 2010
This study sought to evaluate the utility of a Web-based game on the topic of immunity, based upon the work of Nobel Prize winner Ileya Mechnikov. This was accomplished through postgame written debriefing with an oral debriefing follow-up. A qualitative case study was conducted in a nonformal home setting. The participant learned new information,…
Descriptors: Educational Games, Learning Strategies, Learning Experience, Internet
Lawrence, Oliver – TechTrends: Linking Research and Practice to Improve Learning, 2010
The Global Internet Video Classroom (GIVC) Project connected Chicago Civil Rights activists of the 1960s with Cape Town Anti-Apartheid activists of the 1960s in a classroom setting where learners from Cape Town and Chicago engaged activists in conversations about their motivation, principles, and strategies. The project was launched in order to…
Descriptors: Urban Education, Civil Rights, Racial Segregation, Program Descriptions
Masouros, Spyridon D.; Alpay, Esat – European Journal of Engineering Education, 2010
This paper focuses on the preliminary design of a multifaceted computer-based mathematics resource for undergraduate and pre-entry engineering students. Online maths resources, while attractive in their flexibility of delivery, have seen variable interest from students and teachers alike. Through student surveys and wide consultations, guidelines…
Descriptors: Undergraduate Study, Concept Mapping, Engineering Education, Student Interests

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