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Zulkepli, Noraini; Hussin, Supyan – Journal of Language and Linguistic Studies, 2021
Due to the pivotal role that interaction plays in SLA, the issue of willingness to communicate has drawn considerable attention among researchers in the field. Nonetheless, literature on WTC has been primarily theoretical; little has been done to find practical solutions to the problem that could actually help ESL practitioners in their daily…
Descriptors: Second Language Learning, Speech Communication, Anxiety, Educational Research
Budiman, Agus; Samani, Muchlas; Rusijono; Setyawan, Wawan Hery; Nurdyansyah – International Journal of Higher Education, 2021
The development of Islamic education demands a change in the teaching system that leads to the availability of a constructivist-oriented learning model in constructing Fiqh knowledge more logically and rationally through analyzing the context of people's life. This study aims to develop a Direct-Contextual Learning (DCL) model by integrating the…
Descriptors: Foreign Countries, Undergraduate Students, Constructivism (Learning), Islam
Wan, Pengfei; Wang, Xiaoming; Lin, Yaguang; Pang, Guangyao – IEEE Transactions on Learning Technologies, 2021
Learners' autonomous learning is at the heart of modern education, and the convenient network brings new opportunities for it. We notice that learners mainly use the combination of online and offline learning methods to complete the entire autonomous learning process, but most of the existing models cannot effectively describe the complex process…
Descriptors: Independent Study, Personal Autonomy, Learning Processes, Electronic Learning
Letting Your Students Fail: Overcoming Failure Experiences in Undergraduate Work-Integrated Learning
Law, Madelyn P.; Finnigan, Julie K. – International Journal of Work-Integrated Learning, 2021
Work-integrated learning (WIL) is an expanding practice in Canadian non-clinical health-related undergraduate programs. WIL participants frequently encounter failure experiences, yet there is limited literature exploring how students overcome failure and how instructors can support this process. This study aimed to understand how students overcome…
Descriptors: Failure, Learning Experience, Undergraduate Students, Experiential Learning
Call, Tristan; Fox, Erik; Sprint, Gina – IEEE Transactions on Education, 2021
Contribution: Research has shown that computer science (CS) students who start programming assignments (PAs) early generally receive higher grades. This article presents and evaluates a gamification approach that utilizes software engineering tools to motivate CS students to start and finish PAs earlier. Background: CS can be difficult to learn…
Descriptors: Game Based Learning, Computer Software, Engineering, Computer Science Education
Han, Feifei; Ellis, Robert A. – Educational Technology & Society, 2021
One of the major objectives of precision education is to improve prediction of educational outcome. This study combined theory-driven and data-driven approaches to address the limitations of current practice of predicting learning outcomes only using a single approach. The study identified the online learning patterns by using students'…
Descriptors: Grade Prediction, Electronic Learning, Blended Learning, Academic Achievement
Kokoç, Mehmet; Akçapinar, Gökhan; Hasnine, Mohammad Nehal – Educational Technology & Society, 2021
This study analyzed students' online assignment submission behaviors from the perspectives of temporal learning analytics. This study aimed to model the time-dependent changes in the assignment submission behavior of university students by employing various machine learning methods. Precisely, clustering, Markov Chains, and association rule mining…
Descriptors: Electronic Learning, Assignments, Behavior Patterns, Learning Analytics
Manfra, Meghan; Grant, Meghan; Turcol, Kasey; Boop, Lauren; Beller, David; Grow, Mark; Grondziowski, Anthony – Social Education, 2021
A full year after the COVID-19 crisis began, most schools are still offering instruction completely online or via hybrid models. As educators were forced to quickly adjust to the new digital environment of education, the nation faced an unprecedented series of social crises, including rising unemployment and economic disparities, racial…
Descriptors: Social Studies, Electronic Learning, Educational Resources, Internet
Hutasuhut, Ida; Ahmad Zaidi Adruce, Shahren; Jonathan, Victoria – Journal of Workplace Learning, 2021
Purpose: This study aims to provide empirical evidence of how the five disciplines of learning organization introduced by Senge (1990) are practiced and how it could cultivate self-directed learning among employees. Design/methodology/approach: This qualitative study used a case study approach to get an in-depth understanding of how organizational…
Descriptors: Organizational Learning, Independent Study, Employees, Manufacturing
Horváth, Ildikó; Kálmán, Csaba – Interpreter and Translator Trainer, 2021
Motivation is a decisive factor of human behaviour and professional performance. The motivational disposition of translators, interpreters, and students remains a relatively unexplored area. Motivational research carried out in the field of translation and interpreting has mainly focused on volunteer translation and interpreting. The present paper…
Descriptors: Translation, Masters Degrees, College Graduates, Universities
Ollesch, Lisa; Heimbuch, Sven; Bodemer, Daniel – International Journal of Computer-Supported Collaborative Learning, 2021
Group awareness (GA) tools can facilitate learning processes and outcomes by visualizing different social attributes, such as cognitive and behavioral information about group members. To assist learning and writing in social media, combining various types of awareness information may foster learning processes due to challenges, which are difficult…
Descriptors: Writing Achievement, Outcomes of Education, Learning Processes, Group Dynamics
Albano, Giovannina; Arzarello, Ferdinando; Dello Iacono, Umberto – Technology, Knowledge and Learning, 2021
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for the learning of mathematical concepts, in a way which is cognitively resonant with students' attitudes and epistemologically sound from the mathematical standpoint. We propose a kind of game, based on an inquiry approach to mathematics, called Digital…
Descriptors: Game Based Learning, Active Learning, Inquiry, Electronic Learning
Ekici, Murat – Education and Information Technologies, 2021
Flipped learning is considered an increasingly common strategy along with some drawbacks. Gamification has the significant potential to deal with the drawbacks. This study presents a systematic literature review on the use of gamification in flipped learning research. To demonstrate its effectiveness clearly, the only empirical research was…
Descriptors: Flipped Classroom, Computer Games, Teaching Methods, Databases
Prijambodo, Clementin Kortisarom; Lie, Anita – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This study aimed at exploring students' online-learning exposures involving their readiness and motivation to learn English using synchronous video conferences, as well as investigating the possible relationship between the readiness and motivation. To fulfill these objectives, three research questions were formed: (1) What is…
Descriptors: High School Students, Learning Readiness, Student Motivation, Videoconferencing
Zarfsaz Elham; Yeganehpour, Parisa – Journal of Language and Linguistic Studies, 2021
This study was carried on for the purpose of comparing EFL learners' reading comprehension skill before and after the execution of timing different types of pre-reading activities. To do so, 54 high intermediate EFL learners who were within the age range of 15-24 were asked to participate in the study. A quasi-experimental design was adopted and…
Descriptors: Reading Comprehension, English (Second Language), Second Language Learning, Learning Activities

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