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Yildiz, Mesut; Ecevit, Tugba – Journal of Inquiry Based Activities, 2022
This study presents a STEM activity titled "A Paleontologist's Task: Fossils" designed based on the 5E learning model. The activity was implemented within the unit of "Earth's crust and Earth" in a science lesson with 22 fourth grade students attending a public primary school in Düzce/Turkey in the 2020- 2021 academic year. As…
Descriptors: STEM Education, Elementary School Students, Learning Activities, Paleontology
Houghton, Tony; Lavicza, Zsolt; Rahmadi, Imam Fitri; Diego-Mantecón, Jose-Manuel; Fenyvesi, Kristof; Weinhandl, Robert; Ortiz-Laso, Zaira – International Journal of Research in Education and Science, 2022
The STEAMTEACH (STEAM Education for Teaching Professionalism) project works with teacher trainers to develop a program of Transcultural STEAM Professional Development for in- and pre-service teachers. Following a literature review, a semi-structured questionnaire then interviews approach was used to elicit current practice, challenges for teachers…
Descriptors: STEM Education, Art Education, Faculty Development, Foreign Countries
Olaitan, Olutoyin; Mavuso, Nosipho – Perspectives in Education, 2022
The introduction of technology to teaching and learning has brought about modernisation of academic activities. The drastic paradigm shift faced by the education sector is inevitable, especially as the impact of the much-touted Fourth Industrial Revolution is being felt in key sectors of the economy. This reality imposes the need for…
Descriptors: Technology Uses in Education, Educational Environment, College Freshmen, Foreign Countries
Downes, Stephen – Asian Journal of Distance Education, 2022
Connectivism is the thesis that knowledge is constituted of the sets of connections between entities, such that a change in one entity may result in a change in the other entity, and that learning is the growth, development, modification or strengthening of those connections. This paper presents an overview of connectivism, offering a connectivist…
Descriptors: Learning Theories, Social Networks, Learning Processes, Artificial Intelligence
Andrews, Deborah C. – Business and Professional Communication Quarterly, 2022
Design thinking, broadly understood as an organizational and entrepreneurial process aimed at innovative problem solving, has been productively incorporated by scholar-teachers in rhetoric, writing studies, and technical communication. Business communication offers similar opportunities. After briefly explaining design thinking and reviewing…
Descriptors: Curriculum Development, Business Communication, Business Administration Education, Problem Based Learning
Kuznekoff, Jeffrey H.; Munz, Stevie M. – Higher Learning Research Communications, 2022
Objectives: This study examines how the transition to remote delivery during the spring of 2020 affected student learning in the basic communication course. Methods: Participants in three different course delivery modes (face-to-face, online, and live interactive) were enrolled in a public speaking course with standardized adaptive reading…
Descriptors: COVID-19, Pandemics, Electronic Learning, Teaching Methods
Rizk, Nadya; McKenzie, Matt; Samrout, Marya – Teaching Science, 2022
Coding is a process often associated with computers. Nevertheless, coding is a thought process that can be mastered even without a computer. In NSW, primary students are introduced to computational and algorithmic thinking as early as Stage 1. Yet, teaching coding to young students is not always easy for teachers, mostly because the process is…
Descriptors: Programming, Computer Science Education, Computation, Thinking Skills
Kirchner, Michael; London, Michael – College Teaching, 2022
Professional identity development of students is an often discussed but never resolved issue in higher education. To facilitate a shift toward developing students' professional identity, we propose a pedagogical model where students are tasked with developing and providing instruction to their classmates during a 75-minute teaching session.…
Descriptors: College Students, Professional Identity, Experiential Learning, Peer Teaching
Shekhar, Suraj Kushe – Geography Teacher, 2022
When the World Health Organization declared COVID-19 a deadly pandemic on March 11, 2020, trauma ensued across the world (Mishra, Gupta, and Shree 2020; Shekhar 2021). Children at home thought that they would return to school after a couple of weeks, but instead, many schools ended up shutting down for the entire year. The world switched to…
Descriptors: Kindergarten, Geography Instruction, COVID-19, Pandemics
Brandt, Edward C.; Columba, Lynn – Mathematics Teaching Research Journal, 2022
Over the past decade, there has been an urgent calling for the improvement of teaching and learning of mathematics. At that same time, research has provided promising findings in the value of self-regulation and choice on learning for student achievement. With the ever-increasing availability of resources for educators to support student learning,…
Descriptors: Blended Learning, Student Motivation, Mathematics Achievement, Learning Strategies
Spezzo, Vincent M.; Rudchenko, Tatiana – Online Journal of Distance Learning Administration, 2022
The purpose of this study was to survey undergraduate students of a management statistics course about their perceptions on the usefulness of a series of instructional videos with embedded quiz questions created by their instructor to provide students with knowledge of Excel functions needed to understand the course materials and complete course…
Descriptors: Interaction, Video Technology, Student Attitudes, Undergraduate Students
Byl, Emmeline; Topping, Keith J.; Struyven, Katrien; Engels, Nadine – Journal of College Student Development, 2022
This study investigated the social integration (in relation to academic integration) of first-year students during the first semester at university. Sixteen focus group sessions with 93 students and 37 individual face-to-face follow-up interviews were conducted with first-year psychology and educational science students from a Dutch-speaking…
Descriptors: College Freshmen, Undergraduate Students, Cooperative Learning, Social Integration
Balci, Sebiha; Secaur, Jonathan M.; Morris, Bradley J. – Education and Information Technologies, 2022
Gamification, or the intentional use of gaming elements in non-game contexts, has been touted as a promising tool to improve educational outcomes in online education, yet the evidence regarding why it might work and its effectiveness is inconclusive. One reason is that previous research has often included several gamification tools together,…
Descriptors: Academic Achievement, Program Effectiveness, Student Motivation, Game Based Learning
Mercat, Christian – Open Education Studies, 2022
This introduction presents Active Learning Methodology, surveying its history, main existing tools and supporting evidence, with an emphasis on mathematics and higher education, in particular engineering studies. This work is part of the DrIVE-Math project, developing innovative mathematical teaching strategies in engineering studies.
Descriptors: Active Learning, Classroom Techniques, Engineering Education, Higher Education
Ellmer, E. M. M.; Rynne, S. B. – Physical Education and Sport Pedagogy, 2022
Background and Purpose: Participation rates in many organised sports are stagnating, yet a rapid growth in participation, commercialisation and institutionalisation has been observed in self-organised sports such as surfing, snowboarding skateboarding, BMX racing and rock climbing over the past five decades. These sports are continuously…
Descriptors: Athletics, Athletes, Athletic Coaches, Learning Experience

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