NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 8,506 to 8,520 of 11,112 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Bailenson, Jeremy N.; Beall, Andrew C.; Loomis, Jack; Blascovich, Jim; Turk, Matthew – Human Communication Research, 2005
Immersive collaborative virtual environments (CVEs) are simulations in which geographically separated individuals interact in a shared, three-dimensional, digital space using immersive virtual environment technology. Unlike videoconference technology, which transmits direct video streams, immersive CVEs accurately track movements of interactants…
Descriptors: Interpersonal Relationship, Social Influences, Computer Simulation, Computer Mediated Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Thomson, James A.; Tolmie, Andrew K.; Foot, Hugh C.; Whelan, Kirstie M.; Sarvary, Penelope; Morrison, Sheila – Journal of Experimental Psychology: Applied, 2005
The roadside crossing judgments of children aged 7, 9, and 11 years were assessed relative to controls before and after training with a computer-simulated traffic environment. Trained children crossed more quickly, and their estimated crossing times became better aligned with actual crossing times. They crossed more promptly, missed fewer safe…
Descriptors: Pedestrian Traffic, Children, Computer Simulation, Traffic Safety
Peer reviewed Peer reviewed
Direct linkDirect link
Anderson, Jonathan R. – Journal of Education for Business, 2005
In many business courses, computer-based simulations are becoming a popular choice of pedagogical technique, yet research is only beginning to consider how these simulation games impact student outcomes. In this study, the author investigated individual perceptions of simulation team dynamics and their relationship to student affect regarding the…
Descriptors: Computer Simulation, Games, Group Dynamics, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Humphries, Holle – Journal of Aesthetic Education, 2003
The most important step in leading students in an exploration of the philosophical issues regarding art created with a computer is first to guide them in exploring ontological concepts and questions asked about the nature of art and computer art, before investigating related issues of epistemology, value, and criticism. Students need to understand…
Descriptors: Art Education, Computer Graphics, Computer Simulation, Art Products
Peer reviewed Peer reviewed
Direct linkDirect link
van der Linden, Wim J. – Journal of Educational and Behavioral Statistics, 2003
The Hetter and Sympson (1997; 1985) method is a method of probabilistic item-exposure control in computerized adaptive testing. Setting its control parameters to admissible values requires an iterative process of computer simulations that has been found to be time consuming, particularly if the parameters have to be set conditional on a realistic…
Descriptors: Law Schools, Adaptive Testing, Admission (School), Computer Assisted Testing
Peer reviewed Peer reviewed
Direct linkDirect link
Baker, Hope; Brawley, Dorothy; Campbell, Jane; Capozzoli, Ernest; Malgeri, Linda; Roberts, Gary – Journal of College Teaching & Learning, 2007
For most academic institutions, selecting and/or designing a Program Assessment methodology for Assurance of Learning is a challenging task. This paper describes the steps taken to establish goals, values and criteria driving this process for a College of Business. In this case analysis, we document the options we explored in finding the right…
Descriptors: Business Administration Education, Outcomes of Education, Goal Orientation, Organizational Culture
Peer reviewed Peer reviewed
Direct linkDirect link
Edsall, Robert; Wentz, Elizabeth – Journal of Geography in Higher Education, 2007
Two experiments investigating the benefit of computer-based applications in geography education are presented. The computer-based methods employ concepts of visualization, including animation and interactivity, to facilitate active learning. These computer-based methods are compared with physical (i.e. tangible) models, which themselves can be…
Descriptors: Geography Instruction, Learning Strategies, Visualization, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Phornphisutthimas, Somkiat; Panijpan, Bhinyo; Wood, Edward J.; Booth, Andrew G. – Biochemistry and Molecular Biology Education, 2007
To support student learning in biochemistry and related courses, a simulation program, the Protein Purification Program, offers an alternative multimedia-based tool. This program has now been translated to produce a Thai version. However, translation from the original into the Thai language is limited by the differences between the language…
Descriptors: Biochemistry, Thai, Likert Scales, Code Switching (Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Coles, Claire D.; Strickland, Dorothy C.; Padgett, Lynne; Bellmoff, Lynnae – Research in Developmental Disabilities: A Multidisciplinary Journal, 2007
Unintentional injuries are a leading cause of death and disability for children. Those with developmental disabilities, including children affected by prenatal alcohol exposure, are at highest risk for injuries. Although teaching safety skills is recommended to prevent injury, cognitive limitations and behavioral problems characteristic of…
Descriptors: Safety Education, Learning Problems, Developmental Disabilities, Fetal Alcohol Syndrome
Peer reviewed Peer reviewed
Direct linkDirect link
Fleischmann, Kenneth R. – Educational Technology & Society, 2007
Education in the United States is becoming increasingly standardized, with the standards being initiated at the national level and then trickling down to the state level and finally the local level. Yet, this top-down approach to educational standards carries with it significant limitations, such as loss of local autonomy and restrictions on the…
Descriptors: Grounded Theory, Participant Observation, Biology, Content Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Ieronutti, Lucio; Chittaro, Luca – Computers and Education, 2007
Web-based education and training provides a new paradigm for imparting knowledge; students can access the learning material anytime by operating remotely from any location. Web3D open standards, such as X3D and VRML, support Web-based delivery of Educational Virtual Environments (EVEs). EVEs have a great potential for learning and training…
Descriptors: Architecture, Computer Assisted Instruction, Computer System Design, Database Design
Peer reviewed Peer reviewed
Direct linkDirect link
Collis, Betty; Moonen, Jef – Educational Media International, 2008
A major change has occurred in the way Web technology is being used in society. The change is grounded in user empowerment using Web 2.0 tools and processes. Students are already sophisticated users of these tools and processes, but outside of the mainstream instructional practices in higher education. In this reflection, the educational potential…
Descriptors: Higher Education, Teaching Methods, Educational Technology, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Sidhu, S. Manjit – Campus-Wide Information Systems, 2008
Purpose: This paper aims to present the development of technology-assisted problem solving (TAPS) packages at University Tenaga Nasional (UNITEN). The project is the further work of the development of interactive multimedia based packages targeted for students having problems in understanding the subject of engineering mechanics dynamics.…
Descriptors: Computer Simulation, Engineering, Geometric Concepts, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Nett, Bernhard – International Journal of Computer-Supported Collaborative Learning, 2008
Educators who are prepared to make use of CSCL can find themselves restricted in their space for maneuvering regarding educational innovation. As a supportive context can be very important for them, the study presented here describes and analyzes a related case of a Community of Practice (CoP) among tutors contributing to the development and…
Descriptors: Seminars, Student Participation, Educational Innovation, College Faculty
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Pages: 1  |  ...  |  564  |  565  |  566  |  567  |  568  |  569  |  570  |  571  |  572  |  ...  |  741