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Brady, Tim – International Journal of Information and Learning Technology, 2015
Purpose: The purpose of this paper is to study of how a virtual technology burden was created that impacted the professional pilot college student and various colleges/universities that offer professional pilot degree programs. A cascading set of events began as a result of US congressional reaction to a tragic airline accident. The resulting…
Descriptors: Aviation Education, Educational Technology, College Students, Accidents
Howard, Matt C. – ProQuest LLC, 2015
In the current document, an integrative CBT-TTF framework is created, which proposes: technologies that require large amounts of working memory are best at improving outcomes that require little working memory to develop, and vice versa. Then, a meta-analysis of virtual reality (VR) training programs (which require great amounts of working memory)…
Descriptors: Science Fiction, Inquiry, Intervention, Computer Simulation
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Chang, Maiga, Ed.; Li, Yanyan, Ed. – Lecture Notes in Educational Technology, 2015
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology…
Descriptors: Technology Uses in Education, Electronic Learning, Learning Analytics, Computer Simulation
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Levy, Roy – Educational Assessment, 2013
This article characterizes the advances, opportunities, and challenges for psychometrics of simulation-based assessments through a lens that views assessment as evidentiary reasoning. Simulation-based tasks offer the prospect for student experiences that differ from traditional assessment. Such tasks may be used to support evidentiary arguments…
Descriptors: Simulation, Student Evaluation, Psychometrics, Evidence
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Lorey, Britta; Naumann, Tim; Pilgramm, Sebastian; Petermann, Carmen; Bischoff, Matthias; Zentgraf, Karen; Stark, Rudolf; Vaitl, Dieter; Munzert, Jorn – Brain and Cognition, 2013
Jeannerod (2001) hypothesized that action execution, imagery, and observation are functionally equivalent. This led to the major prediction that these motor states are based on the same action-specific and even effector-specific motor representations. The present study examined whether hand and foot movements are represented in a somatotopic…
Descriptors: Observation, Simulation, Psychomotor Skills, Imagery
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Whittaker, Tiffany A.; Chang, Wanchen; Dodd, Barbara G. – Educational and Psychological Measurement, 2013
Whittaker, Chang, and Dodd compared the performance of model selection criteria when selecting among mixed-format IRT models and found that the criteria did not perform adequately when selecting the more parameterized models. It was suggested by M. S. Johnson that the problems when selecting the more parameterized models may be because of the low…
Descriptors: Item Response Theory, Models, Selection Criteria, Accuracy
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Bergen, Benjamin; Medeiros-Ward, Nathan; Wheeler, Kathryn; Drews, Frank; Strayer, David – Journal of Experimental Psychology: General, 2013
Performing two cognitive tasks at the same time can degrade performance for either domain-general reasons (e.g., both tasks require attention) or domain-specific reasons (e.g., both tasks require visual working memory). We tested predictions of these two accounts of interference on the task of driving while using language, a naturally occurring…
Descriptors: Interference (Learning), Language, Traffic Safety, Undergraduate Students
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Tamir, Diana I.; Mitchell, Jason P. – Journal of Experimental Psychology: General, 2013
Simulation theories of social cognition suggest that people use their own mental states to understand those of others--particularly similar others. However, perceivers cannot rely solely on self-knowledge to understand another person; they must also correct for differences between the self and others. Here we investigated serial adjustment as a…
Descriptors: Social Cognition, Cognitive Development, Inferences, Reaction Time
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Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
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Solimani, Elahe; Ameri-Golestan, Ahmad; Lotfi, Ahmadreza – International Journal of Instruction, 2019
This study sought to probe the effect of two non-conventional instructions namely Flipped Classroom Model (FCM) vs. Unplugged Classroom Model (UCM) on Iranian EFL learners' oral proficiency. Therefore, 90 upper-intermediates were randomly assigned to two experimental groups and one control group (30 each). The FCM and UCM participants were…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Teaching Methods
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Hsieh, Chia-Yen; Chen, Tim – Journal of Educational Computing Research, 2019
The main purpose of this study is to analyze the effects of using Pokémon GO for 10 weeks on the cognitive performance (memory, selective attention, concentration, and creative imagination) and emotional intelligence (well-being, self-control, emotionality, and sociability) of Taiwanese primary students in the fifth and sixth grade. A mixed…
Descriptors: Elementary School Students, Grade 5, Grade 6, Physical Activities
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Huang, Yi-Ching; Huang, Hsin-Yi Cyndi – English Language Teaching, 2019
Simulation technique could be effective if it is cleverly manipulated and incorporated in a project-based learning context. This current study aims to explore students' learning experience in a project-based simulated business context. The participants were 51 second and third year students who took Business English as an elective course at a…
Descriptors: Business English, English (Second Language), Second Language Learning, Second Language Instruction
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Islam, Zahid – Design and Technology Education, 2019
It is evident from previous research that learner preference, cognitive load and effective learning are interconnected. Designers' individual characteristics and preferred modality of information delivery in the design studio has direct relation to the effective use of the information delivered. This study evaluates and discusses possibilities of…
Descriptors: Preferences, Constructivism (Learning), Cognitive Ability, Design
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Reina, R.; Healy, S.; Roldán, A.; Hemmelmayr, I.; Klavina, A. – Physical Education and Sport Pedagogy, 2019
Physical Education teachers (PET) self-efficacy (SE) is a cornerstone for a successful inclusion of students with special educational needs. This study aims to evaluate the effect of a training program called "Incluye-T" on the SE of Spanish in-service PETs (n = 229) toward the inclusion of students with special education needs in…
Descriptors: Faculty Development, Inclusion, Self Efficacy, Physical Education Teachers
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Hyett, Nerida; Lee, Ka Man; Knevel, Ron; Fortune, Tracy; Yau, Matthew K.; Borkovic, Shinead – Journal of Studies in International Education, 2019
Cultural competency, in increasingly globalized and cosmopolitan societies, is key to allied health graduate employability. Internationalization at Home initiatives that use virtual technologies have potential to facilitate transformative intercultural learning experiences and build cultural competency. The purpose of this study was to trial a…
Descriptors: Cultural Awareness, Global Approach, Allied Health Occupations, Allied Health Occupations Education
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