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Harris, La Verne Abe; Meyers, Frederick – Engineering Design Graphics Journal, 2007
Graphical plans for construction of machinery and architecture have evolved over the last 6,000 years beginning from hieroglyphics to drawings on printable media, from the "Golden Age" of engineering graphics to the innovation of computer graphics and prototyping. The evolution of engineering design graphics as a profession has also evolved. Years…
Descriptors: Computer Graphics, Drafting, Engineering, Educational Technology
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Canada, Daniel – Statistics Education Research Journal, 2006
While other research has begun to contribute to our understanding of how pre-college students reason about variation, little has been published regarding pre-service teachers' statistical conceptions. This paper summarizes a framework useful in examining elementary pre-service teachers' conceptions of variation, and investigates the question of…
Descriptors: Mathematical Concepts, Probability, Preservice Teachers, Elementary Education
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Lee, Seungyoun; Powell, Jack V. – Journal of Educational Technology Systems, 2006
In this study, we investigated whether the "Interpersonal Relationship Skills with Co-Workers" component of a computerized simulation influenced pre-service early childhood teachers' perception on issues and strategies for implementation of interpersonal relationship skills with co-workers before and after four weeks of field experience.…
Descriptors: Preservice Teachers, Interpersonal Competence, Computer Simulation, Early Childhood Education
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Ranker, Jason – Language Arts, 2006
An eight-year-old boy, Adrian, draws subject matter and formats for his writing from a new, digital medium: the video game. (Contains 2 tables and 5 figures.)
Descriptors: Video Games, Writing (Composition), Correlation, Story Telling
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Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy
Hilem, Y.; Futtersack, M. – 1994
The use of numerical simulations to design and analyze new products requires both conceptual and operational knowledge. This paper describes COMPANION: an intelligent multimedia system for vocational training used by engineers and technicians. A key concept in terms of training methodology is that of "situated learning," or continuous…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Simulation, Engineering
Cornell, Richard; Bailey, Dan – 1996
Virtual Reality (VR) is a new medium which allows total stimulation of one's senses through human/computer interfaces. VR has applications in training simulators, nano-science, medicine, entertainment, electronic technology, and manufacturing. This paper focuses on some current and potential problems of virtual reality and virtual environments…
Descriptors: Appropriate Technology, Cognitive Processes, Computer Games, Computer Interfaces
Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games
Molek, Carol – 1992
This document describes the development and implementation of curriculum to train adult basic education students who are considering clerical careers in the legal and medical fields. The 17-page project report outlines the following aspects: (1) development of an entry-level math and English curriculum; (2) use of computer simulation for legal or…
Descriptors: Adult Basic Education, Adult Programs, Basic Skills, Clerical Occupations
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Zwick, Rebecca; And Others – 1994
A previous simulation study of methods for assessing item functioning (DIF) in computer-adaptive tests (CATs) showed that modified versions of the Mantel-Haenszel and standardization methods work well with CAT data. In that study, data were generated using the three-parameter logistic (3PL) model, and this same model was assumed in obtaining item…
Descriptors: Ability, Adaptive Testing, Computer Assisted Testing, Computer Simulation
Wishnietsky, Dan H. – 1992
Hypermedia is not a single technology; it is an integrated electronic environment that combines text, audio, and video into one large file. Users can explore information about a subject using several technologies at the same time. Although the technical foundation for hypermedia was established in the early 1970s, it was not until the late 1980s…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Educational Environment
Chang, Yu-Wen; Davison, Mark L. – 1992
Standard errors and bias of unidimensional and multidimensional ability estimates were compared in a factorial, simulation design with two item response theory (IRT) approaches, two levels of test correlation (0.42 and 0.63), two sample sizes (500 and 1,000), and a hierarchical test content structure. Bias and standard errors of subtest scores…
Descriptors: Comparative Testing, Computer Simulation, Correlation, Error of Measurement
General Accounting Office, Washington, DC. Information Management and Technology Div. – 1991
This report was prepared in response to a request for information on supercomputers and high-speed networks from the Senate Committee on Commerce, Science, and Transportation, and the House Committee on Science, Space, and Technology. The following information was requested: (1) examples of how various industries are using supercomputers to…
Descriptors: Aerospace Industry, Business Communication, Computer Networks, Computer Simulation
Anderson, John R. – 1993
Related to the earlier ACT production system theory, this book's basic goal is to present evidence for the psychological reality of a production system model of mind. Distinguished from the original theory in three ways, this volume uses previous rational analyses to improve upon that theory and extend its scope. It also relates the theory to new…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Conflict Resolution
Mislevy, Robert J.; Steinberg, Linda S.; Breyer, F. Jay; Almond, Russell G.; Johnson, Lynn – 1998
To function effectively as a learning environment, a simulation system must present learners with situations in which they use relevant knowledge, skills, and abilities. To function effectively as an assessment, such a system must additionally be able to evoke and interpret observable evidence about targeted knowledge in a manner that is…
Descriptors: Cognitive Processes, Cognitive Tests, Computer Assisted Testing, Computer Simulation
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