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Miller, Haynes R.; Upton, Deborah S. – Journal of Science Education and Technology, 2008
The d'Arbeloff Interactive Mathematics Project or d'AIMP is an initiative that seeks to enhance and ultimately transform the teaching and learning of introductory mathematics at the Massachusetts Institute of Technology. A result of this project is a suite of "mathlets," a carefully developed set of dynamic computer applets for use in the…
Descriptors: Equations (Mathematics), Calculus, Mathematics Instruction, College Instruction
Fadzil, Azman – Online Submission, 2006
At present, the development of Virtual Reality (VR) technology is expanding due to the importance and needs to use the 3D elements and 360 degrees panorama in expressing a clearer picture to consumers in various fields such as education, military, medicine, entertainment and so on. The web based VR kiosk project in Darulaman's Teacher Training…
Descriptors: Internet, Computer Simulation, Information Technology, Web Based Instruction
Yoder, Lisa – Teaching Pre K-8, 2006
Students learn best when they interact with new information on a personal level. It is a challenge for teachers to tightly align student experiences with the standards assessed on high-stakes tests. To achieve this goal in social studies, the author has turned increasingly to simulations where students find such activities engaging, and their…
Descriptors: Social Studies, High Stakes Tests, State Standards, Academic Standards
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Girod, Mark; Girod, Gerald – Journal of Teacher Education, 2006
Cook School District is a Web-based simulation designed to allow teacher candidates an opportunity to explore connections between their actions as teachers and the learning and engagement of simulated students. The simulation provides a setting in which to practice the processes inherent in teacher work sample methodology (TWSM). The outcomes of…
Descriptors: Preservice Teacher Education, Preservice Teachers, Computer Simulation, Microteaching
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Cai, Yiyu; Lu, Baifang; Zheng, Jianmin; Li, Lin – Simulation & Gaming, 2006
Games have long been used as a tool for teaching important subject matter, from concept building to problem solving. Through fun learning, students may further develop their curiosities and interest in their study. This article addresses the issue of learning biomolecular structures by virtual reality gaming. A bio edutainment solution featuring…
Descriptors: Computer Simulation, Biochemistry, Foreign Countries, High Schools
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Aegerter-Wilmsen, Tinri; Kettenis, Dik; Sessink, Olivier; Hartog, Rob; Bisseling, Ton; Janssen, Fred – Journal of Computers in Mathematics and Science Teaching, 2006
Computer simulations can facilitate the building of models of natural phenomena in research, such as in the molecular life sciences. In order to introduce molecular life science students to the use of computer simulations for model building, a digital case was developed in which students build a model of a pattern formation process in…
Descriptors: Foreign Countries, Biological Sciences, Computer Simulation, Models
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Penfield, Randall D. – Applied Measurement in Education, 2006
This study applied the maximum expected information (MEI) and the maximum posterior-weighted information (MPI) approaches of computer adaptive testing item selection to the case of a test using polytomous items following the partial credit model. The MEI and MPI approaches are described. A simulation study compared the efficiency of ability…
Descriptors: Bayesian Statistics, Adaptive Testing, Computer Assisted Testing, Test Items
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Stapleton, Laura M. – Structural Equation Modeling: A Multidisciplinary Journal, 2006
This article discusses 5 approaches that secondary researchers might use to obtain robust estimates in structural equation modeling analyses when using data that come from large survey programs. These survey programs usually collect data using complex sampling designs and estimates obtained from conventional analyses that ignore the dependencies…
Descriptors: Structural Equation Models, Surveys, Sampling, Problem Solving
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Rude-Parkins, Carolyn; Miller, Karen Hughes; Ferguson, Karen; Bauer, Robert – Innovate: Journal of Online Education, 2006
Critical in virtually all educational arenas, gaming and simulation techniques and distance learning are major areas of interest in today's U.S. Army training. The U.S. Army Armor School at Ft. Knox, KY contracted with the University of Louisville and Northrop Grumman Mission Systems in 2003 to develop online training for Army Captains. They…
Descriptors: Distance Education, Computer Simulation, Educational Games, Video Technology
Elleven, Russell; Wircenski, Michelle; Wircenski, Jerry; Nimon, Kim – Journal for Vocational Special Needs Education, 2006
Many changes are taking place in our country. Technology continues to impact on the workplace, demographics are changing the face of our neighborhoods, communities, and work environments. Globalization is placing greater demands on the economy and on workers. Educators and employers must face the challenge of how to prepare learners for new roles…
Descriptors: Field Trips, Computer Simulation, Disabilities, Special Needs Students
Vogel, Jennifer J.; Greenwood-Ericksen, Adams; Cannon-Bowers, Jan; Bowers, Clint A. – Journal of Research on Technology in Education, 2006
A subcategory of computer-assisted instruction (CAI), games have additional attributes such as motivation, reward, interactivity, score, and challenge. This study used a quasi-experimental design to determine if previous findings generalize to non simulation-based game designs. Researchers observed significant improvement in the overall population…
Descriptors: Teaching Methods, Mathematics Skills, Computer Simulation, Quasiexperimental Design
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Birchfield, David; Megowan-Romanowicz, Colleen – International Journal of Computer-Supported Collaborative Learning, 2009
Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer…
Descriptors: Elementary Secondary Education, Achievement Gains, Student Participation, Earth Science
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Hickey, Daniel T.; Ingram-Goble, Adam A.; Jameson, Ellen M. – Journal of Science Education and Technology, 2009
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific inquiry in ecological sciences. Design-based methods were used to refine and align the enactment of…
Descriptors: Feedback (Response), Test Items, Student Evaluation, Achievement Tests
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Bayrak, Bekir; Kanli, Uygar; Kandil Ingeç, Sebnem – Turkish Online Journal of Educational Technology - TOJET, 2007
In this study, the research problem was: "Is the computer based physics instruction as effective as laboratory intensive physics instruction with regards to academic success on electric circuits 9th grade students?" For this research of experimental quality the design of pre-test and post-test are applied with an experiment and a control…
Descriptors: Foreign Countries, Control Groups, Experimental Groups, Student Attitudes
Bayrak, Bekir; Kanli, Uygar; Ingec, Sebnem Kandil – Online Submission, 2007
In this study, the research problem was: "Is the computer based physics instruction as effective as laboratory intensive physics instruction with regards to academic success on electric circuits 9th grade students?" For this research of experimental quality the design of pre-test and post-test are applied with an experiment and a control…
Descriptors: Control Groups, Student Attitudes, Academic Achievement, Physics
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