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Albert Weideman – Educational Linguistics, 2024
Beliefs and assumptions appear in many guises in applied linguistic designs. They illustrate the connections among technical life and the certitudinal sphere. On the norm side, these certitudinal anticipations appeal to designs that are trustworthy. Technical subjects are inspired by steadfastness and commitment to designing credible language…
Descriptors: Linguistics, Design, Credibility, Intervention
Yang, Weishu; Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2022
In collaborative design settings, designers communicate and explicate their ideas visually and verbally in order to reach a shared understanding. The verbal exchanges of group members engaged in a joint design task provide rich data regarding the design activities being undertaken by the group members. In addition, sketching and modelling are…
Descriptors: Computer Simulation, Design, Innovation, Cooperative Learning
Taraneh Darvish – ProQuest LLC, 2022
Public space design cannot be a one-size-fits-all project. It has often failed to reflect diversity and inclusion usually by overlooking women and minority groups in current design thinking and practice (Chuko & Chen, 2016; Geddes 2019; Sokolowsk, 2019). Due to cultural and religious diversity, designing inclusive spaces with women's…
Descriptors: Facilities, Inclusion, Diversity, Minority Groups
Müller, Claude; Mildenberger, Thoralf; Steingruber, Daniel – International Journal of Educational Technology in Higher Education, 2023
Flexible learning addresses students' needs for more flexibility and autonomy in shaping their learning process, and is often realised through online technologies in a blended learning design. While higher education institutions are increasingly considering replacing classroom time and offering more blended learning, current research is limited…
Descriptors: Blended Learning, Instructional Effectiveness, Instructional Design, Higher Education
Tzortzoglou, Filippos; Kosmas, Panagiotis; Avraamidou, Lucy – Contemporary Educational Technology, 2023
The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of…
Descriptors: Computer Simulation, Game Based Learning, Telecommunications, Handheld Devices
Costello, Eamon; Welsh, Steve; Girme, Prajakta; Concannon, Fiona; Farrelly, Tom; Thompson, Clare – Learning, Media and Technology, 2023
This article undertakes a critical appraisal of learning design and its relation to ethical ideas of care. We give an account of three personae of near future learning designers, developed using speculative methods, seeded with real-world data comprising job advertisements and validated with learning designers. The personae illustrate conflicts…
Descriptors: Instructional Design, Ethics, Caring, Occupational Information
Nutwell, Emily; Mokashi, Prasad; Christy, Ann – Advances in Engineering Education, 2023
This paper describes the course design and evaluation results for an online continuing education program designed for working engineers. Engineering educators have long recognized the value of reducing the gap between the classroom and work environments. Implementing experiential learning in the undergraduate classroom brings much needed context…
Descriptors: Instructional Design, Online Courses, Engineering Education, Work Environment
Ekta Shokeen – ProQuest LLC, 2023
Sketching is considered a helpful activity in STEM design and education. Scholars have argued for including children in designing technology as it has been found to improve product design and leads to social and cognitive benefits for children. However, little is known about children's learning and sketching experiences when participating in…
Descriptors: Children, STEM Education, Learner Engagement, Learning Processes
Barth-Cohen, Lauren A.; Swanson, Hillary; Arnell, Jared – Physical Review Physics Education Research, 2023
Within physics education research (PER), resource theory has proven to be a useful framework for investigating knowledge and learning and informing instructional design. To analyze learning over longer timescales and across cases, PER scholars must first identify and describe the resources activated within and across physics contexts and domains.…
Descriptors: Physics, Science Instruction, Teaching Methods, Research Design
Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
Zhou, Ding; Gomez, Rafael; Wright, Natalie; Rittenbruch, Markus; Davis, James – International Journal of Technology and Design Education, 2022
Integrated "Science, Technology, Engineering, and Mathematics" (STEM) education is recognised as the latest development stage on the pathway to a highly capable future workforce, and is thus linked to a nation's future development and prosperity. However, despite various appeals and efforts by the Australian Government, effective…
Descriptors: Foreign Countries, STEM Education, Integrated Curriculum, Design
Recommendations for Designing Collaborative Activities in Online Higher Education: Systematic Review
Elisabeth Ransanz Reyes; Ainhoa Arana-Cuenca; Ana Isabel Manzanal Martínez – Journal of Technology and Science Education, 2025
Online learning, especially in higher education, has grown in recent years and the study of its didactic implications has also increased. Online experiences have been found to be as successful as face-to-face ones, but there is a concern about a lack of social interaction among students. This makes it necessary for teachers to plan collaborative…
Descriptors: Curriculum Design, Online Courses, Higher Education, Cooperative Learning
Angela Daly – Journal for Critical Education Policy Studies, 2025
This paper considers notions of spaces and relations in research design for critical education researchers, based on Freirean principles of empowerment education. Three reflective 'narratives of praxis' from community-based research are explored. The first narrative takes a community arts approach to research and is situated in an urban…
Descriptors: Educational Research, Research Design, Criticism, Action Research
Yu-chu Yeh; Jui-Ling Chiang; Sheng-Ling Chang; Yu-Shan Ting; Chih Min Wang; Yueh-Yin Peng – Educational Technology Research and Development, 2025
Visible thinking and design thinking are two approaches that have drawn attention. This study integrated these approaches into the teaching of creativity, by which we developed and evaluated the effects of "Making Creative Thinking Visible" (MCTV) on the learning of creativity and creativity mindsets among college students. Five course…
Descriptors: Thinking Skills, Creative Thinking, Creativity, Design
Eli Meir; Denise Pope; Joel K. Abraham; Kerry J. Kim; Susan Maruca; Jennifer Palacio – CBE - Life Sciences Education, 2024
Active learning approaches to biology teaching, including simulation-based activities, are known to enhance student learning, especially of higher-order skills; nonetheless, there are still many open questions about what features of an activity promote optimal learning. Here we designed three versions of a simulation-based tutorial called…
Descriptors: Learning Activities, Thinking Skills, Feedback (Response), Active Learning