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Cetinkaya, Bulent; Kertil, Mahmut; Erbas, Ayhan Kursat; Korkmaz, Himmet; Alacaci, Cengiz; Cakiroglu, Erdinc – Mathematical Thinking and Learning: An International Journal, 2016
Adopting a multitiered design-based research perspective, this study examines pre-service secondary mathematics teachers' developing conceptions about (a) the nature of mathematical modeling in simulations of "real life" problem solving, and (b) pedagogical principles and strategies needed to teach mathematics through modeling. Unlike…
Descriptors: Foreign Countries, Preservice Teachers, Student Teacher Attitudes, Mathematical Models
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Miller, Nicole C. – Educational Media International, 2016
The purpose of this study was to describe and examine the environments used by teacher candidates in multi-user virtual environments. Secondary data analysis of a case study methodology was employed. Multiple data sources including interviews, surveys, observations, snapshots, course artifacts, and the researcher's journal were used in the initial…
Descriptors: Preservice Teachers, Computer Uses in Education, Computer Simulation, Social Systems
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Gilliam, Melissa; Bouris, Alida; Hill, Brandon; Jagoda, Patrick – Journal of STEM Education: Innovations and Research, 2016
Alternate Reality Games (ARGs) are multiplayer role-playing games that use the real world as their primary platform and incorporate a range of media, including video, audio, email, mobile technologies, websites, live performance, and social networks. This paper describes the development, implementation, and player reception of "The…
Descriptors: STEM Education, Educational Games, Computer Games, Computer Simulation
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Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
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Gambari, Isiaka A.; Gbodi, Bimpe E.; Olakanmi, Eyitao U.; Abalaka, Eneojo N. – Contemporary Educational Technology, 2016
The role of computer-assisted instruction in promoting intrinsic and extrinsic motivation among Nigerian secondary school chemistry students was investigated in this study. The study employed two modes of computer-assisted instruction (computer simulation instruction and computer tutorial instructional packages) and two levels of gender (male and…
Descriptors: Chemistry, Computer Assisted Instruction, Learning Motivation, Experimental Groups
Allen, Pamela; Withey, Paul; Lawton, Deb; Aquino, Carlos Tasso – Journal of Educational Technology, 2016
The aim of this study was to provide a reflection of current trends in higher education, identify some of the changes in student behavior, and potential identification of non-traditional classroom facilitation with the purpose of strengthening active learning and use of technology in the classroom. Non-traditional teaching is emerging in the form…
Descriptors: Andragogy, Teaching Methods, Nontraditional Students, Learner Engagement
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Angelini, M. Laura – SAGE Open, 2016
In a postgraduate course for teachers of English as a foreign language in secondary school, teacher trainees were introduced to simulations through the use of flipped learning and simulation design. The objective of the present fieldwork was to determine whether designing simulation scenarios based on literature which delves into human rights was…
Descriptors: Blended Learning, Teaching Methods, Language Teachers, English (Second Language)
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Min, Wookhee; Wiggins, Joseph B.; Pezzullo, Lydia G.; Vail, Alexandria K.; Boyer, Kristy Elizabeth; Mott, Bradford W.; Frankosky, Megan H.; Wiebe, Eric N.; Lester, James C. – International Educational Data Mining Society, 2016
Recent years have seen a growing interest in intelligent game-based learning environments featuring virtual agents. A key challenge posed by incorporating virtual agents in game-based learning environments is dynamically determining the dialogue moves they should make in order to best support students' problem solving. This paper presents a…
Descriptors: Prediction, Models, Intelligent Tutoring Systems, Computer Simulation
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Martinez, Guadalupe; Naranjo, Francisco L.; Perez, Angel L.; Suero, Maria Isabel; Pardo, Pedro J. – Physical Review Special Topics - Physics Education Research, 2011
This study compared the educational effects of computer simulations developed in a hyper-realistic virtual environment with the educational effects of either traditional schematic simulations or a traditional optics laboratory. The virtual environment was constructed on the basis of Java applets complemented with a photorealistic visual output.…
Descriptors: Optics, Computer Simulation, Electronic Learning, Simulation
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Kantisa, Piyapan; Sitthitikul, Pragasit – PASAA: Journal of Language Teaching and Learning in Thailand, 2018
This article aims to provide an extensive review of web-based instruction (WBI), implemented within the realm of English language teaching (ELT). WBI is a teaching method that utilizes computer technology to promote learning experiences by leveraging the internet and web applications. It is suggested that educators carefully consider the related…
Descriptors: Web Based Instruction, Teaching Methods, English (Second Language), Second Language Learning
Clark, Joseph Warren – ProQuest LLC, 2012
In turbulent business environments, change is rapid, continuous, and unpredictable. Turbulence undermines those adaptive problem solving methods that generate solutions by extrapolating from what worked (or did not work) in the past. To cope with this challenge, organizations utilize trial-based problem solving (TBPS) approaches in which they…
Descriptors: Problem Solving, Simulation, Marketing, Models
Manley, Matthew T. – ProQuest LLC, 2012
Evacuation planning for private-sector organizations is an important consideration given the continuing occurrence of both natural and human-caused disasters that inordinately affect them. Unfortunately, the traditional management approach that is focused on fire drills presents several practical challenges at the scale required for many…
Descriptors: Emergency Programs, Simulation, Models, Decision Support Systems
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Paschall, Melissa; Wustenhagen, Rolf – Journal of Management Education, 2012
Educating management students on the connections between business and climate change is essential both to their careers and to society's ability to solve the climate challenge. To impart deep and lasting learning on this topic, the authors developed a multischool negotiation simulation that is unique in its intensiveness, cross-sector design, and…
Descriptors: Role Playing, Climate, Simulation, Environmental Education
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Lazaros, Edward J.; Xu, Renmei; Londt, Susan – Science Activities: Classroom Projects and Curriculum Ideas, 2012
People are increasingly trying to multitask while walking. Text messaging while walking is a significant area for concern. The number of text messages sent is expected to be more than 8 trillion in 2012. Texting is becoming so commonplace that people use this technology while engaged in other activities. The dangers of multitasking have hit the…
Descriptors: Science Activities, Simulation, Accidents, Physical Activities
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Kim, Jiseon; Chung, Hyewon; Dodd, Barbara G.; Park, Ryoungsun – Educational and Psychological Measurement, 2012
This study compared various panel designs of the multistage test (MST) using mixed-format tests in the context of classification testing. Simulations varied the design of the first-stage module. The first stage was constructed according to three levels of test information functions (TIFs) with three different TIF centers. Additional computerized…
Descriptors: Test Format, Comparative Analysis, Computer Assisted Testing, Adaptive Testing
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